1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_SYNC_SOCKET_H_
6 #define BASE_SYNC_SOCKET_H_
8 // A socket abstraction used for sending and receiving plain
9 // data. Because the receiving is blocking, they can be used to perform
10 // rudimentary cross-process synchronization with low latency.
12 #include "base/basictypes.h"
16 #include <sys/types.h>
18 #include "base/base_export.h"
19 #include "base/compiler_specific.h"
20 #include "base/process/process_handle.h"
21 #include "base/synchronization/waitable_event.h"
22 #include "base/time/time.h"
25 #include "base/file_descriptor_posix.h"
30 class BASE_EXPORT SyncSocket
{
33 typedef HANDLE Handle
;
34 typedef Handle TransitDescriptor
;
37 typedef FileDescriptor TransitDescriptor
;
39 static const Handle kInvalidHandle
;
43 // Creates a SyncSocket from a Handle. Used in transport.
44 explicit SyncSocket(Handle handle
) : handle_(handle
) {}
45 virtual ~SyncSocket();
47 // Initializes and connects a pair of sockets.
48 // |socket_a| and |socket_b| must not hold a valid handle. Upon successful
49 // return, the sockets will both be valid and connected.
50 static bool CreatePair(SyncSocket
* socket_a
, SyncSocket
* socket_b
);
52 // Returns |Handle| wrapped in a |TransitDescriptor|.
53 static Handle
UnwrapHandle(const TransitDescriptor
& descriptor
);
55 // Prepares a |TransitDescriptor| which wraps |Handle| used for transit.
56 // This is used to prepare the underlying shared resource before passing back
57 // the handle to be used by the peer process.
58 bool PrepareTransitDescriptor(ProcessHandle peer_process_handle
,
59 TransitDescriptor
* descriptor
);
61 // Closes the SyncSocket. Returns true on success, false on failure.
64 // Sends the message to the remote peer of the SyncSocket.
65 // Note it is not safe to send messages from the same socket handle by
66 // multiple threads simultaneously.
67 // buffer is a pointer to the data to send.
68 // length is the length of the data to send (must be non-zero).
69 // Returns the number of bytes sent, or 0 upon failure.
70 virtual size_t Send(const void* buffer
, size_t length
);
72 // Receives a message from an SyncSocket.
73 // buffer is a pointer to the buffer to receive data.
74 // length is the number of bytes of data to receive (must be non-zero).
75 // Returns the number of bytes received, or 0 upon failure.
76 virtual size_t Receive(void* buffer
, size_t length
);
78 // Same as Receive() but only blocks for data until |timeout| has elapsed or
79 // |buffer| |length| is exhausted. Currently only timeouts less than one
80 // second are allowed. Return the amount of data read.
81 virtual size_t ReceiveWithTimeout(void* buffer
,
85 // Returns the number of bytes available. If non-zero, Receive() will not
86 // not block when called.
87 virtual size_t Peek();
89 // Extracts the contained handle. Used for transferring between
91 Handle
handle() const { return handle_
; }
97 DISALLOW_COPY_AND_ASSIGN(SyncSocket
);
100 // Derives from SyncSocket and adds support for shutting down the socket from
101 // another thread while a blocking Receive or Send is being done from the
102 // thread that owns the socket.
103 class BASE_EXPORT CancelableSyncSocket
: public SyncSocket
{
105 CancelableSyncSocket();
106 explicit CancelableSyncSocket(Handle handle
);
107 ~CancelableSyncSocket() override
{}
109 // Initializes a pair of cancelable sockets. See documentation for
110 // SyncSocket::CreatePair for more details.
111 static bool CreatePair(CancelableSyncSocket
* socket_a
,
112 CancelableSyncSocket
* socket_b
);
114 // A way to shut down a socket even if another thread is currently performing
115 // a blocking Receive or Send.
119 // Since the Linux and Mac implementations actually use a socket, shutting
120 // them down from another thread is pretty simple - we can just call
121 // shutdown(). However, the Windows implementation relies on named pipes
122 // and there isn't a way to cancel a blocking synchronous Read that is
123 // supported on <Vista. So, for Windows only, we override these
124 // SyncSocket methods in order to support shutting down the 'socket'.
125 bool Close() override
;
126 size_t Receive(void* buffer
, size_t length
) override
;
127 size_t ReceiveWithTimeout(void* buffer
,
129 TimeDelta timeout
) override
;
132 // Send() is overridden to catch cases where the remote end is not responding
133 // and we fill the local socket buffer. When the buffer is full, this
134 // implementation of Send() will not block indefinitely as
135 // SyncSocket::Send will, but instead return 0, as no bytes could be sent.
136 // Note that the socket will not be closed in this case.
137 size_t Send(const void* buffer
, size_t length
) override
;
141 WaitableEvent shutdown_event_
;
142 WaitableEvent file_operation_
;
144 DISALLOW_COPY_AND_ASSIGN(CancelableSyncSocket
);
147 #if defined(OS_WIN) && !defined(COMPONENT_BUILD)
148 // TODO(cpu): remove this once chrome is split in two dlls.
149 __declspec(selectany
)
150 const SyncSocket::Handle
SyncSocket::kInvalidHandle
= INVALID_HANDLE_VALUE
;
155 #endif // BASE_SYNC_SOCKET_H_