cc: Implement shared worker contexts.
[chromium-blink-merge.git] / cc / layers / delegated_renderer_layer_impl_unittest.cc
blob8410221e487caed5b760ef6fa449613d7520417c
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_renderer_layer_impl.h"
7 #include "cc/base/scoped_ptr_vector.h"
8 #include "cc/layers/solid_color_layer_impl.h"
9 #include "cc/quads/render_pass_draw_quad.h"
10 #include "cc/quads/solid_color_draw_quad.h"
11 #include "cc/test/fake_delegated_renderer_layer_impl.h"
12 #include "cc/test/fake_impl_proxy.h"
13 #include "cc/test/fake_layer_tree_host_impl.h"
14 #include "cc/test/fake_layer_tree_host_impl_client.h"
15 #include "cc/test/fake_output_surface.h"
16 #include "cc/test/geometry_test_utils.h"
17 #include "cc/test/layer_test_common.h"
18 #include "cc/test/render_pass_test_utils.h"
19 #include "cc/test/test_shared_bitmap_manager.h"
20 #include "cc/test/test_task_graph_runner.h"
21 #include "cc/test/test_web_graphics_context_3d.h"
22 #include "cc/trees/layer_tree_host_impl.h"
23 #include "cc/trees/layer_tree_impl.h"
24 #include "cc/trees/single_thread_proxy.h"
25 #include "testing/gtest/include/gtest/gtest.h"
26 #include "ui/gfx/transform.h"
28 namespace cc {
29 namespace {
31 class DelegatedRendererLayerImplTest : public testing::Test {
32 public:
33 DelegatedRendererLayerImplTest()
34 : proxy_(),
35 always_impl_thread_and_main_thread_blocked_(&proxy_),
36 output_surface_(FakeOutputSurface::Create3d()) {
37 LayerTreeSettings settings;
38 settings.minimum_occlusion_tracking_size = gfx::Size();
40 host_impl_.reset(new FakeLayerTreeHostImpl(
41 settings, &proxy_, &shared_bitmap_manager_, &task_graph_runner_));
42 host_impl_->InitializeRenderer(output_surface_.get());
43 host_impl_->SetViewportSize(gfx::Size(10, 10));
46 protected:
47 FakeImplProxy proxy_;
48 DebugScopedSetImplThreadAndMainThreadBlocked
49 always_impl_thread_and_main_thread_blocked_;
50 TestSharedBitmapManager shared_bitmap_manager_;
51 TestTaskGraphRunner task_graph_runner_;
52 scoped_ptr<OutputSurface> output_surface_;
53 scoped_ptr<LayerTreeHostImpl> host_impl_;
56 class DelegatedRendererLayerImplTestSimple
57 : public DelegatedRendererLayerImplTest {
58 public:
59 DelegatedRendererLayerImplTestSimple()
60 : DelegatedRendererLayerImplTest() {
61 scoped_ptr<LayerImpl> root_layer =
62 SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
63 scoped_ptr<LayerImpl> layer_before =
64 SolidColorLayerImpl::Create(host_impl_->active_tree(), 2);
65 scoped_ptr<LayerImpl> layer_after =
66 SolidColorLayerImpl::Create(host_impl_->active_tree(), 3);
67 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
68 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 4);
70 host_impl_->SetViewportSize(gfx::Size(100, 100));
71 root_layer->SetBounds(gfx::Size(100, 100));
72 root_layer->SetHasRenderSurface(true);
74 layer_before->SetPosition(gfx::Point(20, 20));
75 layer_before->SetBounds(gfx::Size(14, 14));
76 layer_before->SetDrawsContent(true);
77 layer_before->SetHasRenderSurface(true);
79 layer_after->SetPosition(gfx::Point(5, 5));
80 layer_after->SetBounds(gfx::Size(15, 15));
81 layer_after->SetDrawsContent(true);
82 layer_after->SetHasRenderSurface(true);
84 delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
85 delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
86 delegated_renderer_layer->SetDrawsContent(true);
87 gfx::Transform transform;
88 transform.Translate(1.0, 1.0);
89 delegated_renderer_layer->SetTransform(transform);
91 RenderPassList delegated_render_passes;
92 RenderPass* pass1 =
93 AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
94 gfx::Rect(6, 6, 6, 6), gfx::Transform(1, 0, 0, 1, 5, 6));
95 AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
96 RenderPass* pass2 =
97 AddRenderPass(&delegated_render_passes, RenderPassId(9, 7),
98 gfx::Rect(7, 7, 7, 7), gfx::Transform(1, 0, 0, 1, 7, 8));
99 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
100 AddRenderPassQuad(pass2, pass1);
101 RenderPass* pass3 =
102 AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
103 gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
104 AddRenderPassQuad(pass3, pass2);
105 delegated_renderer_layer->SetFrameDataForRenderPasses(
106 1.f, delegated_render_passes);
108 root_layer_ = root_layer.get();
109 layer_before_ = layer_before.get();
110 layer_after_ = layer_after.get();
111 delegated_renderer_layer_ = delegated_renderer_layer.get();
113 // Force the delegated RenderPasses to come before the RenderPass from
114 // layer_after.
115 layer_after->AddChild(delegated_renderer_layer.Pass());
116 root_layer->AddChild(layer_after.Pass());
118 // Get the RenderPass generated by layer_before to come before the delegated
119 // RenderPasses.
