This is jamesr@ code I am landing.
[chromium-blink-merge.git] / media / base / audio_converter.cc
blobaa0be4f0470c511512022c9f6d33e27eb2d104ff
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // AudioConverter implementation. Uses MultiChannelSincResampler for resampling
6 // audio, ChannelMixer for channel mixing, and AudioPullFifo for buffering.
7 //
8 // Delay estimates are provided to InputCallbacks based on the frame delay
9 // information reported via the resampler and FIFO units.
11 #include "media/base/audio_converter.h"
13 #include <algorithm>
15 #include "base/bind.h"
16 #include "base/bind_helpers.h"
17 #include "media/base/audio_bus.h"
18 #include "media/base/audio_pull_fifo.h"
19 #include "media/base/channel_mixer.h"
20 #include "media/base/multi_channel_resampler.h"
21 #include "media/base/vector_math.h"
23 namespace media {
25 AudioConverter::AudioConverter(const AudioParameters& input_params,
26 const AudioParameters& output_params,
27 bool disable_fifo)
28 : chunk_size_(input_params.frames_per_buffer()),
29 downmix_early_(false),
30 resampler_frame_delay_(0),
31 input_channel_count_(input_params.channels()) {
32 CHECK(input_params.IsValid());
33 CHECK(output_params.IsValid());
35 // Handle different input and output channel layouts.
36 if (input_params.channel_layout() != output_params.channel_layout()) {
37 DVLOG(1) << "Remixing channel layout from " << input_params.channel_layout()
38 << " to " << output_params.channel_layout() << "; from "
39 << input_params.channels() << " channels to "
40 << output_params.channels() << " channels.";
41 channel_mixer_.reset(new ChannelMixer(input_params, output_params));
43 // Pare off data as early as we can for efficiency.
44 downmix_early_ = input_params.channels() > output_params.channels();
47 // Only resample if necessary since it's expensive.
48 if (input_params.sample_rate() != output_params.sample_rate()) {
49 DVLOG(1) << "Resampling from " << input_params.sample_rate() << " to "
50 << output_params.sample_rate();
51 const int request_size = disable_fifo ? SincResampler::kDefaultRequestSize :
52 input_params.frames_per_buffer();
53 const double io_sample_rate_ratio =
54 input_params.sample_rate() /
55 static_cast<double>(output_params.sample_rate());
56 resampler_.reset(new MultiChannelResampler(
57 downmix_early_ ? output_params.channels() : input_params.channels(),
58 io_sample_rate_ratio,
59 request_size,
60 base::Bind(&AudioConverter::ProvideInput, base::Unretained(this))));
63 input_frame_duration_ = base::TimeDelta::FromMicroseconds(
64 base::Time::kMicrosecondsPerSecond /
65 static_cast<double>(input_params.sample_rate()));
66 output_frame_duration_ = base::TimeDelta::FromMicroseconds(
67 base::Time::kMicrosecondsPerSecond /
68 static_cast<double>(output_params.sample_rate()));
70 // The resampler can be configured to work with a specific request size, so a
71 // FIFO is not necessary when resampling.
72 if (disable_fifo || resampler_)
73 return;
75 // Since the output device may want a different buffer size than the caller
76 // asked for, we need to use a FIFO to ensure that both sides read in chunk
77 // sizes they're configured for.
78 if (input_params.frames_per_buffer() != output_params.frames_per_buffer()) {
79 DVLOG(1) << "Rebuffering from " << input_params.frames_per_buffer()
80 << " to " << output_params.frames_per_buffer();
81 chunk_size_ = input_params.frames_per_buffer();
82 audio_fifo_.reset(new AudioPullFifo(
83 downmix_early_ ? output_params.channels() : input_params.channels(),
84 chunk_size_,
85 base::Bind(&AudioConverter::SourceCallback, base::Unretained(this))));
89 AudioConverter::~AudioConverter() {}
91 void AudioConverter::AddInput(InputCallback* input) {
92 DCHECK(std::find(transform_inputs_.begin(), transform_inputs_.end(), input) ==
93 transform_inputs_.end());
94 transform_inputs_.push_back(input);
97 void AudioConverter::RemoveInput(InputCallback* input) {
98 DCHECK(std::find(transform_inputs_.begin(), transform_inputs_.end(), input) !=
99 transform_inputs_.end());
100 transform_inputs_.remove(input);
102 if (transform_inputs_.empty())
103 Reset();
106 void AudioConverter::Reset() {
107 if (audio_fifo_)
108 audio_fifo_->Clear();
109 if (resampler_)
110 resampler_->Flush();
113 int AudioConverter::ChunkSize() const {
114 if (!resampler_)
115 return chunk_size_;
116 return resampler_->ChunkSize();
119 void AudioConverter::ConvertWithDelay(const base::TimeDelta& initial_delay,
120 AudioBus* dest) {
121 initial_delay_ = initial_delay;
123 if (transform_inputs_.empty()) {
124 dest->Zero();
125 return;
128 // Determine if channel mixing should be done and if it should be done before
129 // or after resampling. If it's possible to reduce the channel count prior to
130 // resampling we can save a lot of processing time. Vice versa, we don't want
131 // to increase the channel count prior to resampling for the same reason.
