1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gamepad_user_gesture.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
13 bool GamepadsHaveUserGesture(const blink::WebGamepads
& gamepads
) {
14 for (unsigned i
= 0; i
< blink::WebGamepads::itemsLengthCap
; i
++) {
15 const blink::WebGamepad
& pad
= gamepads
.items
[i
];
17 // If the device is physically connected, then check the primary 4 buttons
18 // to see if there is currently an intentional user action.
20 const unsigned kPrimaryInteractionButtons
= 4;
21 unsigned buttons_to_check
= std::min(pad
.buttonsLength
,
22 kPrimaryInteractionButtons
);
23 for (unsigned button_index
= 0; button_index
< buttons_to_check
;
25 if (pad
.buttons
[button_index
].pressed
)
33 } // namespace content