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[chromium-blink-merge.git] / app / animation_container.cc
bloba6012229b0e764f4d9aa78587ff3e614598313c1
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "app/animation_container.h"
7 using base::TimeDelta;
8 using base::TimeTicks;
10 AnimationContainer::AnimationContainer()
11 : last_tick_time_(TimeTicks::Now()),
12 observer_(NULL) {
15 AnimationContainer::~AnimationContainer() {
16 // The animations own us and stop themselves before being deleted. If
17 // elements_ is not empty, something is wrong.
18 DCHECK(elements_.empty());
21 void AnimationContainer::Start(Element* element) {
22 DCHECK(elements_.count(element) == 0); // Start should only be invoked if the
23 // element isn't running.
25 if (elements_.empty()) {
26 last_tick_time_ = TimeTicks::Now();
27 SetMinTimerInterval(element->GetTimerInterval());
28 } else if (element->GetTimerInterval() < min_timer_interval_) {
29 SetMinTimerInterval(element->GetTimerInterval());
32 element->SetStartTime(last_tick_time_);
33 elements_.insert(element);
36 void AnimationContainer::Stop(Element* element) {
37 DCHECK(elements_.count(element) > 0); // The element must be running.
39 elements_.erase(element);
41 if (elements_.empty()) {
42 timer_.Stop();
43 if (observer_)
44 observer_->AnimationContainerEmpty(this);
45 } else {
46 TimeDelta min_timer_interval = GetMinInterval();
47 if (min_timer_interval > min_timer_interval_)
48 SetMinTimerInterval(min_timer_interval);
52 void AnimationContainer::Run() {
53 // We notify the observer after updating all the elements. If all the elements
54 // are deleted as a result of updating then our ref count would go to zero and
55 // we would be deleted before we notify our observer. We add a reference to
56 // ourself here to make sure we're still valid after running all the elements.
57 scoped_refptr<AnimationContainer> this_ref(this);
59 TimeTicks current_time = TimeTicks::Now();
61 last_tick_time_ = current_time;
63 // Make a copy of the elements to iterate over so that if any elements are
64 // removed as part of invoking Step there aren't any problems.
65 Elements elements = elements_;
67 for (Elements::const_iterator i = elements.begin();
68 i != elements.end(); ++i) {
69 // Make sure the element is still valid.
70 if (elements_.find(*i) != elements_.end())
71 (*i)->Step(current_time);
74 if (observer_)
75 observer_->AnimationContainerProgressed(this);
78 void AnimationContainer::SetMinTimerInterval(base::TimeDelta delta) {
79 // This doesn't take into account how far along the current element is, but
80 // that shouldn't be a problem for uses of Animation/AnimationContainer.
81 timer_.Stop();
82 min_timer_interval_ = delta;
83 timer_.Start(min_timer_interval_, this, &AnimationContainer::Run);
86 TimeDelta AnimationContainer::GetMinInterval() {
87 DCHECK(!elements_.empty());
89 TimeDelta min;
90 Elements::const_iterator i = elements_.begin();
91 min = (*i)->GetTimerInterval();
92 for (++i; i != elements_.end(); ++i) {
93 if ((*i)->GetTimerInterval() < min)
94 min = (*i)->GetTimerInterval();
96 return min;