Invoke LeakSanitizer on teardown of RenderFrameImplTest
[chromium-blink-merge.git] / base / synchronization / waitable_event_win.cc
blob4db56277b7cdbaff42582dac2212fd50b79c01e0
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/synchronization/waitable_event.h"
7 #include <windows.h>
9 #include "base/logging.h"
10 #include "base/numerics/safe_conversions.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "base/time/time.h"
14 namespace base {
16 WaitableEvent::WaitableEvent(bool manual_reset, bool signaled)
17 : handle_(CreateEvent(NULL, manual_reset, signaled, NULL)) {
18 // We're probably going to crash anyways if this is ever NULL, so we might as
19 // well make our stack reports more informative by crashing here.
20 CHECK(handle_.IsValid());
23 WaitableEvent::WaitableEvent(win::ScopedHandle handle)
24 : handle_(handle.Pass()) {
25 CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle";
28 WaitableEvent::~WaitableEvent() {
31 void WaitableEvent::Reset() {
32 ResetEvent(handle_.Get());
35 void WaitableEvent::Signal() {
36 SetEvent(handle_.Get());
39 bool WaitableEvent::IsSignaled() {
40 return TimedWait(TimeDelta());
43 void WaitableEvent::Wait() {
44 base::ThreadRestrictions::AssertWaitAllowed();
45 DWORD result = WaitForSingleObject(handle_.Get(), INFINITE);
46 // It is most unexpected that this should ever fail. Help consumers learn
47 // about it if it should ever fail.
48 DCHECK_EQ(WAIT_OBJECT_0, result) << "WaitForSingleObject failed";
51 bool WaitableEvent::TimedWait(const TimeDelta& max_time) {
52 base::ThreadRestrictions::AssertWaitAllowed();
53 DCHECK_GE(max_time, TimeDelta());
54 // Truncate the timeout to milliseconds. The API specifies that this method
55 // can return in less than |max_time| (when returning false), as the argument
56 // is the maximum time that a caller is willing to wait.
57 DWORD timeout = saturated_cast<DWORD>(max_time.InMilliseconds());
59 DWORD result = WaitForSingleObject(handle_.Get(), timeout);
60 switch (result) {
61 case WAIT_OBJECT_0:
62 return true;
63 case WAIT_TIMEOUT:
64 return false;
66 // It is most unexpected that this should ever fail. Help consumers learn
67 // about it if it should ever fail.
68 NOTREACHED() << "WaitForSingleObject failed";
69 return false;
72 // static
73 size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
74 base::ThreadRestrictions::AssertWaitAllowed();
75 HANDLE handles[MAXIMUM_WAIT_OBJECTS];
76 CHECK_LE(count, MAXIMUM_WAIT_OBJECTS)
77 << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
79 for (size_t i = 0; i < count; ++i)
80 handles[i] = events[i]->handle();
82 // The cast is safe because count is small - see the CHECK above.
83 DWORD result =
84 WaitForMultipleObjects(static_cast<DWORD>(count),
85 handles,
86 FALSE, // don't wait for all the objects
87 INFINITE); // no timeout
88 if (result >= WAIT_OBJECT_0 + count) {
89 DPLOG(FATAL) << "WaitForMultipleObjects failed";
90 return 0;
93 return result - WAIT_OBJECT_0;
96 } // namespace base