4 // Rendering strategies
5 #define VRENDER_MJPG 5 // Hardware decompression
6 #define VRENDER_YUV420 0 // BC_Bitmap access
7 #define VRENDER_RGB565 1 // BC_Bitmap access
8 #define VRENDER_BGR8880 3 // BC_Bitmap access
9 #define VRENDER_RGB888 2 // Framebuffer
10 #define VRENDER_VPIXEL 4 // Virtual console