120 root_layer->AddChild(layer_before.Pass());
121 host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
124 protected:
125 LayerImpl* root_layer_;
126 LayerImpl* layer_before_;
127 LayerImpl* layer_after_;
128 DelegatedRendererLayerImpl* delegated_renderer_layer_;
131 TEST_F(DelegatedRendererLayerImplTest,
132 ChangeContributingRenderPassForNewFrame) {
133 FakeDelegatedRendererLayerImpl* fake_delegated_renderer_layer_impl;
135 scoped_ptr<LayerImpl> root_layer =
136 SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
137 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
138 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
140 host_impl_->SetViewportSize(gfx::Size(100, 100));
141 root_layer->SetBounds(gfx::Size(100, 100));
142 root_layer->SetHasRenderSurface(true);
144 delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
145 delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
146 delegated_renderer_layer->SetDrawsContent(true);
147 delegated_renderer_layer->SetHasRenderSurface(true);
148 gfx::Transform transform;
149 transform.Translate(1.0, 1.0);
150 delegated_renderer_layer->SetTransform(transform);
152 RenderPassList delegated_render_passes;
153 RenderPass* pass1 =
154 AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
155 gfx::Rect(6, 6, 6, 6), gfx::Transform(1, 0, 0, 1, 5, 6));
156 AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
157 RenderPass* pass2 =
158 AddRenderPass(&delegated_render_passes, RenderPassId(9, 7),
159 gfx::Rect(7, 7, 7, 7), gfx::Transform(1, 0, 0, 1, 7, 8));
160 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
161 AddRenderPassQuad(pass2, pass1);
162 RenderPass* pass3 =
163 AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
164 gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
165 AddRenderPassQuad(pass3, pass2);
166 delegated_renderer_layer->SetFrameDataForRenderPasses(
167 1.f, delegated_render_passes);
169 fake_delegated_renderer_layer_impl = delegated_renderer_layer.get();
171 root_layer->AddChild(delegated_renderer_layer.Pass());
173 host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
175 LayerTreeHostImpl::FrameData frame;
176 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
178 // Root layer has one render pass, and delegated renderer layer has two
179 // contributing render passes and its own render pass.
180 ASSERT_EQ(4u, frame.render_passes.size());
182 host_impl_->DrawLayers(&frame);
183 host_impl_->DidDrawAllLayers(frame);
186 // New frame makes delegated renderer layer loses its contributing render
187 // passes.
188 RenderPassList delegated_render_passes;
189 AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
190 gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
191 fake_delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
192 1.f, delegated_render_passes);
194 // Force damage to redraw a new frame.
195 host_impl_->SetViewportDamage(gfx::Rect(10, 10));
197 LayerTreeHostImpl::FrameData frame;
198 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
200 // Each non-DelegatedRendererLayer added one RenderPass. The
201 // DelegatedRendererLayer added two contributing passes.
202 ASSERT_EQ(1u, frame.render_passes.size());
204 host_impl_->DrawLayers(&frame);
205 host_impl_->DidDrawAllLayers(frame);
209 TEST_F(DelegatedRendererLayerImplTest,
210 ChangeContributingRenderPassNonFullTreeSync) {
211 FakeDelegatedRendererLayerImpl* fake_delegated_renderer_layer_impl;
213 host_impl_->CreatePendingTree();
214 scoped_ptr<LayerImpl> root_layer =
215 SolidColorLayerImpl::Create(host_impl_->pending_tree(), 1);
216 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
217 FakeDelegatedRendererLayerImpl::Create(host_impl_->pending_tree(), 2);
219 host_impl_->SetViewportSize(gfx::Size(100, 100));
220 root_layer->SetBounds(gfx::Size(100, 100));
221 root_layer->SetHasRenderSurface(true);
223 delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
224 delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
225 delegated_renderer_layer->SetDrawsContent(true);
226 delegated_renderer_layer->SetHasRenderSurface(true);
227 gfx::Transform transform;
228 transform.Translate(1.0, 1.0);
229 delegated_renderer_layer->SetTransform(transform);
231 RenderPassList delegated_render_passes;
232 RenderPass* pass1 =
233 AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
234 gfx::Rect(6, 6, 6, 6), gfx::Transform(1, 0, 0, 1, 5, 6));
235 AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
236 RenderPass* pass2 =
237 AddRenderPass(&delegated_render_passes, RenderPassId(9, 7),
238 gfx::Rect(7, 7, 7, 7), gfx::Transform(1, 0, 0, 1, 7, 8));
239 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
240 AddRenderPassQuad(pass2, pass1);
241 RenderPass* pass3 =
242 AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
243 gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
244 AddRenderPassQuad(pass3, pass2);
245 delegated_renderer_layer->SetFrameDataForRenderPasses(
246 1.f, delegated_render_passes);
248 fake_delegated_renderer_layer_impl = delegated_renderer_layer.get();
250 root_layer->AddChild(delegated_renderer_layer.Pass());
252 host_impl_->pending_tree()->SetRootLayer(root_layer.Pass());
253 host_impl_->ActivateSyncTree();
255 LayerTreeHostImpl::FrameData frame;
256 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
258 // Root layer has one render pass, and delegated renderer layer has two
259 // contributing render passes and its own render pass.
