[Android] Expose method for UI to force composites
[chromium-blink-merge.git] / media / base / channel_mixer.h
blobea3cbf81ba58c595234140bcf426f5742c143461
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_BASE_CHANNEL_MIXER_H_
6 #define MEDIA_BASE_CHANNEL_MIXER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "media/base/channel_layout.h"
12 #include "media/base/media_export.h"
14 namespace media {
16 class AudioBus;
17 class AudioParameters;
19 // ChannelMixer is for converting audio between channel layouts. The conversion
20 // matrix is built upon construction and used during each Transform() call. The
21 // algorithm works by generating a conversion matrix mapping each output channel
22 // to list of input channels. The transform renders all of the output channels,
23 // with each output channel rendered according to a weighted sum of the relevant
24 // input channels as defined in the matrix.
25 class MEDIA_EXPORT ChannelMixer {
26 public:
27 ChannelMixer(ChannelLayout input_layout, ChannelLayout output_layout);
28 ChannelMixer(const AudioParameters& input, const AudioParameters& output);
29 ~ChannelMixer();
31 // Transforms all channels from |input| into |output| channels.
32 void Transform(const AudioBus* input, AudioBus* output);
34 private:
35 void Initialize(ChannelLayout input_layout, int input_channels,
36 ChannelLayout output_layout, int output_channels);
38 // 2D matrix of output channels to input channels.
39 std::vector< std::vector<float> > matrix_;
41 // Optimization case for when we can simply remap the input channels to output
42 // channels and don't need to do a multiply-accumulate loop over |matrix_|.
43 bool remapping_;
45 DISALLOW_COPY_AND_ASSIGN(ChannelMixer);
48 } // namespace media
50 #endif // MEDIA_BASE_CHANNEL_MIXER_H_