1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_SCOPED_CGL_H_
6 #define UI_GL_SCOPED_CGL_H_
8 #include <OpenGL/OpenGL.h>
10 #include "base/mac/scoped_typeref.h"
11 #include "ui/gl/gl_export.h"
16 struct ScopedTypeRefTraits
<CGLContextObj
> {
17 static void Retain(CGLContextObj object
) {
18 CGLRetainContext(object
);
20 static void Release(CGLContextObj object
) {
21 CGLReleaseContext(object
);
26 struct ScopedTypeRefTraits
<CGLPixelFormatObj
> {
27 static void Retain(CGLPixelFormatObj object
) {
28 CGLRetainPixelFormat(object
);
30 static void Release(CGLPixelFormatObj object
) {
31 CGLReleasePixelFormat(object
);
39 class GL_EXPORT ScopedCGLSetCurrentContext
{
41 explicit ScopedCGLSetCurrentContext(CGLContextObj context
);
42 ~ScopedCGLSetCurrentContext();
44 // Note that if a context is destroyed when it is current, then the current
45 // context is changed to NULL. Take out a reference on |previous_context_| to
46 // preserve this behavior (when this falls out of scope, |previous_context_|
47 // will be made current, then released, so NULL will be current if that
48 // release destroys the context).
49 base::ScopedTypeRef
<CGLContextObj
> previous_context_
;
51 DISALLOW_COPY_AND_ASSIGN(ScopedCGLSetCurrentContext
);
56 #endif // UI_GL_SCOPED_CGL_H_