4 In order to run the code samples, you will need to download
5 AMD's OpenGL ES 2.0 Emulator from:
7 http://developer.amd.com/gpu/opengl/Pages/default.aspx
9 In order to build and run the samples, please copy the following
10 files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\bin
16 Also, please copy the following files from
17 C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\lib to
23 For the OpenKODE sample in Chapter 15, place the following file from
24 Acrodea's OpenKODE Implementation (http://www.acrodea.co.jp/en/openkode/)
30 RenderMonkey Workspaces
31 -----------------------
32 Finally, for the RenderMonkey workspaces (.rfx files), please download
33 RenderMonkey v1.81 from AMD at:
35 http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx
38 Using the Imagination Technologies OpenGL ES 2.0 SDK
39 ----------------------------------------------------
40 As an alternative to using the AMD OpenGL ES 2.0 Emulator, you can
41 instead use the Imagination Technologies emulator from their
42 OpenGL ES 2.0 SDK (http://www.imgtec.com/powervr/insider/powervr-sdk.asp).
43 In this case, get the .LIB and .DLL files from:
45 C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\WindowsPC\Lib
47 and copy them to /Lib and /DLL respectively.
49 Also, copy the header files from:
51 C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\Include
53 to Common/Include (overwriting the existing files).