Fix click-to-play positioning.
[chromium-blink-merge.git] / tools / gn / settings.cc
bloba5f90d6f21ec95b4eeceec825eeb7fb87227b084
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "tools/gn/settings.h"
7 #include "base/logging.h"
8 #include "build/build_config.h"
9 #include "tools/gn/filesystem_utils.h"
11 Settings::Settings(const BuildSettings* build_settings,
12 const std::string& output_subdir_name)
13 : build_settings_(build_settings),
14 import_manager_(),
15 base_config_(this),
16 greedy_target_generation_(false) {
17 if (output_subdir_name.empty()) {
18 toolchain_output_dir_ = build_settings->build_dir();
19 } else {
20 // We guarantee this ends in a slash.
21 DCHECK(output_subdir_name[output_subdir_name.size() - 1] == '/');
22 toolchain_output_subdir_.value().append(output_subdir_name);
24 DCHECK(!build_settings->build_dir().is_null());
25 toolchain_output_dir_ = SourceDir(build_settings->build_dir().value() +
26 toolchain_output_subdir_.value());
28 // The output dir will be null in some tests and when invoked to parsed
29 // one-off data without doing generation.
30 if (!toolchain_output_dir_.is_null())
31 toolchain_gen_dir_ = SourceDir(toolchain_output_dir_.value() + "gen/");
33 #if defined(OS_WIN)
34 target_os_ = WIN;
35 #elif defined(OS_MACOSX)
36 target_os_ = MAC;
37 #elif defined(OS_LINUX)
38 target_os_ = LINUX;
39 #elif defined(OS_ANDROID)
40 // Currently we don't have an "Android" target OS, it looks just like Linux
41 // from our perspective.
42 target_os_ = LINUX;
43 #else
44 #error implement me
45 #endif
48 Settings::~Settings() {