Add Sad Tab resources to the iOS build.
[chromium-blink-merge.git] / cc / render_pass.cc
blob76beaeb92230b0135ba3a8912f9bd83516093742
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "config.h"
7 #include "cc/render_pass.h"
9 #include "cc/layer_impl.h"
10 #include "cc/math_util.h"
11 #include "cc/occlusion_tracker.h"
12 #include "cc/quad_culler.h"
13 #include "cc/shared_quad_state.h"
14 #include "cc/solid_color_draw_quad.h"
15 #include "third_party/skia/include/core/SkImageFilter.h"
17 using WebKit::WebTransformationMatrix;
19 namespace cc {
21 scoped_ptr<RenderPass> RenderPass::create(Id id, gfx::Rect outputRect, const WebKit::WebTransformationMatrix& transformToRootTarget)
23 return make_scoped_ptr(new RenderPass(id, outputRect, transformToRootTarget));
26 RenderPass::RenderPass(Id id, gfx::Rect outputRect, const WebKit::WebTransformationMatrix& transformToRootTarget)
27 : m_id(id)
28 , m_transformToRootTarget(transformToRootTarget)
29 , m_outputRect(outputRect)
30 , m_hasTransparentBackground(true)
31 , m_hasOcclusionFromOutsideTargetSurface(false)
32 , m_filter(0)
34 DCHECK(id.layerId > 0);
35 DCHECK(id.index >= 0);
38 RenderPass::~RenderPass()
40 SkSafeUnref(m_filter);
43 scoped_ptr<RenderPass> RenderPass::copy(Id newId) const
45 DCHECK(newId != m_id);
47 scoped_ptr<RenderPass> copyPass(create(newId, m_outputRect, m_transformToRootTarget));
48 copyPass->setDamageRect(m_damageRect);
49 copyPass->setHasTransparentBackground(m_hasTransparentBackground);
50 copyPass->setHasOcclusionFromOutsideTargetSurface(m_hasOcclusionFromOutsideTargetSurface);
51 copyPass->setFilters(m_filters);
52 copyPass->setBackgroundFilters(m_backgroundFilters);
53 copyPass->setFilter(m_filter);
54 return copyPass.Pass();
57 void RenderPass::appendQuadsForLayer(LayerImpl* layer, OcclusionTrackerImpl* occlusionTracker, AppendQuadsData& appendQuadsData)
59 const bool forSurface = false;
60 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface);
62 layer->appendQuads(quadCuller, appendQuadsData);
65 void RenderPass::appendQuadsForRenderSurfaceLayer(LayerImpl* layer, const RenderPass* contributingRenderPass, OcclusionTrackerImpl* occlusionTracker, AppendQuadsData& appendQuadsData)
67 const bool forSurface = true;
68 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface);
70 bool isReplica = false;
71 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id());
73 // Add replica after the surface so that it appears below the surface.
74 if (layer->hasReplica()) {
75 isReplica = true;
76 layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id());
80 void RenderPass::appendQuadsToFillScreen(LayerImpl* rootLayer, SkColor screenBackgroundColor, const OcclusionTrackerImpl& occlusionTracker)
82 if (!rootLayer || !screenBackgroundColor)
83 return;
85 Region fillRegion = occlusionTracker.computeVisibleRegionInScreen();
86 if (fillRegion.IsEmpty())
87 return;
89 bool forSurface = false;
90 QuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusionTracker, rootLayer->hasDebugBorders(), forSurface);
92 // Manually create the quad state for the gutter quads, as the root layer
93 // doesn't have any bounds and so can't generate this itself.
94 // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas).
95 gfx::Rect rootTargetRect = rootLayer->renderSurface()->contentRect();
96 float opacity = 1;
97 bool opaque = true;
98 SharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(SharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque));
99 DCHECK(rootLayer->screenSpaceTransform().isInvertible());
100 WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse();
101 for (Region::Iterator fillRects(fillRegion); fillRects.has_rect(); fillRects.next()) {
102 // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient.
103 gfx::Rect layerRect = MathUtil::mapClippedRect(transformToLayerSpace, fillRects.rect());
104 // Skip the quad culler and just append the quads directly to avoid occlusion checks.
105 m_quadList.append(SolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor).PassAs<DrawQuad>());
109 void RenderPass::setFilter(SkImageFilter* filter) {
110 SkRefCnt_SafeAssign(m_filter, filter);
113 } // namespace cc