132 bool needs_mixing = channel_mixer_ && !downmix_early_;
134 if (needs_mixing)
135 CreateUnmixedAudioIfNecessary(dest->frames());
137 AudioBus* temp_dest = needs_mixing ? unmixed_audio_.get() : dest;
138 DCHECK(temp_dest);
140 // Figure out which method to call based on whether we're resampling and
141 // rebuffering, just resampling, or just mixing. We want to avoid any extra
142 // steps when possible since we may be converting audio data in real time.
143 if (!resampler_ && !audio_fifo_) {
144 SourceCallback(0, temp_dest);
145 } else {
146 if (resampler_)
147 resampler_->Resample(temp_dest->frames(), temp_dest);
148 else
149 ProvideInput(0, temp_dest);
152 // Finally upmix the channels if we didn't do so earlier.
153 if (needs_mixing) {
154 DCHECK_EQ(temp_dest->frames(), dest->frames());
155 channel_mixer_->Transform(temp_dest, dest);
159 void AudioConverter::Convert(AudioBus* dest) {
160 ConvertWithDelay(base::TimeDelta::FromMilliseconds(0), dest);
163 void AudioConverter::SourceCallback(int fifo_frame_delay, AudioBus* dest) {
164 const bool needs_downmix = channel_mixer_ && downmix_early_;
166 if (!mixer_input_audio_bus_ ||
167 mixer_input_audio_bus_->frames() != dest->frames()) {
168 mixer_input_audio_bus_ =
169 AudioBus::Create(input_channel_count_, dest->frames());
172 // If we're downmixing early we need a temporary AudioBus which matches
173 // the the input channel count and input frame size since we're passing
174 // |unmixed_audio_| directly to the |source_callback_|.
175 if (needs_downmix)
176 CreateUnmixedAudioIfNecessary(dest->frames());
178 AudioBus* const temp_dest = needs_downmix ? unmixed_audio_.get() : dest;
180 // Sanity check our inputs.
181 DCHECK_EQ(temp_dest->frames(), mixer_input_audio_bus_->frames());
182 DCHECK_EQ(temp_dest->channels(), mixer_input_audio_bus_->channels());
184 // Calculate the buffer delay for this callback.
185 base::TimeDelta buffer_delay = initial_delay_;
186 if (resampler_) {
187 buffer_delay += base::TimeDelta::FromMicroseconds(
188 resampler_frame_delay_ * output_frame_duration_.InMicroseconds());
190 if (audio_fifo_) {
191 buffer_delay += base::TimeDelta::FromMicroseconds(
192 fifo_frame_delay * input_frame_duration_.InMicroseconds());
195 // If we only have a single input, avoid an extra copy.
196 AudioBus* const provide_input_dest =
197 transform_inputs_.size() == 1 ? temp_dest : mixer_input_audio_bus_.get();
199 // Have each mixer render its data into an output buffer then mix the result.
200 for (InputCallbackSet::iterator it = transform_inputs_.begin();
201 it != transform_inputs_.end(); ++it) {
202 InputCallback* input = *it;
204 const float volume = input->ProvideInput(provide_input_dest, buffer_delay);
206 // Optimize the most common single input, full volume case.
207 if (it == transform_inputs_.begin()) {
208 if (volume == 1.0f) {
209 if (temp_dest != provide_input_dest)
210 provide_input_dest->CopyTo(temp_dest);
211 } else if (volume > 0) {
212 for (int i = 0; i < provide_input_dest->channels(); ++i) {
213 vector_math::FMUL(
214 provide_input_dest->channel(i), volume,
215 provide_input_dest->frames(), temp_dest->channel(i));
217 } else {
218 // Zero |temp_dest| otherwise, so we're mixing into a clean buffer.
219 temp_dest->Zero();
222 continue;
225 // Volume adjust and mix each mixer input into |temp_dest| after rendering.
226 if (volume > 0) {
227 for (int i = 0; i < mixer_input_audio_bus_->channels(); ++i) {
228 vector_math::FMAC(
229 mixer_input_audio_bus_->channel(i), volume,
230 mixer_input_audio_bus_->frames(), temp_dest->channel(i));
235 if (needs_downmix) {
236 DCHECK_EQ(temp_dest->frames(), dest->frames());
237 channel_mixer_->Transform(temp_dest, dest);
241 void AudioConverter::ProvideInput(int resampler_frame_delay, AudioBus* dest) {
242 resampler_frame_delay_ = resampler_frame_delay;
243 if (audio_fifo_)
244 audio_fifo_->Consume(dest, dest->frames());
245 else
246 SourceCallback(0, dest);
249 void AudioConverter::CreateUnmixedAudioIfNecessary(int frames) {
250 if (!unmixed_audio_ || unmixed_audio_->frames() != frames)
251 unmixed_audio_ = AudioBus::Create(input_channel_count_, frames);
254 } // namespace media