Disable unprefixed EME API when MediaCodec is not available.
[chromium-blink-merge.git] / net / websockets / websocket_channel.h
blob80c4290976efa60934250f1fae92991ef049a43f
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
8 #include <queue>
9 #include <string>
10 #include <vector>
12 #include "base/basictypes.h"
13 #include "base/callback.h"
14 #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
15 #include "base/i18n/streaming_utf8_validator.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/memory/scoped_ptr.h"
18 #include "base/memory/scoped_vector.h"
19 #include "base/time/time.h"
20 #include "base/timer/timer.h"
21 #include "net/base/net_export.h"
22 #include "net/websockets/websocket_event_interface.h"
23 #include "net/websockets/websocket_frame.h"
24 #include "net/websockets/websocket_stream.h"
25 #include "url/gurl.h"
27 namespace url {
28 class Origin;
29 } // namespace url
31 namespace net {
33 class BoundNetLog;
34 class IOBuffer;
35 class URLRequestContext;
36 struct WebSocketHandshakeRequestInfo;
37 struct WebSocketHandshakeResponseInfo;
39 // Transport-independent implementation of WebSockets. Implements protocol
40 // semantics that do not depend on the underlying transport. Provides the
41 // interface to the content layer. Some WebSocket concepts are used here without
42 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
43 // clarification.
44 class NET_EXPORT WebSocketChannel {
45 public:
46 // The type of a WebSocketStream creator callback. Must match the signature of
47 // WebSocketStream::CreateAndConnectStream().
48 typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
49 const GURL&,
50 const std::vector<std::string>&,
51 const url::Origin&,
52 URLRequestContext*,
53 const BoundNetLog&,
54 scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator;
56 // Creates a new WebSocketChannel in an idle state.
57 // SendAddChannelRequest() must be called immediately afterwards to start the
58 // connection process.
59 WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface,
60 URLRequestContext* url_request_context);
61 virtual ~WebSocketChannel();
63 // Starts the connection process.
64 void SendAddChannelRequest(
65 const GURL& socket_url,
66 const std::vector<std::string>& requested_protocols,
67 const url::Origin& origin);
69 // Sends a data frame to the remote side. The frame should usually be no
70 // larger than 32KB to prevent the time required to copy the buffers from from
71 // unduly delaying other tasks that need to run on the IO thread. This method
72 // has a hard limit of 2GB. It is the responsibility of the caller to ensure
73 // that they have sufficient send quota to send this data, otherwise the
74 // connection will be closed without sending. |fin| indicates the last frame
75 // in a message, equivalent to "FIN" as specified in section 5.2 of
76 // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
77 // is kOpCodeContinuation and the type the message is Text, then |data| must
78 // be a chunk of a valid UTF-8 message, however there is no requirement for
79 // |data| to be split on character boundaries.
80 void SendFrame(bool fin,
81 WebSocketFrameHeader::OpCode op_code,
82 const std::vector<char>& data);
84 // Sends |quota| units of flow control to the remote side. If the underlying
85 // transport has a concept of |quota|, then it permits the remote server to
86 // send up to |quota| units of data.
87 void SendFlowControl(int64 quota);
89 // Starts the closing handshake for a client-initiated shutdown of the
90 // connection. There is no API to close the connection without a closing
91 // handshake, but destroying the WebSocketChannel object while connected will
92 // effectively do that. |code| must be in the range 1000-4999. |reason| should
93 // be a valid UTF-8 string or empty.
95 // This does *not* trigger the event OnClosingHandshake(). The caller should
96 // assume that the closing handshake has started and perform the equivalent
97 // processing to OnClosingHandshake() if necessary.
98 void StartClosingHandshake(uint16 code, const std::string& reason);
100 // Starts the connection process, using a specified creator callback rather
101 // than the default. This is exposed for testing.
102 void SendAddChannelRequestForTesting(
103 const GURL& socket_url,
104 const std::vector<std::string>& requested_protocols,
105 const url::Origin& origin,
106 const WebSocketStreamCreator& creator);
108 // The default timout for the closing handshake is a sensible value (see
109 // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can
110 // set it to a very small value for testing purposes.
111 void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
113 // Called when the stream starts the WebSocket Opening Handshake.
114 // This method is public for testing.
115 void OnStartOpeningHandshake(
116 scoped_ptr<WebSocketHandshakeRequestInfo> request);
118 // Called when the stream ends the WebSocket Opening Handshake.
119 // This method is public for testing.
120 void OnFinishOpeningHandshake(
121 scoped_ptr<WebSocketHandshakeResponseInfo> response);
123 private:
124 class HandshakeNotificationSender;
126 // The Windows implementation of std::queue requires that this declaration be
127 // visible in the header.
128 class PendingReceivedFrame {
129 public:
130 PendingReceivedFrame(bool final,
131 WebSocketFrameHeader::OpCode opcode,
132 const scoped_refptr<IOBuffer>& data,
133 size_t offset,
134 size_t size);
135 ~PendingReceivedFrame();
137 bool final() const { return final_; }
138 WebSocketFrameHeader::OpCode opcode() const { return opcode_; }
139 // ResetOpcode() to Continuation.
