1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_
11 #include "base/basictypes.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/synchronization/cancellation_flag.h"
15 #include "ui/gl/gl_share_group.h"
16 #include "ui/gl/gl_state_restorer.h"
17 #include "ui/gl/gpu_preference.h"
25 // Encapsulates an OpenGL context, hiding platform specific management.
26 class GL_EXPORT GLContext
: public base::RefCounted
<GLContext
> {
28 explicit GLContext(GLShareGroup
* share_group
);
30 // Initializes the GL context to be compatible with the given surface. The GL
31 // context can be made with other surface's of the same type. The compatible
32 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
33 // should be specific for all platforms though.
34 virtual bool Initialize(
35 GLSurface
* compatible_surface
, GpuPreference gpu_preference
) = 0;
37 // Destroys the GL context.
38 virtual void Destroy() = 0;
40 // Makes the GL context and a surface current on the current thread.
41 virtual bool MakeCurrent(GLSurface
* surface
) = 0;
43 // Releases this GL context and surface as current on the current thread.
44 virtual void ReleaseCurrent(GLSurface
* surface
) = 0;
46 // Returns true if this context and surface is current. Pass a null surface
47 // if the current surface is not important.
48 virtual bool IsCurrent(GLSurface
* surface
) = 0;
50 // Get the underlying platform specific GL context "handle".
51 virtual void* GetHandle() = 0;
53 // Gets the GLStateRestorer for the context.
54 GLStateRestorer
* GetGLStateRestorer();
56 // Sets the GLStateRestorer for the context (takes ownership).
57 void SetGLStateRestorer(GLStateRestorer
* state_restorer
);
59 // Set swap interval. This context must be current.
60 void SetSwapInterval(int interval
);
62 // Forces the swap interval to zero (no vsync) regardless of any future values
63 // passed to SetSwapInterval.
64 void ForceSwapIntervalZero(bool force
);
66 // Returns space separated list of extensions. The context must be current.
67 virtual std::string
GetExtensions();
69 // Returns in bytes the total amount of GPU memory for the GPU which this
70 // context is currently rendering on. Returns false if no extension exists
71 // to get the exact amount of GPU memory.
72 virtual bool GetTotalGpuMemory(size_t* bytes
);
74 // Indicate that it is safe to force this context to switch GPUs, since
75 // transitioning can cause corruption and hangs (OS X only).
76 virtual void SetSafeToForceGpuSwitch();
78 // Attempt to force the context to move to the GPU of its sharegroup. Return
79 // false only in the event of an unexpected error on the context.
80 virtual bool ForceGpuSwitchIfNeeded();
82 // Indicate that the real context switches should unbind the FBO first
83 // (For an Android work-around only).
84 virtual void SetUnbindFboOnMakeCurrent();
86 // Returns whether the current context supports the named extension. The
87 // context must be current.
88 bool HasExtension(const char* name
);
90 // Returns version info of the underlying GL context. The context must be
92 const GLVersionInfo
* GetVersionInfo();
94 GLShareGroup
* share_group();
96 // Create a GL context that is compatible with the given surface.
97 // |share_group|, if non-NULL, is a group of contexts which the
98 // internally created OpenGL context shares textures and other resources.
99 static scoped_refptr
<GLContext
> CreateGLContext(
100 GLShareGroup
* share_group
,
101 GLSurface
* compatible_surface
,
102 GpuPreference gpu_preference
);
104 static bool LosesAllContextsOnContextLost();
106 // Returns the last GLContext made current, virtual or real.
107 static GLContext
* GetCurrent();
109 virtual bool WasAllocatedUsingRobustnessExtension();
111 // Use this context for virtualization.
112 void SetupForVirtualization();
114 // Make this context current when used for context virtualization.
115 bool MakeVirtuallyCurrent(GLContext
* virtual_context
, GLSurface
* surface
);
117 // Notify this context that |virtual_context|, that was using us, is
118 // being released or destroyed.
119 void OnReleaseVirtuallyCurrent(GLContext
* virtual_context
);
121 // Returns the GL version string. The context must be current.
122 virtual std::string
GetGLVersion();
124 // Returns the GL renderer string. The context must be current.
125 virtual std::string
GetGLRenderer();
128 virtual ~GLContext();
130 // Will release the current context when going out of scope, unless canceled.
131 class ScopedReleaseCurrent
{
133 ScopedReleaseCurrent();
134 ~ScopedReleaseCurrent();
142 // Sets the GL api to the real hardware API (vs the VirtualAPI)
143 static void SetRealGLApi();
144 virtual void SetCurrent(GLSurface
* surface
);
146 // Initialize function pointers to functions where the bound version depends
147 // on GL version or supported extensions. Should be called immediately after
148 // this context is made current.
149 bool InitializeDynamicBindings();
151 // Returns the last real (non-virtual) GLContext made current.
152 static GLContext
* GetRealCurrent();
154 virtual void OnSetSwapInterval(int interval
) = 0;
157 friend class base::RefCounted
<GLContext
>;
159 // For GetRealCurrent.
160 friend class VirtualGLApi
;
162 scoped_refptr
<GLShareGroup
> share_group_
;
163 scoped_ptr
<VirtualGLApi
> virtual_gl_api_
;
164 scoped_ptr
<GLStateRestorer
> state_restorer_
;
165 scoped_ptr
<GLVersionInfo
> version_info_
;
168 bool force_swap_interval_zero_
;
170 DISALLOW_COPY_AND_ASSIGN(GLContext
);
173 class GL_EXPORT GLContextReal
: public GLContext
{
175 explicit GLContextReal(GLShareGroup
* share_group
);
178 ~GLContextReal() override
;
180 void SetCurrent(GLSurface
* surface
) override
;
183 DISALLOW_COPY_AND_ASSIGN(GLContextReal
);
188 #endif // UI_GL_GL_CONTEXT_H_