Setting a layer property immediately should cancel any current animations.
[chromium-blink-merge.git] / base / timer.h
blob4f443a2348e6b05d22cc91ff5b131938231b04c1
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names
6 // suggest, OneShotTimer calls you back once after a time delay expires.
7 // RepeatingTimer on the other hand calls you back periodically with the
8 // prescribed time interval.
9 //
10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11 // scope, which makes it easy to ensure that you do not get called when your
12 // object has gone out of scope. Just instantiate a OneShotTimer or
13 // RepeatingTimer as a member variable of the class for which you wish to
14 // receive timer events.
16 // Sample RepeatingTimer usage:
18 // class MyClass {
19 // public:
20 // void StartDoingStuff() {
21 // timer_.Start(TimeDelta::FromSeconds(1), this, &MyClass::DoStuff);
22 // }
23 // void StopDoingStuff() {
24 // timer_.Stop();
25 // }
26 // private:
27 // void DoStuff() {
28 // // This method is called every second to do stuff.
29 // ...
30 // }
31 // base::RepeatingTimer<MyClass> timer_;
32 // };
34 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
35 // allows you to easily defer the timer event until the timer delay passes once
36 // again. So, in the above example, if 0.5 seconds have already passed,
37 // calling Reset on timer_ would postpone DoStuff by another 1 second. In
38 // other words, Reset is shorthand for calling Stop and then Start again with
39 // the same arguments.
41 #ifndef BASE_TIMER_H_
42 #define BASE_TIMER_H_
43 #pragma once
45 // IMPORTANT: If you change timer code, make sure that all tests (including
46 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
47 // because they're flaky on the buildbot, but when you run them locally you
48 // should be able to tell the difference.
50 #include "base/base_export.h"
51 #include "base/location.h"
52 #include "base/logging.h"
53 #include "base/task.h"
54 #include "base/time.h"
56 class MessageLoop;
58 namespace base {
60 //-----------------------------------------------------------------------------
61 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
62 // Please do not use this class directly.
64 // This class exists to share code between BaseTimer<T> template instantiations.
66 class BASE_EXPORT BaseTimer_Helper {
67 public:
68 // Stops the timer.
69 ~BaseTimer_Helper() {
70 OrphanDelayedTask();
73 // Returns true if the timer is running (i.e., not stopped).
74 bool IsRunning() const {
75 return delayed_task_ != NULL;
78 // Returns the current delay for this timer. May only call this method when
79 // the timer is running!
80 TimeDelta GetCurrentDelay() const {
81 DCHECK(IsRunning());
82 return delayed_task_->delay_;
85 protected:
86 BaseTimer_Helper() : delayed_task_(NULL) {}
88 // We have access to the timer_ member so we can orphan this task.
89 class TimerTask : public Task {
90 public:
91 TimerTask(const tracked_objects::Location& posted_from,
92 TimeDelta delay)
93 : posted_from_(posted_from),
94 timer_(NULL),
95 delay_(delay) {
97 virtual ~TimerTask() {}
98 tracked_objects::Location posted_from_;
99 BaseTimer_Helper* timer_;
100 TimeDelta delay_;
103 // Used to orphan delayed_task_ so that when it runs it does nothing.
104 void OrphanDelayedTask();
106 // Used to initiated a new delayed task. This has the side-effect of
107 // orphaning delayed_task_ if it is non-null.
108 void InitiateDelayedTask(TimerTask* timer_task);
110 TimerTask* delayed_task_;
112 DISALLOW_COPY_AND_ASSIGN(BaseTimer_Helper);
115 //-----------------------------------------------------------------------------
116 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
117 // Please do not use this class directly.
118 template <class Receiver, bool kIsRepeating>
119 class BaseTimer : public BaseTimer_Helper {
120 public:
121 typedef void (Receiver::*ReceiverMethod)();
123 // Call this method to start the timer. It is an error to call this method
124 // while the timer is already running.
125 void Start(const tracked_objects::Location& posted_from,
126 TimeDelta delay,
127 Receiver* receiver,
128 ReceiverMethod method) {
129 DCHECK(!IsRunning());
130 InitiateDelayedTask(new TimerTask(posted_from, delay, receiver, method));
133 // Call this method to stop the timer. It is a no-op if the timer is not
134 // running.
135 void Stop() {
136 OrphanDelayedTask();
139 // Call this method to reset the timer delay of an already running timer.