260 ASSERT_EQ(4u, frame.render_passes.size());
262 host_impl_->DrawLayers(&frame);
263 host_impl_->DidDrawAllLayers(frame);
266 // Remove contributing render passes from the delegated renderer layer.
267 host_impl_->CreatePendingTree();
268 host_impl_->pending_tree()->set_needs_full_tree_sync(false);
269 RenderPassList delegated_render_passes;
270 AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
271 gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
273 fake_delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
274 1.f, delegated_render_passes);
276 // Force damage to redraw a new frame.
278 host_impl_->ActivateSyncTree();
279 host_impl_->SetViewportDamage(gfx::Rect(100, 100));
280 LayerTreeHostImpl::FrameData frame;
281 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
283 // Root layer has one render pass, and delegated renderer layer no longer
284 // has contributing render passes.
285 ASSERT_EQ(1u, frame.render_passes.size());
287 host_impl_->DrawLayers(&frame);
288 host_impl_->DidDrawAllLayers(frame);
292 TEST_F(DelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses) {
293 LayerTreeHostImpl::FrameData frame;
294 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
296 // Each non-DelegatedRendererLayer added one RenderPass. The
297 // DelegatedRendererLayer added two contributing passes.
298 ASSERT_EQ(5u, frame.render_passes.size());
300 // The DelegatedRendererLayer should have added its contributing RenderPasses
301 // to the frame.
302 EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
303 EXPECT_EQ(1u, frame.render_passes[1]->id.index);
304 EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
305 EXPECT_EQ(2u, frame.render_passes[2]->id.index);
306 // And all other RenderPasses should be non-delegated.
307 EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
308 EXPECT_EQ(0u, frame.render_passes[0]->id.index);
309 EXPECT_NE(4, frame.render_passes[3]->id.layer_id);
310 EXPECT_EQ(0u, frame.render_passes[3]->id.index);
311 EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
312 EXPECT_EQ(0u, frame.render_passes[4]->id.index);
314 // The DelegatedRendererLayer should have added its RenderPasses to the frame
315 // in order.
316 EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
317 frame.render_passes[1]->output_rect.ToString());
318 EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
319 frame.render_passes[2]->output_rect.ToString());
321 host_impl_->DrawLayers(&frame);
322 host_impl_->DidDrawAllLayers(frame);
325 TEST_F(DelegatedRendererLayerImplTestSimple,
326 AddsQuadsToContributingRenderPasses) {
327 LayerTreeHostImpl::FrameData frame;
328 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
330 // Each non-DelegatedRendererLayer added one RenderPass. The
331 // DelegatedRendererLayer added two contributing passes.
332 ASSERT_EQ(5u, frame.render_passes.size());
334 // The DelegatedRendererLayer should have added its contributing RenderPasses
335 // to the frame.
336 EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
337 EXPECT_EQ(1u, frame.render_passes[1]->id.index);
338 EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
339 EXPECT_EQ(2u, frame.render_passes[2]->id.index);
341 // The DelegatedRendererLayer should have added copies of its quads to
342 // contributing RenderPasses.
343 ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
344 EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
345 frame.render_passes[1]->quad_list.front()->rect.ToString());
347 // Verify it added the right quads.
348 ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
349 EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
350 frame.render_passes[2]->quad_list.front()->rect.ToString());
351 EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
352 frame.render_passes[2]->quad_list.ElementAt(1)->rect.ToString());
353 ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
354 EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
355 frame.render_passes[1]->quad_list.front()->rect.ToString());
357 host_impl_->DrawLayers(&frame);
358 host_impl_->DidDrawAllLayers(frame);
361 TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass) {
362 LayerTreeHostImpl::FrameData frame;
363 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
365 // Each non-DelegatedRendererLayer added one RenderPass. The
366 // DelegatedRendererLayer added two contributing passes.
367 ASSERT_EQ(5u, frame.render_passes.size());
369 // The layer's target is the RenderPass from layer_after_.
370 EXPECT_EQ(RenderPassId(3, 0), frame.render_passes[3]->id);
372 // The DelegatedRendererLayer should have added copies of quads in its root
373 // RenderPass to its target RenderPass. The layer_after_ also adds one quad.
374 ASSERT_EQ(2u, frame.render_passes[3]->quad_list.size());
376 // Verify it added the right quads.
377 EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
378 frame.render_passes[3]->quad_list.front()->rect.ToString());
380 // Its target layer should have a quad as well.
381 EXPECT_EQ(gfx::Rect(0, 0, 15, 15).ToString(),
382 frame.render_passes[3]->quad_list.ElementAt(1)->rect.ToString());
384 host_impl_->DrawLayers(&frame);
385 host_impl_->DidDrawAllLayers(frame);
388 TEST_F(DelegatedRendererLayerImplTestSimple,
389 QuadsFromRootRenderPassAreModifiedForTheTarget) {
390 LayerTreeHostImpl::FrameData frame;
391 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
393 // Each non-DelegatedRendererLayer added one RenderPass. The
394 // DelegatedRendererLayer added two contributing passes.
395 ASSERT_EQ(5u, frame.render_passes.size());
397 // The DelegatedRendererLayer is at position 3,3 compared to its target, and
398 // has a translation transform of 1,1. So its root RenderPass' quads should
399 // all be transformed by that combined amount.
