2 #include "recordableatracks.h"
5 // This is only used for menu effects so use playable tracks instead.
7 RecordableATracks::RecordableATracks(Tracks *tracks)
12 for(current_track = tracks->first;
14 current_track = current_track->next)
16 if(current_track->record && current_track->data_type == TRACK_AUDIO)
17 append((ATrack*)current_track);