140 void Reset() {
141 DCHECK(IsRunning());
142 InitiateDelayedTask(static_cast<TimerTask*>(delayed_task_)->Clone());
145 private:
146 typedef BaseTimer<Receiver, kIsRepeating> SelfType;
148 class TimerTask : public BaseTimer_Helper::TimerTask {
149 public:
150 TimerTask(const tracked_objects::Location& posted_from,
151 TimeDelta delay,
152 Receiver* receiver,
153 ReceiverMethod method)
154 : BaseTimer_Helper::TimerTask(posted_from, delay),
155 receiver_(receiver),
156 method_(method) {
159 virtual ~TimerTask() {
160 // This task may be getting cleared because the MessageLoop has been
161 // destructed. If so, don't leave the Timer with a dangling pointer
162 // to this now-defunct task.
163 ClearBaseTimer();
166 virtual void Run() {
167 if (!timer_) // timer_ is null if we were orphaned.
168 return;
169 if (kIsRepeating)
170 ResetBaseTimer();
171 else
172 ClearBaseTimer();
173 DispatchToMethod(receiver_, method_, Tuple0());
176 TimerTask* Clone() const {
177 return new TimerTask(posted_from_, delay_, receiver_, method_);
180 private:
181 // Inform the Base that the timer is no longer active.
182 void ClearBaseTimer() {
183 if (timer_) {
184 SelfType* self = static_cast<SelfType*>(timer_);
185 // It is possible that the Timer has already been reset, and that this
186 // Task is old. So, if the Timer points to a different task, assume
187 // that the Timer has already taken care of properly setting the task.
188 if (self->delayed_task_ == this)
189 self->delayed_task_ = NULL;
190 // By now the delayed_task_ in the Timer does not point to us anymore.
191 // We should reset our own timer_ because the Timer can not do this
192 // for us in its destructor.
193 timer_ = NULL;
197 // Inform the Base that we're resetting the timer.
198 void ResetBaseTimer() {
199 DCHECK(timer_);
200 DCHECK(kIsRepeating);
201 SelfType* self = static_cast<SelfType*>(timer_);
202 self->Reset();
205 Receiver* receiver_;
206 ReceiverMethod method_;
210 //-----------------------------------------------------------------------------
211 // A simple, one-shot timer. See usage notes at the top of the file.
212 template <class Receiver>
213 class OneShotTimer : public BaseTimer<Receiver, false> {};
215 //-----------------------------------------------------------------------------
216 // A simple, repeating timer. See usage notes at the top of the file.
217 template <class Receiver>
218 class RepeatingTimer : public BaseTimer<Receiver, true> {};
220 //-----------------------------------------------------------------------------
221 // A Delay timer is like The Button from Lost. Once started, you have to keep
222 // calling Reset otherwise it will call the given method in the MessageLoop
223 // thread.
225 // Once created, it is inactive until Reset is called. Once |delay| seconds have
226 // passed since the last call to Reset, the callback is made. Once the callback
227 // has been made, it's inactive until Reset is called again.
229 // If destroyed, the timeout is canceled and will not occur even if already
230 // inflight.
231 template <class Receiver>
232 class DelayTimer {
233 public:
234 typedef void (Receiver::*ReceiverMethod)();
236 DelayTimer(const tracked_objects::Location& posted_from,
237 TimeDelta delay,
238 Receiver* receiver,
239 ReceiverMethod method)
240 : posted_from_(posted_from),
241 receiver_(receiver),
242 method_(method),
243 delay_(delay) {
246 void Reset() {
247 DelayFor(delay_);
250 private:
251 void DelayFor(TimeDelta delay) {
252 trigger_time_ = TimeTicks::Now() + delay;
254 // If we already have a timer that will expire at or before the given delay,
255 // then we have nothing more to do now.
256 if (timer_.IsRunning() && timer_.GetCurrentDelay() <= delay)
257 return;
259 // The timer isn't running, or will expire too late, so restart it.
260 timer_.Stop();
261 timer_.Start(posted_from_, delay, this, &DelayTimer<Receiver>::Check);
264 void Check() {
265 if (trigger_time_.is_null())
266 return;
268 // If we have not waited long enough, then wait some more.
269 const TimeTicks now = TimeTicks::Now();
270 if (now < trigger_time_) {
271 DelayFor(trigger_time_ - now);
272 return;
275 (receiver_->*method_)();
278 tracked_objects::Location posted_from_;
279 Receiver *const receiver_;
280 const ReceiverMethod method_;
281 const TimeDelta delay_;
283 OneShotTimer<DelayTimer<Receiver> > timer_;
284 TimeTicks trigger_time_;
287 } // namespace base
289 #endif // BASE_TIMER_H_