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[chromium-blink-merge.git] / cc / animation / animation.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_ANIMATION_ANIMATION_H_
6 #define CC_ANIMATION_ANIMATION_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
12 namespace cc {
14 class AnimationCurve;
16 // An Animation contains all the state required to play an AnimationCurve.
17 // Specifically, the affected property, the run state (paused, finished, etc.),
18 // loop count, last pause time, and the total time spent paused.
19 class CC_EXPORT Animation {
20 public:
21 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation
22 // waiting for target availibility will run as soon as its target property
23 // is free (and all the animations animating with it are also able to run).
24 // When this time arrives, the controller will move the animation into the
25 // Starting state, and then into the Running state. Running animations may
26 // toggle between Running and Paused, and may be stopped by moving into either
27 // the Aborted or Finished states. A Finished animation was allowed to run to
28 // completion, but an Aborted animation was not.
29 enum RunState {
30 WaitingForTargetAvailability = 0,
31 WaitingForDeletion,
32 Starting,
33 Running,
34 Paused,
35 Finished,
36 Aborted,
37 // This sentinel must be last.
38 RunStateEnumSize
41 enum TargetProperty {
42 Transform = 0,
43 Opacity,
44 Filter,
45 ScrollOffset,
46 BackgroundColor,
47 // This sentinel must be last.
48 TargetPropertyEnumSize
51 enum Direction { Normal, Reverse, Alternate, AlternateReverse };
53 static scoped_ptr<Animation> Create(scoped_ptr<AnimationCurve> curve,
54 int animation_id,
55 int group_id,
56 TargetProperty target_property);
58 virtual ~Animation();
60 int id() const { return id_; }
61 int group() const { return group_; }
62 TargetProperty target_property() const { return target_property_; }
64 RunState run_state() const { return run_state_; }
65 void SetRunState(RunState run_state, double monotonic_time);
67 // This is the number of times that the animation will play. If this
68 // value is zero the animation will not play. If it is negative, then
69 // the animation will loop indefinitely.
70 int iterations() const { return iterations_; }
71 void set_iterations(int n) { iterations_ = n; }
73 double start_time() const { return start_time_; }
74 void set_start_time(double monotonic_time) { start_time_ = monotonic_time; }
75 bool has_set_start_time() const { return !!start_time_; }
77 double time_offset() const { return time_offset_; }
78 void set_time_offset(double monotonic_time) { time_offset_ = monotonic_time; }
80 void Suspend(double monotonic_time);
81 void Resume(double monotonic_time);
83 Direction direction() { return direction_; }
84 void set_direction(Direction direction) { direction_ = direction; }
86 bool IsFinishedAt(double monotonic_time) const;
87 bool is_finished() const {
88 return run_state_ == Finished ||
89 run_state_ == Aborted ||
90 run_state_ == WaitingForDeletion;
93 AnimationCurve* curve() { return curve_.get(); }
94 const AnimationCurve* curve() const { return curve_.get(); }
96 // If this is true, even if the animation is running, it will not be tickable
97 // until it is given a start time. This is true for animations running on the
98 // main thread.
99 bool needs_synchronized_start_time() const {
100 return needs_synchronized_start_time_;
102 void set_needs_synchronized_start_time(bool needs_synchronized_start_time) {
103 needs_synchronized_start_time_ = needs_synchronized_start_time;
106 // This is true for animations running on the main thread when the Finished
107 // event sent by the corresponding impl animation has been received.
108 bool received_finished_event() const {
109 return received_finished_event_;
111 void set_received_finished_event(bool received_finished_event) {
112 received_finished_event_ = received_finished_event;
115 // Takes the given absolute time, and using the start time and the number
116 // of iterations, returns the relative time in the current iteration.
117 double TrimTimeToCurrentIteration(double monotonic_time) const;
119 scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state) const;
120 bool is_controlling_instance() const { return is_controlling_instance_; }
122 void PushPropertiesTo(Animation* other) const;
124 void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; }
125 bool is_impl_only() const { return is_impl_only_; }
127 void set_affects_active_observers(bool affects_active_observers) {
128 affects_active_observers_ = affects_active_observers;
130 bool affects_active_observers() const { return affects_active_observers_; }
132 void set_affects_pending_observers(bool affects_pending_observers) {
133 affects_pending_observers_ = affects_pending_observers;
135 bool affects_pending_observers() const { return affects_pending_observers_; }
137 private:
138 Animation(scoped_ptr<AnimationCurve> curve,
139 int animation_id,
140 int group_id,
141 TargetProperty target_property);
143 scoped_ptr<AnimationCurve> curve_;
145 // IDs are not necessarily unique.
146 int id_;
148 // Animations that must be run together are called 'grouped' and have the same
149 // group id. Grouped animations are guaranteed to start at the same time and
150 // no other animations may animate any of the group's target properties until
151 // all animations in the group have finished animating. Note: an active
152 // animation's group id and target property uniquely identify that animation.
153 int group_;
155 TargetProperty target_property_;
156 RunState run_state_;
157 int iterations_;
158 double start_time_;
159 Direction direction_;
161 // The time offset effectively pushes the start of the animation back in time.
162 // This is used for resuming paused animations -- an animation is added with a
163 // non-zero time offset, causing the animation to skip ahead to the desired
164 // point in time.
165 double time_offset_;
167 bool needs_synchronized_start_time_;
168 bool received_finished_event_;
170 // When an animation is suspended, it behaves as if it is paused and it also
171 // ignores all run state changes until it is resumed. This is used for testing
172 // purposes.
173 bool suspended_;
175 // These are used in TrimTimeToCurrentIteration to account for time
176 // spent while paused. This is not included in AnimationState since it
177 // there is absolutely no need for clients of this controller to know
178 // about these values.
179 double pause_time_;
180 double total_paused_time_;
182 // Animations lead dual lives. An active animation will be conceptually owned
183 // by two controllers, one on the impl thread and one on the main. In reality,
184 // there will be two separate Animation instances for the same animation. They
185 // will have the same group id and the same target property (these two values
186 // uniquely identify an animation). The instance on the impl thread is the
187 // instance that ultimately controls the values of the animating layer and so
188 // we will refer to it as the 'controlling instance'.
189 bool is_controlling_instance_;
191 bool is_impl_only_;
193 // When pushed from a main-thread controller to a compositor-thread
194 // controller, an animation will initially only affect pending observers
195 // (corresponding to layers in the pending tree). Animations that only
196 // affect pending observers are able to reach the Starting state and tick
197 // pending observers, but cannot proceed any further and do not tick active
198 // observers. After activation, such animations affect both kinds of observers
199 // and are able to proceed past the Starting state. When the removal of
200 // an animation is pushed from a main-thread controller to a
201 // compositor-thread controller, this initially only makes the animation
202 // stop affecting pending observers. After activation, such animations no
203 // longer affect any observers, and are deleted.
204 bool affects_active_observers_;
205 bool affects_pending_observers_;
207 DISALLOW_COPY_AND_ASSIGN(Animation);
210 } // namespace cc
212 #endif // CC_ANIMATION_ANIMATION_H_