140 void ResetOpcode();
141 const scoped_refptr<IOBuffer>& data() const { return data_; }
142 size_t offset() const { return offset_; }
143 size_t size() const { return size_; }
144 // Increase |offset_| by |bytes|.
145 void DidConsume(size_t bytes);
147 // This object needs to be copyable and assignable, since it will be placed
148 // in a std::queue. The compiler-generated copy constructor and assignment
149 // operator will do the right thing.
151 private:
152 bool final_;
153 WebSocketFrameHeader::OpCode opcode_;
154 scoped_refptr<IOBuffer> data_;
155 // Where to start reading from data_. Everything prior to offset_ has
156 // already been sent to the browser.
157 size_t offset_;
158 // The size of data_.
159 size_t size_;
162 // Methods which return a value of type ChannelState may delete |this|. If the
163 // return value is CHANNEL_DELETED, then the caller must return without making
164 // any further access to member variables or methods.
165 typedef WebSocketEventInterface::ChannelState ChannelState;
167 // The object passes through a linear progression of states from
168 // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
169 // states may be skipped in case of error.
170 enum State {
171 FRESHLY_CONSTRUCTED,
172 CONNECTING,
173 CONNECTED,
174 SEND_CLOSED, // A Close frame has been sent but not received.
175 RECV_CLOSED, // Used briefly between receiving a Close frame and sending
176 // the response. Once the response is sent, the state changes
177 // to CLOSED.
178 CLOSE_WAIT, // The Closing Handshake has completed, but the remote server
179 // has not yet closed the connection.
180 CLOSED, // The Closing Handshake has completed and the connection
181 // has been closed; or the connection is failed.
184 // Implementation of WebSocketStream::ConnectDelegate for
185 // WebSocketChannel. WebSocketChannel does not inherit from
186 // WebSocketStream::ConnectDelegate directly to avoid cluttering the public
187 // interface with the implementation of those methods, and because the
188 // lifetime of a WebSocketChannel is longer than the lifetime of the
189 // connection process.
190 class ConnectDelegate;
192 // Starts the connection process, using the supplied creator callback.
193 void SendAddChannelRequestWithSuppliedCreator(
194 const GURL& socket_url,
195 const std::vector<std::string>& requested_protocols,
196 const url::Origin& origin,
197 const WebSocketStreamCreator& creator);
199 // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
200 // success to the event interface. May delete |this|.
201 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
203 // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
204 // failure to the event interface. May delete |this|.
205 void OnConnectFailure(const std::string& message);
207 // Posts a task that sends pending notifications relating WebSocket Opening
208 // Handshake to the renderer.
209 void ScheduleOpeningHandshakeNotification();
211 // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
212 bool InClosingState() const;
214 // Calls WebSocketStream::WriteFrames() with the appropriate arguments
215 ChannelState WriteFrames() WARN_UNUSED_RESULT;
217 // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
218 // the send quota of the renderer channel as appropriate. |result| is a net
219 // error code, usually OK. If |synchronous| is true, then OnWriteDone() is
220 // being called from within the WriteFrames() loop and does not need to call
221 // WriteFrames() itself.
222 ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT;
224 // Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops
225 // calling ReadFrames if current_receive_quota_ is 0.
226 ChannelState ReadFrames() WARN_UNUSED_RESULT;
228 // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
229 // the returned chunks appropriately to their type. |result| is a net error
230 // code. If |synchronous| is true, then OnReadDone() is being called from
231 // within the ReadFrames() loop and does not need to call ReadFrames() itself.
232 ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT;
234 // Handles a single frame that the object has received enough of to process.
235 // May call |event_interface_| methods, send responses to the server, and
236 // change the value of |state_|.
238 // This method performs sanity checks on the frame that are needed regardless
239 // of the current state. Then, calls the HandleFrameByState() method below
240 // which performs the appropriate action(s) depending on the current state.
241 ChannelState HandleFrame(
242 scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT;
244 // Handles a single frame depending on the current state. It's used by the
245 // HandleFrame() method.
246 ChannelState HandleFrameByState(
247 const WebSocketFrameHeader::OpCode opcode,
248 bool final,
249 const scoped_refptr<IOBuffer>& data_buffer,
250 size_t size) WARN_UNUSED_RESULT;
252 // Forward a received data frame to the renderer, if connected. If
253 // |expecting_continuation| is not equal to |expecting_to_read_continuation_|,
254 // will fail the channel. Also checks the UTF-8 validity of text frames.
255 ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode,
256 bool final,
257 const scoped_refptr<IOBuffer>& data_buffer,
258 size_t size) WARN_UNUSED_RESULT;
260 // Low-level method to send a single frame. Used for both data and control
261 // frames. Either sends the frame immediately or buffers it to be scheduled
262 // when the current write finishes. |fin| and |op_code| are defined as for
263 // SendFrame() above, except that |op_code| may also be a control frame
264 // opcode.
