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[chromium-blink-merge.git] / ui / gfx / interpolated_transform_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/interpolated_transform.h"
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/rect.h"
11 namespace {
13 void CheckApproximatelyEqual(const gfx::Transform& lhs,
14 const gfx::Transform& rhs) {
15 for (int i = 0; i < 4; ++i) {
16 for (int j = 0; j < 4; ++j) {
17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
22 } // namespace
24 TEST(InterpolatedTransformTest, InterpolatedRotation) {
25 ui::InterpolatedRotation interpolated_rotation(0, 100);
26 ui::InterpolatedRotation interpolated_rotation_diff_start_end(
27 0, 100, 100, 200);
29 for (int i = 0; i <= 100; ++i) {
30 gfx::Transform rotation;
31 rotation.Rotate(i);
32 gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
33 CheckApproximatelyEqual(rotation, interpolated);
34 interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
35 CheckApproximatelyEqual(rotation, interpolated);
39 TEST(InterpolatedTransformTest, InterpolatedScale) {
40 ui::InterpolatedScale interpolated_scale(gfx::Point3F(0, 0, 0),
41 gfx::Point3F(100, 100, 100));
42 ui::InterpolatedScale interpolated_scale_diff_start_end(
43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
45 for (int i = 0; i <= 100; ++i) {
46 gfx::Transform scale;
47 scale.Scale(i, i);
48 gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
49 CheckApproximatelyEqual(scale, interpolated);
50 interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
51 CheckApproximatelyEqual(scale, interpolated);
55 TEST(InterpolatedTransformTest, InterpolatedTranslate) {
56 ui::InterpolatedTranslation interpolated_xform(gfx::Point(0, 0),
57 gfx::Point(100, 100));
59 ui::InterpolatedTranslation interpolated_xform_diff_start_end(
60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
62 for (int i = 0; i <= 100; ++i) {
63 gfx::Transform xform;
64 xform.Translate(i, i);
65 gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
66 CheckApproximatelyEqual(xform, interpolated);
67 interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
68 CheckApproximatelyEqual(xform, interpolated);
72 TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) {
73 gfx::Point pivot(100, 100);
74 gfx::Point above_pivot(100, 200);
75 ui::InterpolatedRotation rot(0, 90);
76 ui::InterpolatedTransformAboutPivot interpolated_xform(
77 pivot,
78 new ui::InterpolatedRotation(0, 90));
79 gfx::Transform result = interpolated_xform.Interpolate(0.0f);
80 CheckApproximatelyEqual(gfx::Transform(), result);
81 result = interpolated_xform.Interpolate(1.0f);
82 gfx::Point expected_result = pivot;
83 result.TransformPoint(&pivot);
84 EXPECT_EQ(expected_result, pivot);
85 expected_result = gfx::Point(0, 100);
86 result.TransformPoint(&above_pivot);
87 EXPECT_EQ(expected_result, above_pivot);
90 TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
91 gfx::Point pivot(100, 100);
92 gfx::Point above_pivot(100, 200);
93 ui::InterpolatedTransformAboutPivot interpolated_xform(
94 pivot,
95 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2)));
96 gfx::Transform result = interpolated_xform.Interpolate(0.0f);
97 CheckApproximatelyEqual(gfx::Transform(), result);
98 result = interpolated_xform.Interpolate(1.0f);
99 gfx::Point expected_result = pivot;
100 result.TransformPoint(&pivot);
101 EXPECT_EQ(expected_result, pivot);
102 expected_result = gfx::Point(100, 300);
103 result.TransformPoint(&above_pivot);
104 EXPECT_EQ(expected_result, above_pivot);
107 ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
108 gfx::Point old_pivot;
109 gfx::Point new_pivot;
111 int width = 1920;
112 int height = 180;
114 switch (degrees) {
115 case 90:
116 new_pivot = gfx::Point(width, 0);
117 break;
118 case -90:
119 new_pivot = gfx::Point(0, height);
120 break;
121 case 180:
122 case 360:
123 new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
124 break;
127 scoped_ptr<ui::InterpolatedTransform> rotation(
128 new ui::InterpolatedTransformAboutPivot(
129 old_pivot,
130 new ui::InterpolatedRotation(reversed ? degrees : 0,
131 reversed ? 0 : degrees)));
133 scoped_ptr<ui::InterpolatedTransform> translation(
134 new ui::InterpolatedTranslation(
135 gfx::Point(0, 0),
136 gfx::Point(new_pivot.x() - old_pivot.x(),
137 new_pivot.y() - old_pivot.y())));
139 float scale_factor = 0.9f;
140 scoped_ptr<ui::InterpolatedTransform> scale_down(
141 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
143 scoped_ptr<ui::InterpolatedTransform> scale_up(
144 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
146 scoped_ptr<ui::InterpolatedTransform> to_return(
147 new ui::InterpolatedConstantTransform(gfx::Transform()));
149 scale_up->SetChild(scale_down.release());
150 translation->SetChild(scale_up.release());
151 rotation->SetChild(translation.release());
152 to_return->SetChild(rotation.release());
153 to_return->SetReversed(reversed);
155 return to_return.release();
158 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) {
159 for (int i = 0; i < 2; ++i) {
160 for (int degrees = -360; degrees <= 360; degrees += 90) {
161 const bool reversed = i == 1;
162 scoped_ptr<ui::InterpolatedTransform> screen_rotation(
163 GetScreenRotation(degrees, reversed));
164 gfx::Transform interpolated = screen_rotation->Interpolate(1.0f);
165 SkMatrix44& m = interpolated.matrix();
166 // Upper-left 3x3 matrix should all be 0, 1 or -1.
167 for (int row = 0; row < 3; ++row) {
168 for (int col = 0; col < 3; ++col) {
169 float entry = m.get(row, col);
170 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
177 ui::InterpolatedTransform* GetMaximize() {
178 gfx::Rect target_bounds(0, 0, 1920, 1080);
179 gfx::Rect initial_bounds(30, 1000, 192, 108);
181 float scale_x = static_cast<float>(
182 target_bounds.height()) / initial_bounds.width();
183 float scale_y = static_cast<float>(
184 target_bounds.width()) / initial_bounds.height();
186 scoped_ptr<ui::InterpolatedTransform> scale(
187 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1),
188 gfx::Point3F(scale_x, scale_y, 1)));
190 scoped_ptr<ui::InterpolatedTransform> translation(
191 new ui::InterpolatedTranslation(
192 gfx::Point(),
193 gfx::Point(target_bounds.x() - initial_bounds.x(),
194 target_bounds.y() - initial_bounds.y())));
196 scoped_ptr<ui::InterpolatedTransform> rotation(
197 new ui::InterpolatedRotation(0, 4.0f));
199 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot(
200 new ui::InterpolatedTransformAboutPivot(
201 gfx::Point(initial_bounds.width() * 0.5,
202 initial_bounds.height() * 0.5),
203 rotation.release()));
205 scale->SetChild(translation.release());
206 rotation_about_pivot->SetChild(scale.release());
208 rotation_about_pivot->SetReversed(true);
210 return rotation_about_pivot.release();
213 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
214 scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
215 gfx::Transform interpolated = maximize->Interpolate(1.0f);
216 SkMatrix44& m = interpolated.matrix();
217 // Upper-left 3x3 matrix should all be 0, 1 or -1.
218 for (int row = 0; row < 3; ++row) {
219 for (int col = 0; col < 3; ++col) {
220 float entry = m.get(row, col);
221 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);