1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "pdf/paint_aggregator.h"
9 #include "base/logging.h"
13 bool IsNegative(int32_t num
) {
19 // ----------------------------------------------------------------------------
22 // We attempt to maintain a scroll rect in the presence of invalidations that
23 // are contained within the scroll rect. If an invalidation crosses a scroll
24 // rect, then we just treat the scroll rect as an invalidation rect.
26 // For invalidations performed prior to scrolling and contained within the
27 // scroll rect, we offset the invalidation rects to account for the fact that
28 // the consumer will perform scrolling before painting.
30 // We only support scrolling along one axis at a time. A diagonal scroll will
31 // therefore be treated as an invalidation.
32 // ----------------------------------------------------------------------------
34 PaintAggregator::PaintUpdate::PaintUpdate() {
37 PaintAggregator::PaintUpdate::~PaintUpdate() {
40 PaintAggregator::InternalPaintUpdate::InternalPaintUpdate() :
41 synthesized_scroll_damage_rect_(false) {
44 PaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() {
47 pp::Rect
PaintAggregator::InternalPaintUpdate::GetScrollDamage() const {
48 // Should only be scrolling in one direction at a time.
49 DCHECK(!(scroll_delta
.x() && scroll_delta
.y()));
51 pp::Rect damaged_rect
;
53 // Compute the region we will expose by scrolling, and paint that into a
54 // shared memory section.
55 if (scroll_delta
.x()) {
56 int32_t dx
= scroll_delta
.x();
57 damaged_rect
.set_y(scroll_rect
.y());
58 damaged_rect
.set_height(scroll_rect
.height());
60 damaged_rect
.set_x(scroll_rect
.x());
61 damaged_rect
.set_width(dx
);
63 damaged_rect
.set_x(scroll_rect
.right() + dx
);
64 damaged_rect
.set_width(-dx
);
67 int32_t dy
= scroll_delta
.y();
68 damaged_rect
.set_x(scroll_rect
.x());
69 damaged_rect
.set_width(scroll_rect
.width());
71 damaged_rect
.set_y(scroll_rect
.y());
72 damaged_rect
.set_height(dy
);
74 damaged_rect
.set_y(scroll_rect
.bottom() + dy
);
75 damaged_rect
.set_height(-dy
);
79 // In case the scroll offset exceeds the width/height of the scroll rect
80 return scroll_rect
.Intersect(damaged_rect
);
83 PaintAggregator::PaintAggregator() {
86 bool PaintAggregator::HasPendingUpdate() const {
87 return !update_
.scroll_rect
.IsEmpty() || !update_
.paint_rects
.empty();
90 void PaintAggregator::ClearPendingUpdate() {
91 update_
= InternalPaintUpdate();
94 PaintAggregator::PaintUpdate
PaintAggregator::GetPendingUpdate() {
95 // Convert the internal paint update to the external one, which includes a
96 // bit more precomputed info for the caller.
98 ret
.scroll_delta
= update_
.scroll_delta
;
99 ret
.scroll_rect
= update_
.scroll_rect
;
100 ret
.has_scroll
= ret
.scroll_delta
.x() != 0 || ret
.scroll_delta
.y() != 0;
102 // Include the scroll damage (if any) in the paint rects.
103 // Code invalidates damaged rect here, it pick it up from the list of paint
104 // rects in the next block.
105 if (ret
.has_scroll
&& !update_
.synthesized_scroll_damage_rect_
) {
106 update_
.synthesized_scroll_damage_rect_
= true;
107 pp::Rect scroll_damage
= update_
.GetScrollDamage();
108 InvalidateRectInternal(scroll_damage
, false);
111 ret
.paint_rects
.reserve(update_
.paint_rects
.size() + 1);
112 for (size_t i
= 0; i
< update_
.paint_rects
.size(); i
++)
113 ret
.paint_rects
.push_back(update_
.paint_rects
[i
]);
118 void PaintAggregator::SetIntermediateResults(
119 const std::vector
<ReadyRect
>& ready
,
120 const std::vector
<pp::Rect
>& pending
) {
121 update_
.ready_rects
.insert(
122 update_
.ready_rects
.end(), ready
.begin(), ready
.end());
123 update_
.paint_rects
= pending
;
126 std::vector
<PaintAggregator::ReadyRect
> PaintAggregator::GetReadyRects() const {
127 return update_
.ready_rects
;
130 void PaintAggregator::InvalidateRect(const pp::Rect
& rect
) {
131 InvalidateRectInternal(rect
, true);
134 void PaintAggregator::ScrollRect(const pp::Rect
& clip_rect
,
135 const pp::Point
& amount
) {
136 // We only support scrolling along one axis at a time.
137 if (amount
.x() != 0 && amount
.y() != 0) {
138 InvalidateRect(clip_rect
);
142 // We can only scroll one rect at a time.
143 if (!update_
.scroll_rect
.IsEmpty() && update_
.scroll_rect
!= clip_rect
) {
144 InvalidateRect(clip_rect
);
148 // Again, we only support scrolling along one axis at a time. Make sure this
149 // update doesn't scroll on a different axis than any existing one.
