Lock the top controls during pinch zoom
[chromium-blink-merge.git] / cc / input / top_controls_manager.cc
blob1d1b1a21174446180d78e81481377da87a05f3af
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/input/top_controls_manager.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "base/time/time.h"
11 #include "cc/animation/keyframed_animation_curve.h"
12 #include "cc/animation/timing_function.h"
13 #include "cc/input/top_controls_manager_client.h"
14 #include "cc/trees/layer_tree_impl.h"
15 #include "ui/gfx/transform.h"
16 #include "ui/gfx/vector2d_f.h"
18 namespace cc {
19 namespace {
20 // These constants were chosen empirically for their visually pleasant behavior.
21 // Contact tedchoc@chromium.org for questions about changing these values.
22 const int64 kShowHideMaxDurationMs = 200;
25 // static
26 scoped_ptr<TopControlsManager> TopControlsManager::Create(
27 TopControlsManagerClient* client,
28 float top_controls_height,
29 float top_controls_show_threshold,
30 float top_controls_hide_threshold) {
31 return make_scoped_ptr(new TopControlsManager(client,
32 top_controls_height,
33 top_controls_show_threshold,
34 top_controls_hide_threshold));
37 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
38 float top_controls_height,
39 float top_controls_show_threshold,
40 float top_controls_hide_threshold)
41 : client_(client),
42 animation_direction_(NO_ANIMATION),
43 permitted_state_(BOTH),
44 controls_top_offset_(0.f),
45 top_controls_height_(top_controls_height),
46 current_scroll_delta_(0.f),
47 controls_scroll_begin_offset_(0.f),
48 top_controls_show_height_(
49 top_controls_height * top_controls_hide_threshold),
50 top_controls_hide_height_(
51 top_controls_height * (1.f - top_controls_show_threshold)),
52 pinch_gesture_active_(false) {
53 CHECK(client_);
56 TopControlsManager::~TopControlsManager() {
59 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints,
60 TopControlsState current,
61 bool animate) {
62 DCHECK(!(constraints == SHOWN && current == HIDDEN));
63 DCHECK(!(constraints == HIDDEN && current == SHOWN));
65 permitted_state_ = constraints;
67 // Don't do anything if it doesn't matter which state the controls are in.
68 if (constraints == BOTH && current == BOTH)
69 return;
71 // Don't do anything if there is no change in offset.
72 float final_controls_position = 0.f;
73 if (constraints == HIDDEN || current == HIDDEN) {
74 final_controls_position = -top_controls_height_;
76 if (final_controls_position == controls_top_offset_) {
77 return;
80 AnimationDirection animation_direction = SHOWING_CONTROLS;
81 if (constraints == HIDDEN || current == HIDDEN)
82 animation_direction = HIDING_CONTROLS;
83 ResetAnimations();
84 if (animate) {
85 SetupAnimation(animation_direction);
86 } else {
87 controls_top_offset_ = final_controls_position;
89 client_->DidChangeTopControlsPosition();
92 void TopControlsManager::ScrollBegin() {
93 DCHECK(!pinch_gesture_active_);
94 ResetAnimations();
95 current_scroll_delta_ = 0.f;
96 controls_scroll_begin_offset_ = controls_top_offset_;
99 gfx::Vector2dF TopControlsManager::ScrollBy(
100 const gfx::Vector2dF pending_delta) {
101 if (pinch_gesture_active_)
102 return pending_delta;
104 if (permitted_state_ == SHOWN && pending_delta.y() > 0)
105 return pending_delta;
106 else if (permitted_state_ == HIDDEN && pending_delta.y() < 0)
107 return pending_delta;
109 current_scroll_delta_ += pending_delta.y();
111 float old_offset = controls_top_offset_;
112 SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_);
114 // If the controls are fully visible, treat the current position as the
115 // new baseline even if the gesture didn't end.
