1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 // Inspired by NSAnimation
6 #ifndef APP_LINEAR_ANIMATION_H_
7 #define APP_LINEAR_ANIMATION_H_
10 #include "app/animation.h"
11 #include "base/time.h"
13 class AnimationDelegate
;
15 // Linear time bounded animation. As the animation progresses AnimateToState is
17 class LinearAnimation
: public Animation
{
19 // Initializes everything except the duration.
21 // Caller must make sure to call SetDuration() if they use this
22 // constructor; it is preferable to use the full one, but sometimes
23 // duration can change between calls to Start() and we need to
24 // expose this interface.
25 LinearAnimation(int frame_rate
, AnimationDelegate
* delegate
);
27 // Initializes all fields.
28 LinearAnimation(int duration
, int frame_rate
, AnimationDelegate
* delegate
);
30 // Gets the value for the current state, according to the animation curve in
31 // use. This class provides only for a linear relationship, however subclasses
32 // can override this to provide others.
33 virtual double GetCurrentValue() const;
35 // Skip to the end of the current animation.
38 // Changes the length of the animation. This resets the current
39 // state of the animation to the beginning.
40 void SetDuration(int duration
);
43 // Called when the animation progresses. Subclasses override this to
44 // efficiently update their state.
45 virtual void AnimateToState(double state
) = 0;
47 // Invoked by the AnimationContainer when the animation is running to advance
48 // the animation. Use |time_now| rather than Time::Now to avoid multiple
49 // animations running at the same time diverging.
50 virtual void Step(base::TimeTicks time_now
);
52 // Overriden to advance to the end (if End was invoked).
53 virtual void AnimationStopped();
55 // Overriden to return true if state is not 1.
56 virtual bool ShouldSendCanceledFromStop();
59 base::TimeDelta duration_
;
61 // Current state, on a scale from 0.0 to 1.0.
64 // If true, we're in end. This is used to determine if the animation should
65 // be advanced to the end from AnimationStopped.
68 DISALLOW_COPY_AND_ASSIGN(LinearAnimation
);
71 #endif // APP_LINEAR_ANIMATION_H_