400 gfx::Transform transform;
401 transform.Translate(4.0, 4.0);
402 EXPECT_TRANSFORMATION_MATRIX_EQ(
403 transform, frame.render_passes[3]
404 ->quad_list.front()
405 ->shared_quad_state->quad_to_target_transform);
407 // Quads from non-root RenderPasses should not be shifted though.
408 ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
410 EXPECT_TRANSFORMATION_MATRIX_EQ(
411 gfx::Transform(), frame.render_passes[2]
412 ->quad_list.front()
413 ->shared_quad_state->quad_to_target_transform);
414 EXPECT_TRANSFORMATION_MATRIX_EQ(
415 gfx::Transform(), frame.render_passes[2]
416 ->quad_list.ElementAt(1)
417 ->shared_quad_state->quad_to_target_transform);
418 ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
419 EXPECT_TRANSFORMATION_MATRIX_EQ(
420 gfx::Transform(), frame.render_passes[1]
421 ->quad_list.front()
422 ->shared_quad_state->quad_to_target_transform);
424 host_impl_->DrawLayers(&frame);
425 host_impl_->DidDrawAllLayers(frame);
428 TEST_F(DelegatedRendererLayerImplTestSimple, RenderPassTransformIsModified) {
429 LayerTreeHostImpl::FrameData frame;
430 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
432 // The delegated layer has a surface between it and the root.
433 EXPECT_TRUE(delegated_renderer_layer_->render_target()->parent());
435 // Each non-DelegatedRendererLayer added one RenderPass. The
436 // DelegatedRendererLayer added two contributing passes.
437 ASSERT_EQ(5u, frame.render_passes.size());
439 // The DelegatedRendererLayer is at position 9,9 compared to the root, so all
440 // render pass' transforms to the root should be shifted by this amount.
441 gfx::Transform transform;
442 transform.Translate(9.0, 9.0);
444 // The first contributing surface has a translation of 5, 6.
445 gfx::Transform five_six(1, 0, 0, 1, 5, 6);
447 // The second contributing surface has a translation of 7, 8.
448 gfx::Transform seven_eight(1, 0, 0, 1, 7, 8);
450 EXPECT_TRANSFORMATION_MATRIX_EQ(
451 transform * five_six, frame.render_passes[1]->transform_to_root_target);
452 EXPECT_TRANSFORMATION_MATRIX_EQ(
453 transform * seven_eight,
454 frame.render_passes[2]->transform_to_root_target);
456 host_impl_->DrawLayers(&frame);
457 host_impl_->DidDrawAllLayers(frame);
460 class DelegatedRendererLayerImplTestOwnSurface
461 : public DelegatedRendererLayerImplTestSimple {
462 public:
463 DelegatedRendererLayerImplTestOwnSurface()
464 : DelegatedRendererLayerImplTestSimple() {
465 delegated_renderer_layer_->SetHasRenderSurface(true);
469 TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses) {
470 LayerTreeHostImpl::FrameData frame;
471 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
473 // Each non-DelegatedRendererLayer added one RenderPass. The
474 // DelegatedRendererLayer added two contributing passes and its owned surface
475 // added one pass.
476 ASSERT_EQ(6u, frame.render_passes.size());
478 // The DelegatedRendererLayer should have added its contributing RenderPasses
479 // to the frame.
480 EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
481 EXPECT_EQ(1u, frame.render_passes[1]->id.index);
482 EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
483 EXPECT_EQ(2u, frame.render_passes[2]->id.index);
484 // The DelegatedRendererLayer should have added a RenderPass for its surface
485 // to the frame.
486 EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
487 EXPECT_EQ(0u, frame.render_passes[3]->id.index);
488 // And all other RenderPasses should be non-delegated.
489 EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
490 EXPECT_EQ(0u, frame.render_passes[0]->id.index);
491 EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
492 EXPECT_EQ(0u, frame.render_passes[4]->id.index);
493 EXPECT_NE(4, frame.render_passes[5]->id.layer_id);
494 EXPECT_EQ(0u, frame.render_passes[5]->id.index);
496 // The DelegatedRendererLayer should have added its RenderPasses to the frame
497 // in order.
498 EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
499 frame.render_passes[1]->output_rect.ToString());
500 EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
501 frame.render_passes[2]->output_rect.ToString());
503 host_impl_->DrawLayers(&frame);
504 host_impl_->DidDrawAllLayers(frame);
507 TEST_F(DelegatedRendererLayerImplTestOwnSurface,
508 AddsQuadsToContributingRenderPasses) {
509 LayerTreeHostImpl::FrameData frame;
510 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
512 // Each non-DelegatedRendererLayer added one RenderPass. The
513 // DelegatedRendererLayer added two contributing passes and its owned surface
514 // added one pass.
515 ASSERT_EQ(6u, frame.render_passes.size());
517 // The DelegatedRendererLayer should have added its contributing RenderPasses
518 // to the frame.
519 EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
520 EXPECT_EQ(1u, frame.render_passes[1]->id.index);
521 EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
522 EXPECT_EQ(2u, frame.render_passes[2]->id.index);
524 // The DelegatedRendererLayer should have added copies of its quads to
525 // contributing RenderPasses.
526 ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
527 EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
528 frame.render_passes[1]->quad_list.front()->rect.ToString());
530 // Verify it added the right quads.
