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[chromium-blink-merge.git] / cc / output / direct_renderer.h
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/renderer.h"
13 #include "cc/resources/resource_provider.h"
14 #include "cc/resources/scoped_resource.h"
15 #include "cc/resources/task_graph_runner.h"
17 namespace cc {
19 class ResourceProvider;
21 // This is the base class for code shared between the GL and software
22 // renderer implementations. "Direct" refers to the fact that it does not
23 // delegate rendering to another compositor.
24 class CC_EXPORT DirectRenderer : public Renderer {
25 public:
26 virtual ~DirectRenderer();
28 ResourceProvider* resource_provider() const { return resource_provider_; }
30 virtual bool CanReadPixels() const OVERRIDE;
31 virtual void DecideRenderPassAllocationsForFrame(
32 const RenderPassList& render_passes_in_draw_order) OVERRIDE;
33 virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const
34 OVERRIDE;
35 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
36 ContextProvider* offscreen_context_provider,
37 float device_scale_factor,
38 const gfx::Rect& device_viewport_rect,
39 const gfx::Rect& device_clip_rect,
40 bool allow_partial_swap,
41 bool disable_picture_quad_image_filtering) OVERRIDE;
43 struct CC_EXPORT DrawingFrame {
44 DrawingFrame();
45 ~DrawingFrame();
47 const RenderPass* root_render_pass;
48 const RenderPass* current_render_pass;
49 const ScopedResource* current_texture;
51 gfx::RectF root_damage_rect;
52 gfx::Rect device_viewport_rect;
53 gfx::Rect device_clip_rect;
55 gfx::Transform projection_matrix;
56 gfx::Transform window_matrix;
58 ContextProvider* offscreen_context_provider;
60 bool disable_picture_quad_image_filtering;
63 void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
65 protected:
66 DirectRenderer(RendererClient* client,
67 const LayerTreeSettings* settings,
68 OutputSurface* output_surface,
69 ResourceProvider* resource_provider);
71 static gfx::RectF QuadVertexRect();
72 static void QuadRectTransform(gfx::Transform* quad_rect_transform,
73 const gfx::Transform& quad_transform,
74 const gfx::RectF& quad_rect);
75 void InitializeViewport(DrawingFrame* frame,
76 const gfx::Rect& draw_rect,
77 const gfx::Rect& viewport_rect,
78 const gfx::Size& surface_size);
79 gfx::Rect MoveFromDrawToWindowSpace(const gfx::RectF& draw_rect) const;
81 bool NeedDeviceClip(const DrawingFrame* frame) const;
82 gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
83 static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame);
84 void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
85 void SetScissorStateForQuadWithRenderPassScissor(
86 const DrawingFrame* frame,
87 const DrawQuad& quad,
88 const gfx::RectF& render_pass_scissor,
89 bool* should_skip_quad);
90 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
91 const gfx::RectF& draw_space_rect);
93 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
95 void DrawRenderPass(DrawingFrame* frame,
96 const RenderPass* render_pass,
97 bool allow_partial_swap);
98 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
100 void RunOnDemandRasterTask(internal::Task* on_demand_raster_task);
102 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
103 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
104 const ScopedResource* resource,
105 const gfx::Rect& target_rect) = 0;
106 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
107 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
108 virtual void DiscardPixels(bool has_external_stencil_test,
109 bool draw_rect_covers_full_surface) = 0;
110 virtual void ClearFramebuffer(DrawingFrame* frame,
111 bool has_external_stencil_test) = 0;
112 virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
113 virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
114 virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
115 virtual void FinishDrawingQuadList();
116 virtual bool FlippedFramebuffer() const = 0;
117 virtual void EnsureScissorTestEnabled() = 0;
118 virtual void EnsureScissorTestDisabled() = 0;
119 virtual void DiscardBackbuffer() {}
120 virtual void EnsureBackbuffer() {}
122 virtual void CopyCurrentRenderPassToBitmap(
123 DrawingFrame* frame,
124 scoped_ptr<CopyOutputRequest> request) = 0;
126 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_;
127 OutputSurface* output_surface_;
128 ResourceProvider* resource_provider_;
130 // For use in coordinate conversion, this stores the output rect, viewport
131 // rect (= unflipped version of glViewport rect), and the size of target
132 // framebuffer. During a draw, this stores the values for the current render
133 // pass; in between draws, they retain the values for the root render pass of
134 // the last draw.
135 gfx::Rect current_draw_rect_;
136 gfx::Rect current_viewport_rect_;
137 gfx::Size current_surface_size_;
139 private:
140 gfx::Vector2d enlarge_pass_texture_amount_;
142 internal::NamespaceToken on_demand_task_namespace_;
144 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
147 } // namespace cc
149 #endif // CC_OUTPUT_DIRECT_RENDERER_H_