265 ChannelState SendFrameFromIOBuffer(bool fin,
266 WebSocketFrameHeader::OpCode op_code,
267 const scoped_refptr<IOBuffer>& buffer,
268 size_t size) WARN_UNUSED_RESULT;
270 // Performs the "Fail the WebSocket Connection" operation as defined in
271 // RFC6455. A NotifyFailure message is sent to the renderer with |message|.
272 // The renderer will log the message to the console but not expose it to
273 // Javascript. Javascript will see a Close code of AbnormalClosure (1006) with
274 // an empty reason string. If state_ is CONNECTED then a Close message is sent
275 // to the remote host containing the supplied |code| and |reason|. If the
276 // stream is open, closes it and sets state_ to CLOSED. FailChannel() always
277 // returns CHANNEL_DELETED. It is not valid to access any member variables or
278 // methods after calling FailChannel().
279 ChannelState FailChannel(const std::string& message,
280 uint16 code,
281 const std::string& reason) WARN_UNUSED_RESULT;
283 // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
284 // to a Close frame from the server. As a special case, setting |code| to
285 // kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
286 // this is symmetric with the behaviour of ParseClose.
287 ChannelState SendClose(uint16 code,
288 const std::string& reason) WARN_UNUSED_RESULT;
290 // Parses a Close frame payload. If no status code is supplied, then |code| is
291 // set to 1005 (No status code) with empty |reason|. If the reason text is not
292 // valid UTF-8, then |reason| is set to an empty string. If the payload size
293 // is 1, or the supplied code is not permitted to be sent over the network,
294 // then false is returned and |message| is set to an appropriate console
295 // message.
296 bool ParseClose(const scoped_refptr<IOBuffer>& buffer,
297 size_t size,
298 uint16* code,
299 std::string* reason,
300 std::string* message);
302 // Drop this channel.
303 // If there are pending opening handshake notifications, notify them
304 // before dropping.
306 // Always returns CHANNEL_DELETED.
307 ChannelState DoDropChannel(bool was_clean,
308 uint16 code,
309 const std::string& reason);
311 // Called if the closing handshake times out. Closes the connection and
312 // informs the |event_interface_| if appropriate.
313 void CloseTimeout();
315 // The URL of the remote server.
316 GURL socket_url_;
318 // The object receiving events.
319 const scoped_ptr<WebSocketEventInterface> event_interface_;
321 // The URLRequestContext to pass to the WebSocketStream creator.
322 URLRequestContext* const url_request_context_;
324 // The WebSocketStream on which to send and receive data.
325 scoped_ptr<WebSocketStream> stream_;
327 // A data structure containing a vector of frames to be sent and the total
328 // number of bytes contained in the vector.
329 class SendBuffer;
330 // Data that is currently pending write, or NULL if no write is pending.
331 scoped_ptr<SendBuffer> data_being_sent_;
332 // Data that is queued up to write after the current write completes.
333 // Only non-NULL when such data actually exists.
334 scoped_ptr<SendBuffer> data_to_send_next_;
336 // Destination for the current call to WebSocketStream::ReadFrames
337 ScopedVector<WebSocketFrame> read_frames_;
339 // Frames that have been read but not yet forwarded to the renderer due to
340 // lack of quota.
341 std::queue<PendingReceivedFrame> pending_received_frames_;
343 // Handle to an in-progress WebSocketStream creation request. Only non-NULL
344 // during the connection process.
345 scoped_ptr<WebSocketStreamRequest> stream_request_;
347 // If the renderer's send quota reaches this level, it is sent a quota
348 // refresh. "quota units" are currently bytes. TODO(ricea): Update the
349 // definition of quota units when necessary.
350 int send_quota_low_water_mark_;
351 // The level the quota is refreshed to when it reaches the low_water_mark
352 // (quota units).
353 int send_quota_high_water_mark_;
354 // The current amount of quota that the renderer has available for sending
355 // on this logical channel (quota units).
356 int current_send_quota_;
357 // The remaining amount of quota that the renderer will allow us to send on
358 // this logical channel (quota units).
359 int current_receive_quota_;
361 // Timer for the closing handshake.
362 base::OneShotTimer<WebSocketChannel> timer_;
364 // Timeout for the closing handshake.
365 base::TimeDelta timeout_;
367 // Storage for the status code and reason from the time the Close frame
368 // arrives until the connection is closed and they are passed to
369 // OnDropChannel().
370 uint16 received_close_code_;
371 std::string received_close_reason_;
373 // The current state of the channel. Mainly used for sanity checking, but also
374 // used to track the close state.
375 State state_;
377 // |notification_sender_| is owned by this object.
378 scoped_ptr<HandshakeNotificationSender> notification_sender_;
380 // UTF-8 validator for outgoing Text messages.
381 base::StreamingUtf8Validator outgoing_utf8_validator_;
382 bool sending_text_message_;
384 // UTF-8 validator for incoming Text messages.
385 base::StreamingUtf8Validator incoming_utf8_validator_;
386 bool receiving_text_message_;
388 // True if we are in the middle of receiving a message.
389 bool expecting_to_handle_continuation_;
391 // True if we have already sent the type (Text or Binary) of the current
392 // message to the renderer. This can be false if the message is empty so far.
393 bool initial_frame_forwarded_;
395 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
398 } // namespace net
400 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_