531 ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
533 EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
534 frame.render_passes[2]->quad_list.front()->rect.ToString());
535 EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
536 frame.render_passes[2]->quad_list.ElementAt(1)->rect.ToString());
537 ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
538 EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
539 frame.render_passes[1]->quad_list.front()->rect.ToString());
541 host_impl_->DrawLayers(&frame);
542 host_impl_->DidDrawAllLayers(frame);
545 TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass) {
546 LayerTreeHostImpl::FrameData frame;
547 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
549 // Each non-DelegatedRendererLayer added one RenderPass. The
550 // DelegatedRendererLayer added two contributing passes and its owned surface
551 // added one pass.
552 ASSERT_EQ(6u, frame.render_passes.size());
554 // The layer's target is the RenderPass owned by itself.
555 EXPECT_EQ(RenderPassId(4, 0), frame.render_passes[3]->id);
557 // The DelegatedRendererLayer should have added copies of quads in its root
558 // RenderPass to its target RenderPass.
559 // The layer_after also adds one quad.
560 ASSERT_EQ(1u, frame.render_passes[3]->quad_list.size());
562 // Verify it added the right quads.
563 EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
564 frame.render_passes[3]->quad_list.front()->rect.ToString());
566 host_impl_->DrawLayers(&frame);
567 host_impl_->DidDrawAllLayers(frame);
570 TEST_F(DelegatedRendererLayerImplTestOwnSurface,
571 QuadsFromRootRenderPassAreNotModifiedForTheTarget) {
572 LayerTreeHostImpl::FrameData frame;
573 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
575 // Each non-DelegatedRendererLayer added one RenderPass. The
576 // DelegatedRendererLayer added two contributing passes and its owned surface
577 // added one pass.
578 ASSERT_EQ(6u, frame.render_passes.size());
580 // Because the DelegatedRendererLayer owns a RenderSurfaceImpl, its root
581 // RenderPass' quads do not need to be translated at all.
582 EXPECT_TRANSFORMATION_MATRIX_EQ(
583 gfx::Transform(), frame.render_passes[3]
584 ->quad_list.front()
585 ->shared_quad_state->quad_to_target_transform);
587 // Quads from non-root RenderPasses should not be shifted either.
588 ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
590 EXPECT_TRANSFORMATION_MATRIX_EQ(
591 gfx::Transform(), frame.render_passes[2]
592 ->quad_list.front()
593 ->shared_quad_state->quad_to_target_transform);
594 EXPECT_TRANSFORMATION_MATRIX_EQ(
595 gfx::Transform(), frame.render_passes[2]
596 ->quad_list.ElementAt(1)
597 ->shared_quad_state->quad_to_target_transform);
598 ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
599 EXPECT_TRANSFORMATION_MATRIX_EQ(
600 gfx::Transform(), frame.render_passes[1]
601 ->quad_list.front()
602 ->shared_quad_state->quad_to_target_transform);
604 host_impl_->DrawLayers(&frame);
605 host_impl_->DidDrawAllLayers(frame);
608 class DelegatedRendererLayerImplTestTransform
609 : public DelegatedRendererLayerImplTest {
610 public:
611 DelegatedRendererLayerImplTestTransform()
612 : root_delegated_render_pass_is_clipped_(false),
613 delegated_device_scale_factor_(2.f) {}
615 void SetUpTest() {
616 host_impl_->SetDeviceScaleFactor(2.f);
618 scoped_ptr<LayerImpl> root_layer = LayerImpl::Create(
619 host_impl_->active_tree(), 1);
620 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
621 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
623 host_impl_->SetViewportSize(gfx::Size(200, 200));
624 root_layer->SetBounds(gfx::Size(100, 100));
625 root_layer->SetHasRenderSurface(true);
627 delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
628 delegated_renderer_layer->SetBounds(gfx::Size(75, 75));
629 delegated_renderer_layer->SetDrawsContent(true);
630 gfx::Transform transform;
631 transform.Scale(2.0, 2.0);
632 transform.Translate(8.0, 8.0);
633 delegated_renderer_layer->SetTransform(transform);
635 RenderPassList delegated_render_passes;
637 gfx::Size child_pass_bounds(7, 7);
638 gfx::Rect child_pass_rect(20, 20, 7, 7);
639 gfx::Transform child_pass_transform;
640 child_pass_transform.Scale(0.8f, 0.8f);
641 child_pass_transform.Translate(9.0, 9.0);
642 gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
643 bool child_pass_clipped = false;
646 RenderPass* pass =
647 AddRenderPass(&delegated_render_passes, RenderPassId(10, 7),
648 child_pass_rect, gfx::Transform());
649 SharedQuadState* shared_quad_state =
650 pass->CreateAndAppendSharedQuadState();
651 shared_quad_state->SetAll(child_pass_transform, child_pass_bounds,
652 child_pass_rect, child_pass_clip_rect,
653 child_pass_clipped, 1.f,
654 SkXfermode::kSrcOver_Mode, 0);
656 SolidColorDrawQuad* color_quad;
657 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
658 color_quad->SetNew(shared_quad_state,
659 gfx::Rect(20, 20, 3, 7),
660 gfx::Rect(20, 20, 3, 7),
662 false);
664 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
