DCHECK if shader compilation fails that it's due to context loss.
[chromium-blink-merge.git] / tools / gn / value.h
blob00e1f7abf4ec0822e80810fadf4b2b553ce93842
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef TOOLS_GN_VALUE_H_
6 #define TOOLS_GN_VALUE_H_
8 #include <map>
10 #include "base/basictypes.h"
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "base/strings/string_piece.h"
14 #include "tools/gn/err.h"
16 class ParseNode;
17 class Scope;
19 // Represents a variable value in the interpreter.
20 class Value {
21 public:
22 enum Type {
23 NONE = 0,
24 BOOLEAN,
25 INTEGER,
26 STRING,
27 LIST,
28 SCOPE,
31 Value();
32 Value(const ParseNode* origin, Type t);
33 Value(const ParseNode* origin, bool bool_val);
34 Value(const ParseNode* origin, int64 int_val);
35 Value(const ParseNode* origin, std::string str_val);
36 Value(const ParseNode* origin, const char* str_val);
37 // Values "shouldn't" have null scopes when type == Scope, so be sure to
38 // always set one. However, this is not asserted since there are some
39 // use-cases for creating values and immediately setting the scope on it. So
40 // you can pass a null scope here if you promise to set it before any other
41 // code gets it (code will generally assume the scope is not null).
42 Value(const ParseNode* origin, scoped_ptr<Scope> scope);
44 Value(const Value& other);
45 ~Value();
47 Value& operator=(const Value& other);
49 Type type() const { return type_; }
51 // Returns a string describing the given type.
52 static const char* DescribeType(Type t);
54 // Returns the node that made this. May be NULL.
55 const ParseNode* origin() const { return origin_; }
56 void set_origin(const ParseNode* o) { origin_ = o; }
58 bool& boolean_value() {
59 DCHECK(type_ == BOOLEAN);
60 return boolean_value_;
62 const bool& boolean_value() const {
63 DCHECK(type_ == BOOLEAN);
64 return boolean_value_;
67 int64& int_value() {
68 DCHECK(type_ == INTEGER);
69 return int_value_;
71 const int64& int_value() const {
72 DCHECK(type_ == INTEGER);
73 return int_value_;
76 std::string& string_value() {
77 DCHECK(type_ == STRING);
78 return string_value_;
80 const std::string& string_value() const {
81 DCHECK(type_ == STRING);
82 return string_value_;
85 std::vector<Value>& list_value() {
86 DCHECK(type_ == LIST);
87 return list_value_;
89 const std::vector<Value>& list_value() const {
90 DCHECK(type_ == LIST);
91 return list_value_;
94 Scope* scope_value() {
95 DCHECK(type_ == SCOPE);
96 return scope_value_.get();
98 const Scope* scope_value() const {
99 DCHECK(type_ == SCOPE);
100 return scope_value_.get();
102 void SetScopeValue(scoped_ptr<Scope> scope);
104 // Converts the given value to a string. Returns true if strings should be
105 // quoted or the ToString of a string should be the string itself. If the
106 // string is quoted, it will also enable escaping.
107 std::string ToString(bool quote_strings) const;
109 // Verifies that the value is of the given type. If it isn't, returns
110 // false and sets the error.
111 bool VerifyTypeIs(Type t, Err* err) const;
113 // Compares values. Only the "value" is compared, not the origin.
114 bool operator==(const Value& other) const;
115 bool operator!=(const Value& other) const;
117 private:
118 // This are a lot of objects associated with every Value that need
119 // initialization and tear down every time. It might be more efficient to
120 // create a union of ManualConstructor objects (see SmallMap) and only
121 // use the one we care about.
122 Type type_;
123 std::string string_value_;
124 bool boolean_value_;
125 int64 int_value_;
126 std::vector<Value> list_value_;
127 scoped_ptr<Scope> scope_value_;
129 const ParseNode* origin_;
132 #endif // TOOLS_GN_VALUE_H_