Revert of cc: Implement shared worker contexts. (patchset #9 id:160001 of https:...
[chromium-blink-merge.git] / content / browser / android / in_process / context_provider_in_process.cc
blob5fea00f2502b594bdd22517e2b25933d30095223
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/in_process/context_provider_in_process.h"
7 #include "base/bind.h"
8 #include "base/callback_helpers.h"
9 #include "base/strings/stringprintf.h"
10 #include "cc/output/managed_memory_policy.h"
11 #include "content/common/gpu/client/grcontext_for_webgraphicscontext3d.h"
12 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
13 #include "gpu/command_buffer/client/gles2_implementation.h"
14 #include "third_party/skia/include/gpu/GrContext.h"
16 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl;
18 namespace content {
20 class ContextProviderInProcess::LostContextCallbackProxy
21 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
22 public:
23 explicit LostContextCallbackProxy(ContextProviderInProcess* provider)
24 : provider_(provider) {
25 provider_->context3d_->setContextLostCallback(this);
28 virtual ~LostContextCallbackProxy() {
29 provider_->context3d_->setContextLostCallback(NULL);
32 virtual void onContextLost() {
33 provider_->OnLostContext();
36 private:
37 ContextProviderInProcess* provider_;
40 // static
41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
42 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
43 const std::string& debug_name) {
44 if (!context3d)
45 return NULL;
46 return new ContextProviderInProcess(context3d.Pass(), debug_name);
49 ContextProviderInProcess::ContextProviderInProcess(
50 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
51 const std::string& debug_name)
52 : context3d_(context3d.Pass()),
53 destroyed_(false),
54 debug_name_(debug_name) {
55 DCHECK(main_thread_checker_.CalledOnValidThread());
56 DCHECK(context3d_);
57 context_thread_checker_.DetachFromThread();
60 ContextProviderInProcess::~ContextProviderInProcess() {
61 DCHECK(main_thread_checker_.CalledOnValidThread() ||
62 context_thread_checker_.CalledOnValidThread());
65 blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() {
66 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
67 DCHECK(context_thread_checker_.CalledOnValidThread());
69 return context3d_.get();
72 bool ContextProviderInProcess::BindToCurrentThread() {
73 DCHECK(context3d_);
75 // This is called on the thread the context will be used.
76 DCHECK(context_thread_checker_.CalledOnValidThread());
78 if (lost_context_callback_proxy_)
79 return true;
81 if (!context3d_->InitializeOnCurrentThread())
82 return false;
84 InitializeCapabilities();
86 const std::string unique_context_name =
87 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
88 context3d_->traceBeginCHROMIUM("gpu_toplevel",
89 unique_context_name.c_str());
91 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
92 return true;
95 void ContextProviderInProcess::DetachFromThread() {
96 context_thread_checker_.DetachFromThread();
99 void ContextProviderInProcess::InitializeCapabilities() {
100 capabilities_.gpu = context3d_->GetImplementation()->capabilities();
102 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
103 capabilities_.max_transfer_buffer_usage_bytes =
104 mapped_memory_limit ==
105 WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
106 ? std::numeric_limits<size_t>::max()
107 : mapped_memory_limit;
110 cc::ContextProvider::Capabilities
111 ContextProviderInProcess::ContextCapabilities() {
112 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
113 DCHECK(context_thread_checker_.CalledOnValidThread());
114 return capabilities_;
117 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
118 DCHECK(context3d_);
119 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
120 DCHECK(context_thread_checker_.CalledOnValidThread());
122 return context3d_->GetGLInterface();
125 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
126 DCHECK(context3d_);
127 if (!lost_context_callback_proxy_)
128 return NULL; // Not bound to anything.
130 DCHECK(context_thread_checker_.CalledOnValidThread());
132 return context3d_->GetContextSupport();
135 class GrContext* ContextProviderInProcess::GrContext() {
136 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
137 DCHECK(context_thread_checker_.CalledOnValidThread());
139 if (gr_context_)
140 return gr_context_->get();
142 gr_context_.reset(new GrContextForWebGraphicsContext3D(context3d_.get()));
143 return gr_context_->get();
146 void ContextProviderInProcess::InvalidateGrContext(uint32_t state) {
147 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
148 DCHECK(context_thread_checker_.CalledOnValidThread());
150 if (gr_context_)
151 return gr_context_->get()->resetContext(state);
154 void ContextProviderInProcess::SetupLock() {
155 context3d_->SetLock(&context_lock_);
158 base::Lock* ContextProviderInProcess::GetLock() {
159 return &context_lock_;
162 void ContextProviderInProcess::VerifyContexts() {
163 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
164 DCHECK(context_thread_checker_.CalledOnValidThread());
166 if (ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR)
167 OnLostContext();
170 void ContextProviderInProcess::DeleteCachedResources() {
171 DCHECK(context_thread_checker_.CalledOnValidThread());
173 if (gr_context_)
174 gr_context_->FreeGpuResources();
177 void ContextProviderInProcess::OnLostContext() {
178 DCHECK(context_thread_checker_.CalledOnValidThread());
180 base::AutoLock lock(destroyed_lock_);
181 if (destroyed_)
182 return;
183 destroyed_ = true;
185 if (!lost_context_callback_.is_null())
186 base::ResetAndReturn(&lost_context_callback_).Run();
187 if (gr_context_)
188 gr_context_->OnLostContext();
191 bool ContextProviderInProcess::DestroyedOnMainThread() {
192 DCHECK(main_thread_checker_.CalledOnValidThread());
194 base::AutoLock lock(destroyed_lock_);
195 return destroyed_;
198 void ContextProviderInProcess::SetLostContextCallback(
199 const LostContextCallback& lost_context_callback) {
200 DCHECK(context_thread_checker_.CalledOnValidThread());
201 DCHECK(lost_context_callback_.is_null() ||
202 lost_context_callback.is_null());
203 lost_context_callback_ = lost_context_callback;
206 void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
207 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
208 // There's no memory manager for the in-process implementation.
211 } // namespace content