665 color_quad->SetNew(shared_quad_state,
666 gfx::Rect(23, 20, 4, 7),
667 gfx::Rect(23, 20, 4, 7),
669 false);
672 gfx::Size root_pass_bounds(100, 100);
673 gfx::Rect root_pass_rect(0, 0, 100, 100);
674 gfx::Transform root_pass_transform;
675 root_pass_transform.Scale(1.5, 1.5);
676 root_pass_transform.Translate(7.0, 7.0);
677 gfx::Rect root_pass_clip_rect(10, 10, 35, 35);
678 bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
680 RenderPass* pass =
681 AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
682 root_pass_rect, gfx::Transform());
683 SharedQuadState* shared_quad_state = pass->CreateAndAppendSharedQuadState();
684 shared_quad_state->SetAll(root_pass_transform, root_pass_bounds,
685 root_pass_rect, root_pass_clip_rect,
686 root_pass_clipped, 1.f, SkXfermode::kSrcOver_Mode,
689 RenderPassDrawQuad* render_pass_quad =
690 pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
691 render_pass_quad->SetNew(shared_quad_state,
692 gfx::Rect(5, 5, 7, 7), // quad_rect
693 gfx::Rect(5, 5, 7, 7), // visible_rect
694 RenderPassId(10, 7), // render_pass_id
695 0, // mask_resource_id
696 gfx::Vector2dF(), // mask_uv_scale
697 gfx::Size(), // mask_texture_size
698 FilterOperations(), // filters
699 gfx::Vector2dF(), // filters_scale
700 FilterOperations()); // background_filters
702 SolidColorDrawQuad* color_quad;
703 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
704 color_quad->SetNew(shared_quad_state,
705 gfx::Rect(0, 0, 10, 10),
706 gfx::Rect(0, 0, 10, 10),
708 false);
710 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
711 color_quad->SetNew(shared_quad_state,
712 gfx::Rect(0, 10, 10, 10),
713 gfx::Rect(0, 10, 10, 10),
715 false);
717 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
718 color_quad->SetNew(shared_quad_state,
719 gfx::Rect(10, 0, 10, 10),
720 gfx::Rect(10, 0, 10, 10),
722 false);
724 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
725 color_quad->SetNew(shared_quad_state,
726 gfx::Rect(10, 10, 10, 10),
727 gfx::Rect(10, 10, 10, 10),
729 false);
731 delegated_renderer_layer->SetFrameDataForRenderPasses(
732 delegated_device_scale_factor_, delegated_render_passes);
734 root_layer_ = root_layer.get();
735 delegated_renderer_layer_ = delegated_renderer_layer.get();
737 root_layer->AddChild(delegated_renderer_layer.Pass());
738 host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
741 void VerifyRenderPasses(
742 const LayerTreeHostImpl::FrameData& frame,
743 size_t num_render_passes,
744 const SharedQuadState** root_delegated_shared_quad_state,
745 const SharedQuadState** contrib_delegated_shared_quad_state) {
746 ASSERT_EQ(num_render_passes, frame.render_passes.size());
747 // The contributing render pass in the DelegatedRendererLayer.
748 EXPECT_EQ(2, frame.render_passes[0]->id.layer_id);
749 EXPECT_EQ(1u, frame.render_passes[0]->id.index);
750 // The root render pass.
751 EXPECT_EQ(1, frame.render_passes.back()->id.layer_id);
752 EXPECT_EQ(0u, frame.render_passes.back()->id.index);
754 const QuadList& contrib_delegated_quad_list =
755 frame.render_passes[0]->quad_list;
756 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
758 const QuadList& root_delegated_quad_list =
759 frame.render_passes[1]->quad_list;
760 ASSERT_EQ(5u, root_delegated_quad_list.size());
762 // All quads in a render pass should share the same state.
763 *contrib_delegated_shared_quad_state =
764 contrib_delegated_quad_list.front()->shared_quad_state;
765 EXPECT_EQ(*contrib_delegated_shared_quad_state,
766 contrib_delegated_quad_list.ElementAt(1)->shared_quad_state);
768 *root_delegated_shared_quad_state =
769 root_delegated_quad_list.front()->shared_quad_state;
770 EXPECT_EQ(*root_delegated_shared_quad_state,
771 root_delegated_quad_list.ElementAt(1)->shared_quad_state);
772 EXPECT_EQ(*root_delegated_shared_quad_state,
773 root_delegated_quad_list.ElementAt(2)->shared_quad_state);
774 EXPECT_EQ(*root_delegated_shared_quad_state,
775 root_delegated_quad_list.ElementAt(3)->shared_quad_state);
776 EXPECT_EQ(*root_delegated_shared_quad_state,
777 root_delegated_quad_list.ElementAt(4)->shared_quad_state);
779 EXPECT_NE(*contrib_delegated_shared_quad_state,
780 *root_delegated_shared_quad_state);
783 protected:
784 LayerImpl* root_layer_;
785 DelegatedRendererLayerImpl* delegated_renderer_layer_;
786 bool root_delegated_render_pass_is_clipped_;
787 float delegated_device_scale_factor_;
790 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_NoSurface) {
791 root_delegated_render_pass_is_clipped_ = false;
792 SetUpTest();
794 LayerTreeHostImpl::FrameData frame;
795 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
797 const SharedQuadState* root_delegated_shared_quad_state = nullptr;
798 const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
799 VerifyRenderPasses(
800 frame,
802 &root_delegated_shared_quad_state,
803 &contrib_delegated_shared_quad_state);
805 // When the quads don't have a clip of their own, the clip rect is set to
806 // the drawable_content_rect of the delegated renderer layer.