150 if ((amount
.x() && update_
.scroll_delta
.y()) ||
151 (amount
.y() && update_
.scroll_delta
.x())) {
152 InvalidateRect(clip_rect
);
156 // If we scroll in a reverse direction to the direction we originally scrolled
157 // and there were invalidations that happened in-between we may end up
158 // incorrectly clipping the invalidated rects (see crbug.com/488390). This bug
159 // doesn't exist in the original implementation
160 // (ppapi/utility/graphics/paint_aggregator.cc) which uses a different method
161 // of handling invalidations that occur after a scroll. The problem is that
162 // when we scroll the invalidated region, we clip it to the scroll rect. This
163 // can cause us to lose information about what the invalidated region was if
164 // it gets scrolled back into view. We either need to not do this clipping or
165 // disallow combining scrolls that occur in different directions with
166 // invalidations that happen in-between. This code really needs some tests...
167 if (!update_
.paint_rects
.empty()) {
168 if (IsNegative(amount
.x()) != IsNegative(update_
.scroll_delta
.x()) ||
169 IsNegative(amount
.y()) != IsNegative(update_
.scroll_delta
.y())) {
170 InvalidateRect(clip_rect
);
175 // The scroll rect is new or isn't changing (though the scroll amount may
177 update_
.scroll_rect
= clip_rect
;
178 update_
.scroll_delta
+= amount
;
180 // We might have just wiped out a pre-existing scroll.
181 if (update_
.scroll_delta
== pp::Point()) {
182 update_
.scroll_rect
= pp::Rect();
186 // Adjust any paint rects that intersect the scroll. For the portion of the
187 // paint that is inside the scroll area, move it by the scroll amount and
188 // replace the existing paint with it. For the portion (if any) that is
189 // outside the scroll, just invalidate it.
190 std::vector
<pp::Rect
> leftover_rects
;
191 for (size_t i
= 0; i
< update_
.paint_rects
.size(); ++i
) {
192 if (!update_
.scroll_rect
.Intersects(update_
.paint_rects
[i
]))
195 pp::Rect intersection
=
196 update_
.paint_rects
[i
].Intersect(update_
.scroll_rect
);
197 pp::Rect rect
= update_
.paint_rects
[i
];
198 while (!rect
.IsEmpty()) {
199 pp::Rect leftover
= rect
.Subtract(intersection
);
200 if (leftover
.IsEmpty())
202 // Don't want to call InvalidateRectInternal now since it'll modify
203 // update_.paint_rects, so keep track of this and do it below.
204 leftover_rects
.push_back(leftover
);
205 rect
= rect
.Subtract(leftover
);
208 update_
.paint_rects
[i
] = ScrollPaintRect(intersection
, amount
);
210 // The rect may have been scrolled out of view.
211 if (update_
.paint_rects
[i
].IsEmpty()) {
212 update_
.paint_rects
.erase(update_
.paint_rects
.begin() + i
);
217 for (size_t i
= 0; i
< leftover_rects
.size(); ++i
)
218 InvalidateRectInternal(leftover_rects
[i
], false);
220 for (size_t i
= 0; i
< update_
.ready_rects
.size(); ++i
) {
221 if (update_
.scroll_rect
.Contains(update_
.ready_rects
[i
].rect
)) {
222 update_
.ready_rects
[i
].rect
=
223 ScrollPaintRect(update_
.ready_rects
[i
].rect
, amount
);
227 if (update_
.synthesized_scroll_damage_rect_
) {
228 pp::Rect damage
= update_
.GetScrollDamage();
229 InvalidateRect(damage
);
233 pp::Rect
PaintAggregator::ScrollPaintRect(const pp::Rect
& paint_rect
,
234 const pp::Point
& amount
) const {
235 pp::Rect result
= paint_rect
;
236 result
.Offset(amount
);
237 result
= update_
.scroll_rect
.Intersect(result
);
241 void PaintAggregator::InvalidateScrollRect() {
242 pp::Rect scroll_rect
= update_
.scroll_rect
;
243 update_
.scroll_rect
= pp::Rect();
244 update_
.scroll_delta
= pp::Point();
245 InvalidateRect(scroll_rect
);
248 void PaintAggregator::InvalidateRectInternal(const pp::Rect
& rect_old
,
250 pp::Rect rect
= rect_old
;
251 // Check if any rects that are ready to be painted overlap.
252 for (size_t i
= 0; i
< update_
.ready_rects
.size(); ++i
) {
253 const pp::Rect
& existing_rect
= update_
.ready_rects
[i
].rect
;
254 if (rect
.Intersects(existing_rect
)) {
255 // Re-invalidate in case the union intersects other paint rects.
256 rect
= existing_rect
.Union(rect
);
257 update_
.ready_rects
.erase(update_
.ready_rects
.begin() + i
);
262 bool add_paint
= true;
264 // Combine overlapping paints using smallest bounding box.
265 for (size_t i
= 0; i
< update_
.paint_rects
.size(); ++i
) {
266 const pp::Rect
& existing_rect
= update_
.paint_rects
[i
];
267 if (existing_rect
.Contains(rect
)) // Optimize out redundancy.
269 if (rect
.Intersects(existing_rect
) || rect
.SharesEdgeWith(existing_rect
)) {
270 // Re-invalidate in case the union intersects other paint rects.
271 pp::Rect combined_rect
= existing_rect
.Union(rect
);
272 update_
.paint_rects
.erase(update_
.paint_rects
.begin() + i
);
273 InvalidateRectInternal(combined_rect
, check_scroll
);
279 // Add a non-overlapping paint.
280 update_
.paint_rects
.push_back(rect
);
283 // If the new paint overlaps with a scroll, then also invalidate the rect in
286 !update_
.scroll_rect
.IsEmpty() &&
287 update_
.scroll_rect
.Intersects(rect
)) {
288 InvalidateRectInternal(ScrollPaintRect(rect
, update_
.scroll_delta
), false);