116 if (controls_top_offset_ == 0.f) {
117 current_scroll_delta_ = 0.f;
118 controls_scroll_begin_offset_ = 0.f;
121 ResetAnimations();
123 gfx::Vector2dF applied_delta(0.f, old_offset - controls_top_offset_);
124 return pending_delta - applied_delta;
127 void TopControlsManager::ScrollEnd() {
128 DCHECK(!pinch_gesture_active_);
129 StartAnimationIfNecessary();
132 void TopControlsManager::PinchBegin() {
133 DCHECK(!pinch_gesture_active_);
134 pinch_gesture_active_ = true;
135 StartAnimationIfNecessary();
138 void TopControlsManager::PinchEnd() {
139 DCHECK(pinch_gesture_active_);
140 // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End},
141 // so return to a state expected by the remaining scroll sequence.
142 pinch_gesture_active_ = false;
143 ScrollBegin();
146 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) {
147 controls_top_offset = std::max(controls_top_offset, -top_controls_height_);
148 controls_top_offset = std::min(controls_top_offset, 0.f);
150 if (controls_top_offset_ == controls_top_offset)
151 return;
153 controls_top_offset_ = controls_top_offset;
155 client_->DidChangeTopControlsPosition();
158 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
159 if (!top_controls_animation_ || !client_->HaveRootScrollLayer())
160 return gfx::Vector2dF();
162 double time = (monotonic_time - base::TimeTicks()).InMillisecondsF();
164 float old_offset = controls_top_offset_;
165 SetControlsTopOffset(top_controls_animation_->GetValue(time));
167 if (IsAnimationCompleteAtTime(monotonic_time))
168 ResetAnimations();
170 gfx::Vector2dF scroll_delta(0.f, controls_top_offset_ - old_offset);
171 return scroll_delta;
174 void TopControlsManager::ResetAnimations() {
175 if (top_controls_animation_)
176 top_controls_animation_.reset();
178 animation_direction_ = NO_ANIMATION;
181 void TopControlsManager::SetupAnimation(AnimationDirection direction) {
182 DCHECK(direction != NO_ANIMATION);
184 if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0)
185 return;
187 if (direction == HIDING_CONTROLS &&
188 controls_top_offset_ == -top_controls_height_) {
189 return;
192 if (top_controls_animation_ && animation_direction_ == direction)
193 return;
195 top_controls_animation_ = KeyframedFloatAnimationCurve::Create();
196 double start_time =
197 (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF();
198 top_controls_animation_->AddKeyframe(
199 FloatKeyframe::Create(start_time, controls_top_offset_,
200 scoped_ptr<TimingFunction>()));
201 float max_ending_offset =
202 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_;
203 top_controls_animation_->AddKeyframe(
204 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs,
205 controls_top_offset_ + max_ending_offset,
206 EaseTimingFunction::Create()));
207 animation_direction_ = direction;
208 client_->DidChangeTopControlsPosition();
211 void TopControlsManager::StartAnimationIfNecessary() {
212 if (controls_top_offset_ != 0
213 && controls_top_offset_ != -top_controls_height_) {
214 AnimationDirection show_controls = NO_ANIMATION;
216 if (controls_top_offset_ >= -top_controls_show_height_) {
217 // If we're showing so much that the hide threshold won't trigger, show.
218 show_controls = SHOWING_CONTROLS;
219 } else if (controls_top_offset_ <= -top_controls_hide_height_) {
220 // If we're showing so little that the show threshold won't trigger, hide.
221 show_controls = HIDING_CONTROLS;
222 } else {
223 // If we could be either showing or hiding, we determine which one to
224 // do based on whether or not the total scroll delta was moving up or
225 // down.
226 show_controls = current_scroll_delta_ <= 0.f ?
227 SHOWING_CONTROLS : HIDING_CONTROLS;
230 if (show_controls != NO_ANIMATION)
231 SetupAnimation(show_controls);
235 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) {
236 if (!top_controls_animation_)
237 return true;
239 double time_ms = (time - base::TimeTicks()).InMillisecondsF();
240 float new_offset = top_controls_animation_->GetValue(time_ms);
242 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) ||
243 (animation_direction_ == HIDING_CONTROLS
244 && new_offset <= -top_controls_height_)) {
245 return true;
247 return false;
250 } // namespace cc