1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/renderer/web_ui_mojo.h"
7 #include "content/common/view_messages.h"
8 #include "content/public/renderer/render_frame.h"
9 #include "content/public/renderer/render_view.h"
10 #include "content/renderer/web_ui_mojo_context_state.h"
11 #include "gin/per_context_data.h"
12 #include "third_party/WebKit/public/web/WebKit.h"
13 #include "third_party/WebKit/public/web/WebLocalFrame.h"
14 #include "third_party/WebKit/public/web/WebView.h"
15 #include "v8/include/v8.h"
21 const char kWebUIMojoContextStateKey
[] = "WebUIMojoContextState";
23 struct WebUIMojoContextStateData
: public base::SupportsUserData::Data
{
24 scoped_ptr
<WebUIMojoContextState
> state
;
29 WebUIMojo::MainFrameObserver::MainFrameObserver(WebUIMojo
* web_ui_mojo
)
30 : RenderFrameObserver(RenderFrame::FromWebFrame(
31 web_ui_mojo
->render_view()->GetWebView()->mainFrame())),
32 web_ui_mojo_(web_ui_mojo
) {
35 WebUIMojo::MainFrameObserver::~MainFrameObserver() {
38 void WebUIMojo::MainFrameObserver::WillReleaseScriptContext(
39 v8::Local
<v8::Context
> context
,
41 web_ui_mojo_
->DestroyContextState(context
);
44 void WebUIMojo::MainFrameObserver::DidFinishDocumentLoad() {
45 web_ui_mojo_
->OnDidFinishDocumentLoad();
48 void WebUIMojo::MainFrameObserver::OnDestruct() {
51 WebUIMojo::WebUIMojo(RenderView
* render_view
)
52 : RenderViewObserver(render_view
),
53 RenderViewObserverTracker
<WebUIMojo
>(render_view
),
54 main_frame_observer_(this) {
57 WebUIMojo::~WebUIMojo() {
60 void WebUIMojo::CreateContextState() {
61 v8::HandleScope
handle_scope(blink::mainThreadIsolate());
62 blink::WebLocalFrame
* frame
=
63 render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
64 v8::Local
<v8::Context
> context
= frame
->mainWorldScriptContext();
65 gin::PerContextData
* context_data
= gin::PerContextData::From(context
);
66 WebUIMojoContextStateData
* data
= new WebUIMojoContextStateData
;
67 data
->state
.reset(new WebUIMojoContextState(
68 render_view()->GetWebView()->mainFrame(), context
));
69 context_data
->SetUserData(kWebUIMojoContextStateKey
, data
);
72 void WebUIMojo::DestroyContextState(v8::Local
<v8::Context
> context
) {
73 gin::PerContextData
* context_data
= gin::PerContextData::From(context
);
76 context_data
->RemoveUserData(kWebUIMojoContextStateKey
);
79 void WebUIMojo::OnDidFinishDocumentLoad() {
80 v8::HandleScope
handle_scope(blink::mainThreadIsolate());
81 WebUIMojoContextState
* state
= GetContextState();
86 WebUIMojoContextState
* WebUIMojo::GetContextState() {
87 blink::WebLocalFrame
* frame
=
88 render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
89 v8::HandleScope
handle_scope(blink::mainThreadIsolate());
90 v8::Local
<v8::Context
> context
= frame
->mainWorldScriptContext();
91 gin::PerContextData
* context_data
= gin::PerContextData::From(context
);
94 WebUIMojoContextStateData
* context_state
=
95 static_cast<WebUIMojoContextStateData
*>(
96 context_data
->GetUserData(kWebUIMojoContextStateKey
));
97 return context_state
? context_state
->state
.get() : NULL
;
100 void WebUIMojo::DidCreateDocumentElement(blink::WebLocalFrame
* frame
) {
101 CreateContextState();
104 void WebUIMojo::DidClearWindowObject(blink::WebLocalFrame
* frame
) {
105 if (frame
!= render_view()->GetWebView()->mainFrame())
108 // NOTE: this function may be called early on twice. From the constructor
109 // mainWorldScriptContext() may trigger this to be called. If we are created
110 // before the page is loaded (which is very likely), then on first load this
111 // is called. In the case of the latter we may have already supplied the
112 // handle to the context state so that if we destroy now the handle is
113 // lost. If this is the result of the first load then the contextstate should
114 // be empty and we don't need to destroy it.
115 WebUIMojoContextState
* state
= GetContextState();
116 if (state
&& !state
->module_added())
119 v8::HandleScope
handle_scope(blink::mainThreadIsolate());
120 DestroyContextState(frame
->mainWorldScriptContext());
123 } // namespace content