Class for allocating a chunk of memory for RenderPass
[chromium-blink-merge.git] / remoting / protocol / channel_dispatcher_base.cc
blob945f5e2f71b32f9b070cf4d4a909d519f8c4a469
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/channel_dispatcher_base.h"
7 #include "base/bind.h"
8 #include "net/socket/stream_socket.h"
9 #include "remoting/protocol/session.h"
10 #include "remoting/protocol/session_config.h"
11 #include "remoting/protocol/stream_channel_factory.h"
13 namespace remoting {
14 namespace protocol {
16 ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name)
17 : channel_name_(channel_name),
18 channel_factory_(NULL) {
21 ChannelDispatcherBase::~ChannelDispatcherBase() {
22 if (channel_factory_)
23 channel_factory_->CancelChannelCreation(channel_name_);
26 void ChannelDispatcherBase::Init(Session* session,
27 const ChannelConfig& config,
28 const InitializedCallback& callback) {
29 DCHECK(session);
30 switch (config.transport) {
31 case ChannelConfig::TRANSPORT_MUX_STREAM:
32 channel_factory_ = session->GetMultiplexedChannelFactory();
33 break;
35 case ChannelConfig::TRANSPORT_STREAM:
36 channel_factory_ = session->GetTransportChannelFactory();
37 break;
39 default:
40 NOTREACHED();
41 callback.Run(false);
42 return;
45 initialized_callback_ = callback;
47 channel_factory_->CreateChannel(channel_name_, base::Bind(
48 &ChannelDispatcherBase::OnChannelReady, base::Unretained(this)));
51 void ChannelDispatcherBase::OnChannelReady(
52 scoped_ptr<net::StreamSocket> socket) {
53 if (!socket.get()) {
54 initialized_callback_.Run(false);
55 return;
58 channel_factory_ = NULL;
59 channel_ = socket.Pass();
61 OnInitialized();
63 initialized_callback_.Run(true);
66 } // namespace protocol
67 } // namespace remoting