Add persisted preference for projection touch HUD
[chromium-blink-merge.git] / ui / aura / window_delegate.h
blobbcbd2a6984ccc758c48607fc853f4b7fbc981402
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_AURA_WINDOW_DELEGATE_H_
6 #define UI_AURA_WINDOW_DELEGATE_H_
8 #include "base/compiler_specific.h"
9 #include "base/memory/ref_counted.h"
10 #include "ui/aura/aura_export.h"
11 #include "ui/base/events/event_constants.h"
12 #include "ui/base/events/event_handler.h"
13 #include "ui/gfx/native_widget_types.h"
15 namespace gfx {
16 class Canvas;
17 class Path;
18 class Point;
19 class Rect;
20 class Size;
23 namespace ui {
24 class GestureEvent;
25 class KeyEvent;
26 class MouseEvent;
27 class Texture;
28 class TouchEvent;
31 namespace aura {
33 // Delegate interface for aura::Window.
34 class AURA_EXPORT WindowDelegate : public ui::EventHandler {
35 public:
36 // Returns the window's minimum size, or size 0,0 if there is no limit.
37 virtual gfx::Size GetMinimumSize() const = 0;
39 // Returns the window's maximum size, or size 0,0 if there is no limit.
40 virtual gfx::Size GetMaximumSize() const = 0;
42 // Called when the Window's position and/or size changes.
43 virtual void OnBoundsChanged(const gfx::Rect& old_bounds,
44 const gfx::Rect& new_bounds) = 0;
46 // Returns the native cursor for the specified point, in window coordinates,
47 // or NULL for the default cursor.
48 virtual gfx::NativeCursor GetCursor(const gfx::Point& point) = 0;
50 // Returns the non-client component (see hit_test.h) containing |point|, in
51 // window coordinates.
52 virtual int GetNonClientComponent(const gfx::Point& point) const = 0;
54 // Returns true if event handling should descend into |child|. |location| is
55 // in terms of the Window.
56 virtual bool ShouldDescendIntoChildForEventHandling(
57 Window* child,
58 const gfx::Point& location) = 0;
60 // Returns true of the window can be focused.
61 virtual bool CanFocus() = 0;
63 // Invoked when mouse capture is lost on the window.
64 virtual void OnCaptureLost() = 0;
66 // Asks the delegate to paint window contents into the supplied canvas.
67 virtual void OnPaint(gfx::Canvas* canvas) = 0;
69 // Called when the window's device scale factor has changed.
70 virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0;
72 // Called from Window's destructor before OnWindowDestroyed and before the
73 // children have been destroyed and the window has been removed from its
74 // parent.
75 virtual void OnWindowDestroying() = 0;
77 // Called when the Window has been destroyed (i.e. from its destructor). This
78 // is called after OnWindowDestroying and after the children have been
79 // deleted and the window has been removed from its parent.
80 // The delegate can use this as an opportunity to delete itself if necessary.
81 virtual void OnWindowDestroyed() = 0;
83 // Called when the TargetVisibility() of a Window changes. |visible|
84 // corresponds to the target visibility of the window. See
85 // Window::TargetVisibility() for details.
86 virtual void OnWindowTargetVisibilityChanged(bool visible) = 0;
88 // Called from Window::HitTest to check if the window has a custom hit test
89 // mask. It works similar to the views counterparts. That is, if the function
90 // returns true, GetHitTestMask below will be called to get the mask.
91 // Otherwise, Window will hit-test against its bounds.
92 virtual bool HasHitTestMask() const = 0;
94 // Called from Window::HitTest to retrieve hit test mask when HasHitTestMask
95 // above returns true.
96 virtual void GetHitTestMask(gfx::Path* mask) const = 0;
98 // Called from RecreateLayer() if the layer the window is associated with has
99 // an external texture.
100 virtual scoped_refptr<ui::Texture> CopyTexture() = 0;
102 protected:
103 virtual ~WindowDelegate() {}
106 } // namespace aura
108 #endif // UI_AURA_WINDOW_DELEGATE_H_