1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/frame_rate_controller.h"
7 #include "cc/test/scheduler_test_common.h"
8 #include "testing/gtest/include/gtest/gtest.h"
13 class FakeFrameRateControllerClient
: public cc::FrameRateControllerClient
{
15 FakeFrameRateControllerClient() { reset(); }
17 void reset() { m_vsyncTicked
= false; }
18 bool vsyncTicked() const { return m_vsyncTicked
; }
20 virtual void vsyncTick(bool throttled
) { m_vsyncTicked
= !throttled
; }
27 TEST(FrameRateControllerTest
, TestFrameThrottling_ImmediateAck
)
30 FakeFrameRateControllerClient client
;
31 base::TimeDelta interval
= base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond
/ 60);
32 scoped_refptr
<FakeDelayBasedTimeSource
> timeSource
= FakeDelayBasedTimeSource::create(interval
, &thread
);
33 FrameRateController
controller(timeSource
);
35 controller
.setClient(&client
);
36 controller
.setActive(true);
38 base::TimeTicks elapsed
; // Muck around with time a bit
40 // Trigger one frame, make sure the vsync callback is called
41 elapsed
+= base::TimeDelta::FromMilliseconds(thread
.pendingDelayMs());
42 timeSource
->setNow(elapsed
);
43 thread
.runPendingTask();
44 EXPECT_TRUE(client
.vsyncTicked());
47 // Tell the controller we drew
48 controller
.didBeginFrame();
50 // Tell the controller the frame ended 5ms later
51 timeSource
->setNow(timeSource
->now() + base::TimeDelta::FromMilliseconds(5));
52 controller
.didFinishFrame();
54 // Trigger another frame, make sure vsync runs again
55 elapsed
+= base::TimeDelta::FromMilliseconds(thread
.pendingDelayMs());
56 EXPECT_TRUE(elapsed
>= timeSource
->now()); // Sanity check that previous code didn't move time backward.
57 timeSource
->setNow(elapsed
);
58 thread
.runPendingTask();
59 EXPECT_TRUE(client
.vsyncTicked());
62 TEST(FrameRateControllerTest
, TestFrameThrottling_TwoFramesInFlight
)
65 FakeFrameRateControllerClient client
;
66 base::TimeDelta interval
= base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond
/ 60);
67 scoped_refptr
<FakeDelayBasedTimeSource
> timeSource
= FakeDelayBasedTimeSource::create(interval
, &thread
);
68 FrameRateController
controller(timeSource
);
70 controller
.setClient(&client
);
71 controller
.setActive(true);
72 controller
.setMaxFramesPending(2);
74 base::TimeTicks elapsed
; // Muck around with time a bit
76 // Trigger one frame, make sure the vsync callback is called
77 elapsed
+= base::TimeDelta::FromMilliseconds(thread
.pendingDelayMs());
78 timeSource
->setNow(elapsed
);
79 thread
.runPendingTask();
80 EXPECT_TRUE(client
.vsyncTicked());
83 // Tell the controller we drew
84 controller
.didBeginFrame();
86 // Trigger another frame, make sure vsync callback runs again
87 elapsed
+= base::TimeDelta::FromMilliseconds(thread
.pendingDelayMs());
88 EXPECT_TRUE(elapsed
>= timeSource
->now()); // Sanity check that previous code didn't move time backward.
89 timeSource
->setNow(elapsed
);
90 thread
.runPendingTask();
91 EXPECT_TRUE(client
.vsyncTicked());
94 // Tell the controller we drew, again.
95 controller
.didBeginFrame();
97 // Trigger another frame. Since two frames are pending, we should not draw.
98 elapsed
+= base::TimeDelta::FromMilliseconds(thread
.pendingDelayMs());
99 EXPECT_TRUE(elapsed
>= timeSource
->now()); // Sanity check that previous code didn't move time backward.
100 timeSource
->setNow(elapsed
);
101 thread
.runPendingTask();
102 EXPECT_FALSE(client
.vsyncTicked());
104 // Tell the controller the first frame ended 5ms later
105 timeSource
->setNow(timeSource
->now() + base::TimeDelta::FromMilliseconds(5));
106 controller
.didFinishFrame();
108 // Tick should not have been called
109 EXPECT_FALSE(client
.vsyncTicked());
111 // Trigger yet another frame. Since one frames is pending, another vsync callback should run.
112 elapsed
+= base::TimeDelta::FromMilliseconds(thread
.pendingDelayMs());
113 EXPECT_TRUE(elapsed
>= timeSource
->now()); // Sanity check that previous code didn't move time backward.
114 timeSource
->setNow(elapsed
);
115 thread
.runPendingTask();
116 EXPECT_TRUE(client
.vsyncTicked());
119 TEST(FrameRateControllerTest
, TestFrameThrottling_Unthrottled
)
122 FakeFrameRateControllerClient client
;
123 FrameRateController
controller(&thread
);
125 controller
.setClient(&client
);
126 controller
.setMaxFramesPending(2);
128 // setActive triggers 1st frame, make sure the vsync callback is called
129 controller
.setActive(true);
130 thread
.runPendingTask();
131 EXPECT_TRUE(client
.vsyncTicked());
134 // Even if we don't call didBeginFrame, FrameRateController should
135 // still attempt to vsync tick multiple times until it does result in
137 thread
.runPendingTask();
138 EXPECT_TRUE(client
.vsyncTicked());
141 thread
.runPendingTask();
142 EXPECT_TRUE(client
.vsyncTicked());
145 // didBeginFrame triggers 2nd frame, make sure the vsync callback is called
146 controller
.didBeginFrame();
147 thread
.runPendingTask();
148 EXPECT_TRUE(client
.vsyncTicked());
151 // didBeginFrame triggers 3rd frame (> maxFramesPending), make sure the vsync callback is NOT called
152 controller
.didBeginFrame();
153 thread
.runPendingTask();
154 EXPECT_FALSE(client
.vsyncTicked());
157 // Make sure there is no pending task since we can't do anything until we receive a didFinishFrame anyway.
158 EXPECT_FALSE(thread
.hasPendingTask());
160 // didFinishFrame triggers a frame, make sure the vsync callback is called
161 controller
.didFinishFrame();
162 thread
.runPendingTask();
163 EXPECT_TRUE(client
.vsyncTicked());