1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_image_io_surface.h"
7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context.h"
10 // Note that this must be included after gl_bindings.h to avoid conflicts.
11 #include <OpenGL/CGLIOSurface.h>
15 GLImageIOSurface::GLImageIOSurface(gfx::Size size
)
18 GLImageIOSurface::~GLImageIOSurface() { Destroy(); }
20 bool GLImageIOSurface::Initialize(gfx::GpuMemoryBufferHandle buffer
) {
21 io_surface_
.reset(IOSurfaceLookup(buffer
.io_surface_id
));
23 LOG(ERROR
) << "IOSurface lookup failed";
30 gfx::Size
GLImageIOSurface::GetSize() { return size_
; }
32 bool GLImageIOSurface::BindTexImage(unsigned target
) {
33 if (target
!= GL_TEXTURE_RECTANGLE_ARB
) {
34 // This might be supported in the future. For now, perform strict
35 // validation so we know what's going on.
36 LOG(ERROR
) << "IOSurface requires TEXTURE_RECTANGLE_ARB target";
40 CGLContextObj cgl_context
=
41 static_cast<CGLContextObj
>(GLContext::GetCurrent()->GetHandle());
44 CGLError cgl_error
= CGLTexImageIOSurface2D(cgl_context
,
50 GL_UNSIGNED_INT_8_8_8_8_REV
,
53 if (cgl_error
!= kCGLNoError
) {
54 LOG(ERROR
) << "Error in CGLTexImageIOSurface2D";