807 EXPECT_EQ(delegated_renderer_layer_->drawable_content_rect().ToString(),
808 root_delegated_shared_quad_state->clip_rect.ToString());
810 // Even though the quads in the root pass have no clip of their own, they
811 // inherit the clip rect from the delegated renderer layer if it does not
812 // own a surface.
813 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
815 gfx::Transform expected;
816 // Device scale factor.
817 expected.Scale(2.0, 2.0);
818 // This is the transform from the layer's space to its target.
819 expected.Translate(20, 20);
820 expected.Scale(2.0, 2.0);
821 expected.Translate(8.0, 8.0);
822 // This is the transform within the source frame.
823 // Inverse device scale factor to go from physical space to layer space.
824 expected.Scale(0.5, 0.5);
825 expected.Scale(1.5, 1.5);
826 expected.Translate(7.0, 7.0);
827 EXPECT_TRANSFORMATION_MATRIX_EQ(
828 expected, root_delegated_shared_quad_state->quad_to_target_transform);
830 // The contributing render pass should not be transformed from its input.
831 EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
832 contrib_delegated_shared_quad_state->clip_rect.ToString());
833 EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
834 expected.MakeIdentity();
835 expected.Scale(0.8f, 0.8f);
836 expected.Translate(9.0, 9.0);
837 EXPECT_TRANSFORMATION_MATRIX_EQ(
838 expected, contrib_delegated_shared_quad_state->quad_to_target_transform);
840 host_impl_->DrawLayers(&frame);
841 host_impl_->DidDrawAllLayers(frame);
844 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_NoSurface) {
845 root_delegated_render_pass_is_clipped_ = true;
846 SetUpTest();
848 LayerTreeHostImpl::FrameData frame;
849 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
851 const SharedQuadState* root_delegated_shared_quad_state = nullptr;
852 const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
853 VerifyRenderPasses(
854 frame,
856 &root_delegated_shared_quad_state,
857 &contrib_delegated_shared_quad_state);
859 // Since the quads have a clip_rect it should be modified by delegated
860 // renderer layer's draw_transform.
861 // The position of the resulting clip_rect is:
862 // (clip rect position (10) * inverse dsf (1/2) + translate (8)) *
863 // layer scale (2) + layer position (20) = 46
864 // The device scale is 2, so everything gets doubled, giving 92.
866 // The size is 35x35 scaled by the device scale.
867 EXPECT_EQ(gfx::Rect(92, 92, 70, 70).ToString(),
868 root_delegated_shared_quad_state->clip_rect.ToString());
870 // The quads had a clip and it should be preserved.
871 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
873 gfx::Transform expected;
874 // Device scale factor.
875 expected.Scale(2.0, 2.0);
876 // This is the transform from the layer's space to its target.
877 expected.Translate(20, 20);
878 expected.Scale(2.0, 2.0);
879 expected.Translate(8.0, 8.0);
880 // This is the transform within the source frame.
881 // Inverse device scale factor to go from physical space to layer space.
882 expected.Scale(0.5, 0.5);
883 expected.Scale(1.5, 1.5);
884 expected.Translate(7.0, 7.0);
885 EXPECT_TRANSFORMATION_MATRIX_EQ(
886 expected, root_delegated_shared_quad_state->quad_to_target_transform);
888 // The contributing render pass should not be transformed from its input.
889 EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
890 contrib_delegated_shared_quad_state->clip_rect.ToString());
891 EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
892 expected.MakeIdentity();
893 expected.Scale(0.8f, 0.8f);
894 expected.Translate(9.0, 9.0);
895 EXPECT_TRANSFORMATION_MATRIX_EQ(
896 expected, contrib_delegated_shared_quad_state->quad_to_target_transform);
898 host_impl_->DrawLayers(&frame);
899 host_impl_->DidDrawAllLayers(frame);
902 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_Surface) {
903 root_delegated_render_pass_is_clipped_ = false;
904 SetUpTest();
906 delegated_renderer_layer_->SetHasRenderSurface(true);
908 LayerTreeHostImpl::FrameData frame;
909 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
911 const SharedQuadState* root_delegated_shared_quad_state = nullptr;
912 const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
913 VerifyRenderPasses(
914 frame,
916 &root_delegated_shared_quad_state,
917 &contrib_delegated_shared_quad_state);
919 // When the layer owns a surface, then its translation is not part of its
920 // draw transform, but its scale is.
921 EXPECT_EQ(gfx::Rect(20, 20, 70, 70).ToString(),
922 root_delegated_shared_quad_state->clip_rect.ToString());
924 // Since the layer owns a surface it doesn't need to clip its quads, so
925 // unclipped quads remain unclipped.
926 EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
928 gfx::Transform expected;
929 // This is the transform within the source frame scaled by the delegated
930 // render layer transform.
931 expected.Scale(3.0, 3.0);
932 expected.Translate(7.0, 7.0);
933 EXPECT_TRANSFORMATION_MATRIX_EQ(
934 expected, root_delegated_shared_quad_state->quad_to_target_transform);
936 // The contributing render pass should not be transformed from its input.
