In iossim, ignore harmless messages from launchd.
[chromium-blink-merge.git] / cc / geometry_binding.cc
blobe69e537dc72b19ff8cd901354053b6d214607312
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/geometry_binding.h"
7 #include "cc/gl_renderer.h" // For the GLC() macro.
8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
9 #include "third_party/khronos/GLES2/gl2.h"
10 #include "ui/gfx/rect_f.h"
12 namespace cc {
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gfx::RectF& quadVertexRect)
15 : m_context(context)
16 , m_quadVerticesVbo(0)
17 , m_quadElementsVbo(0)
18 , m_initialized(false)
20 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f, 1.0f,
21 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0.0f,
22 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f,
23 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.0f, 1.0f };
25 struct Vertex {
26 float a_position[3];
27 float a_texCoord[2];
28 float a_index; // index of the vertex, divide by 4 to have the matrix for this quad
30 struct Quad { Vertex v0, v1, v2, v3; };
31 struct QuadIndex { uint16_t data[6]; };
33 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed);
34 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), struct_is_densely_packed);
36 Quad quad_list[8];
37 QuadIndex quad_index_list[8];
38 for (int i = 0; i < 8; i++) {
39 Vertex v0 = { quadVertexRect.x() , quadVertexRect.bottom(), 0.0f, 0.0f, 1.0f, i * 4.0f + 0.0f };
40 Vertex v1 = { quadVertexRect.x() , quadVertexRect.y() , 0.0f, 0.0f, 0.0f, i * 4.0f + 1.0f };
41 Vertex v2 = { quadVertexRect.right(), quadVertexRect.y() , 0.0f, 1.0f, 0.0f, i * 4.0f + 2.0f };
42 Vertex v3 = { quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.0f, 1.0f, i * 4.0f + 3.0f };
43 Quad x = { v0, v1, v2, v3 };
44 quad_list[i] = x;
45 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 2 + 4 * i };
46 quad_index_list[i] = y;
49 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer());
50 GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
51 GLC(m_context, m_quadListVerticesVbo = m_context->createBuffer());
52 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo));
53 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
54 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_quadElementsVbo));
55 GLC(m_context, m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quad_index_list), quad_index_list, GL_STATIC_DRAW));
57 m_initialized = true;
60 GeometryBinding::~GeometryBinding()
62 GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo));
63 GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo));
66 void GeometryBinding::prepareForDraw()
68 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadElementsVbo()));
70 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo()));
71 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, GL_FLOAT, false, 6 * sizeof(float), 0));
72 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, GL_FLOAT, false, 6 * sizeof(float), 3 * sizeof(float)));
73 GLC(m_context, m_context->vertexAttribPointer(triangleIndexAttribLocation(), 1, GL_FLOAT, false, 6 * sizeof(float), 5 * sizeof(float)));
74 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()));
75 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()));
76 GLC(m_context, m_context->enableVertexAttribArray(triangleIndexAttribLocation()));
79 } // namespace cc