Add a struct for spellcheck marker
[chromium-blink-merge.git] / ash / display / output_configurator_animation.cc
blob0b57acaa271631d519dd5efda72fae5399816580
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/output_configurator_animation.h"
7 #include "ash/display/display_error_dialog.h"
8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h"
10 #include "base/bind.h"
11 #include "base/stl_util.h"
12 #include "base/time.h"
13 #include "ui/aura/root_window.h"
14 #include "ui/aura/window.h"
15 #include "ui/compositor/layer.h"
16 #include "ui/compositor/layer_animation_observer.h"
17 #include "ui/compositor/layer_animation_sequence.h"
18 #include "ui/compositor/layer_animator.h"
19 #include "ui/compositor/scoped_layer_animation_settings.h"
21 namespace ash {
22 namespace internal {
23 namespace {
25 const int kFadingAnimationDurationInMS = 200;
26 const int kFadingTimeoutDurationInSeconds = 10;
28 // CallbackRunningObserver accepts multiple layer animations and
29 // runs the specified |callback| when all of the animations have finished.
30 class CallbackRunningObserver {
31 public:
32 CallbackRunningObserver(base::Closure callback)
33 : completed_counter_(0),
34 animation_aborted_(false),
35 callback_(callback) {}
37 void AddNewAnimator(ui::LayerAnimator* animator) {
38 Observer* observer = new Observer(animator, this);
39 animator->AddObserver(observer);
40 observer_list_.push_back(observer);
43 private:
44 void OnSingleTaskCompleted() {
45 completed_counter_++;
46 if (completed_counter_ >= observer_list_.size()) {
47 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
48 if (!animation_aborted_)
49 base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
53 void OnSingleTaskAborted() {
54 animation_aborted_ = true;
55 OnSingleTaskCompleted();
58 // The actual observer to listen each animation completion.
59 class Observer : public ui::LayerAnimationObserver {
60 public:
61 Observer(ui::LayerAnimator* animator,
62 CallbackRunningObserver* observer)
63 : animator_(animator),
64 observer_(observer) {}
66 protected:
67 // ui::LayerAnimationObserver overrides:
68 virtual void OnLayerAnimationEnded(
69 ui::LayerAnimationSequence* sequence) OVERRIDE {
70 animator_->RemoveObserver(this);
71 observer_->OnSingleTaskCompleted();
73 virtual void OnLayerAnimationAborted(
74 ui::LayerAnimationSequence* sequence) OVERRIDE {
75 animator_->RemoveObserver(this);
76 observer_->OnSingleTaskAborted();
78 virtual void OnLayerAnimationScheduled(
79 ui::LayerAnimationSequence* sequence) OVERRIDE {
81 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
82 return true;
85 private:
86 ui::LayerAnimator* animator_;
87 CallbackRunningObserver* observer_;
89 DISALLOW_COPY_AND_ASSIGN(Observer);
92 size_t completed_counter_;
93 bool animation_aborted_;
94 ScopedVector<Observer> observer_list_;
95 base::Closure callback_;
97 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
100 } // namespace
102 OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
105 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
106 ClearHidingLayers();
109 void OutputConfiguratorAnimation::StartFadeOutAnimation(
110 base::Closure callback) {
111 CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
112 ClearHidingLayers();
114 // Make the fade-out animation for all root windows. Instead of actually
115 // hiding the root windows, we put a black layer over a root window for
116 // safety. These layers remain to hide root windows and will be deleted
117 // after the animation of OnDisplayModeChanged().
118 Shell::RootWindowList root_windows =
119 Shell::GetInstance()->GetAllRootWindows();
120 for (Shell::RootWindowList::const_iterator it = root_windows.begin();
121 it != root_windows.end(); ++it) {
122 aura::RootWindow* root_window = *it;
123 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
124 hiding_layer->SetColor(SK_ColorBLACK);
125 hiding_layer->SetBounds(root_window->bounds());
126 ui::Layer* parent = ash::Shell::GetContainer(
127 root_window,
128 ash::internal::kShellWindowId_OverlayContainer)->layer();
129 parent->Add(hiding_layer);
131 hiding_layer->SetOpacity(0.0);
133 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
134 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
135 kFadingAnimationDurationInMS));
136 observer->AddNewAnimator(hiding_layer->GetAnimator());
137 hiding_layer->SetOpacity(1.0f);
138 hiding_layer->SetVisible(true);
139 hiding_layers_[root_window] = hiding_layer;
142 // In case that OnDisplayModeChanged() isn't called or its animator is
143 // canceled due to some unknown errors, we set a timer to clear these
144 // hiding layers.
145 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>());
146 timer_->Start(FROM_HERE,
147 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
148 this,
149 &OutputConfiguratorAnimation::ClearHidingLayers);
152 void OutputConfiguratorAnimation::StartFadeInAnimation() {
153 // We want to make sure clearing all of hiding layers after the animation
154 // finished. Note that this callback can be canceled, but the cancel only
155 // happens when the next animation is scheduled. Thus the hiding layers
156 // should be deleted eventually.
157 CallbackRunningObserver* observer = new CallbackRunningObserver(
158 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
159 base::Unretained(this)));
161 // Ensure that layers are not animating.
162 for (std::map<aura::RootWindow*, ui::Layer*>::iterator it =
163 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
164 ui::LayerAnimator* animator = it->second->GetAnimator();
165 if (animator->is_animating())
166 animator->StopAnimating();
169 // Schedules the fade-in effect for all root windows. Because we put the
170 // black layers for fade-out, here we actually turn those black layers
171 // invisible.
172 Shell::RootWindowList root_windows =
173 Shell::GetInstance()->GetAllRootWindows();
174 for (Shell::RootWindowList::const_iterator it = root_windows.begin();
175 it != root_windows.end(); ++it) {
176 aura::RootWindow* root_window = *it;
177 ui::Layer* hiding_layer = NULL;
178 if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
179 // In case of the transition from mirroring->non-mirroring, new root
180 // windows appear and we do not have the black layers for them. Thus
181 // we need to create the layer and make it visible.
182 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
183 hiding_layer->SetColor(SK_ColorBLACK);
184 hiding_layer->SetBounds(root_window->bounds());
185 ui::Layer* parent = ash::Shell::GetContainer(
186 root_window,
187 ash::internal::kShellWindowId_OverlayContainer)->layer();
188 parent->Add(hiding_layer);
189 hiding_layer->SetOpacity(1.0f);
190 hiding_layer->SetVisible(true);
191 hiding_layers_[root_window] = hiding_layer;
192 } else {
193 hiding_layer = hiding_layers_[root_window];
194 if (hiding_layer->bounds() != root_window->bounds())
195 hiding_layer->SetBounds(root_window->bounds());
198 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
199 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
200 kFadingAnimationDurationInMS));
201 observer->AddNewAnimator(hiding_layer->GetAnimator());
202 hiding_layer->SetOpacity(0.0f);
203 hiding_layer->SetVisible(false);
207 void OutputConfiguratorAnimation::OnDisplayModeChanged() {
208 if (!hiding_layers_.empty())
209 StartFadeInAnimation();
212 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed(
213 chromeos::OutputState failed_new_state) {
214 if (!hiding_layers_.empty())
215 StartFadeInAnimation();
218 void OutputConfiguratorAnimation::ClearHidingLayers() {
219 if (timer_) {
220 timer_->Stop();
221 timer_.reset();
223 STLDeleteContainerPairSecondPointers(
224 hiding_layers_.begin(), hiding_layers_.end());
225 hiding_layers_.clear();
228 } // namespace internal
229 } // namespace ash