937 EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
938 contrib_delegated_shared_quad_state->clip_rect.ToString());
939 EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
940 expected.MakeIdentity();
941 expected.Scale(0.8f, 0.8f);
942 expected.Translate(9.0, 9.0);
943 EXPECT_TRANSFORMATION_MATRIX_EQ(
944 expected, contrib_delegated_shared_quad_state->quad_to_target_transform);
946 host_impl_->DrawLayers(&frame);
947 host_impl_->DidDrawAllLayers(frame);
950 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_Surface) {
951 root_delegated_render_pass_is_clipped_ = true;
952 SetUpTest();
954 delegated_renderer_layer_->SetHasRenderSurface(true);
956 LayerTreeHostImpl::FrameData frame;
957 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
959 const SharedQuadState* root_delegated_shared_quad_state = nullptr;
960 const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
961 VerifyRenderPasses(
962 frame,
964 &root_delegated_shared_quad_state,
965 &contrib_delegated_shared_quad_state);
967 // When the layer owns a surface, then its translation is not part of its
968 // draw transform, but its scale is.
969 EXPECT_EQ(gfx::Rect(20, 20, 70, 70).ToString(),
970 root_delegated_shared_quad_state->clip_rect.ToString());
972 // The quads had a clip and it should be preserved.
973 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
975 gfx::Transform expected;
976 // This is the transform within the source frame scaled by the delegated
977 // render layer transform.
978 expected.Scale(3.0, 3.0);
979 expected.Translate(7.0, 7.0);
980 EXPECT_TRANSFORMATION_MATRIX_EQ(
981 expected, root_delegated_shared_quad_state->quad_to_target_transform);
983 // The contributing render pass should not be transformed from its input.
984 EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
985 contrib_delegated_shared_quad_state->clip_rect.ToString());
986 EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
987 expected.MakeIdentity();
988 expected.Scale(0.8f, 0.8f);
989 expected.Translate(9.0, 9.0);
990 EXPECT_TRANSFORMATION_MATRIX_EQ(
991 expected, contrib_delegated_shared_quad_state->quad_to_target_transform);
993 host_impl_->DrawLayers(&frame);
994 host_impl_->DidDrawAllLayers(frame);
997 TEST_F(DelegatedRendererLayerImplTestTransform, MismatchedDeviceScaleFactor) {
998 root_delegated_render_pass_is_clipped_ = true;
999 delegated_device_scale_factor_ = 1.3f;
1001 SetUpTest();
1003 LayerTreeHostImpl::FrameData frame;
1004 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1006 const SharedQuadState* root_delegated_shared_quad_state = nullptr;
1007 const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
1008 VerifyRenderPasses(frame,
1010 &root_delegated_shared_quad_state,
1011 &contrib_delegated_shared_quad_state);
1013 // The parent tree's device scale factor is 2.0, but the child has submitted a
1014 // frame with a device scale factor of 1.3. Absent any better option, the
1015 // only thing we can do is scale from 1.3 -> 2.0.
1017 gfx::Transform expected;
1018 // Device scale factor (from parent).
1019 expected.Scale(2.0, 2.0);
1020 // This is the transform from the layer's space to its target.
1021 expected.Translate(20, 20);
1022 expected.Scale(2.0, 2.0);
1023 expected.Translate(8.0, 8.0);
1024 // This is the transform within the source frame.
1025 // Inverse device scale factor (from child).
1026 expected.Scale(1.0f / 1.3f, 1.0f / 1.3f);
1027 expected.Scale(1.5, 1.5);
1028 expected.Translate(7.0, 7.0);
1029 EXPECT_TRANSFORMATION_MATRIX_EQ(
1030 expected, root_delegated_shared_quad_state->quad_to_target_transform);
1032 host_impl_->DrawLayers(&frame);
1033 host_impl_->DidDrawAllLayers(frame);
1036 class DelegatedRendererLayerImplTestClip
1037 : public DelegatedRendererLayerImplTest {
1038 public:
1039 void SetUpTest() {
1040 scoped_ptr<LayerImpl> root_layer =
1041 LayerImpl::Create(host_impl_->active_tree(), 1);
1042 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
1043 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
1044 scoped_ptr<LayerImpl> clip_layer =
1045 LayerImpl::Create(host_impl_->active_tree(), 3);
1046 scoped_ptr<LayerImpl> origin_layer =
1047 LayerImpl::Create(host_impl_->active_tree(), 4);
1049 host_impl_->SetViewportSize(gfx::Size(100, 100));
1050 root_layer->SetBounds(gfx::Size(100, 100));
1051 root_layer->SetHasRenderSurface(true);
1053 delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
1054 delegated_renderer_layer->SetBounds(gfx::Size(50, 50));
1055 delegated_renderer_layer->SetDrawsContent(true);
1057 RenderPassList delegated_render_passes;
1059 gfx::Size child_pass_bounds(7, 7);
1060 gfx::Rect child_pass_rect(20, 20, 7, 7);
1061 gfx::Transform child_pass_transform;
1062 gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
1063 bool child_pass_clipped = false;
1066 RenderPass* pass =
1067 AddRenderPass(&delegated_render_passes, RenderPassId(10, 7),
1068 child_pass_rect, gfx::Transform());
1069 SharedQuadState* shared_quad_state =
1070 pass->CreateAndAppendSharedQuadState();
1071 shared_quad_state->SetAll(child_pass_transform, child_pass_bounds,
1072 child_pass_rect, child_pass_clip_rect,
1073 child_pass_clipped, 1.f,
1074 SkXfermode::kSrcOver_Mode, 0);
1076 SolidColorDrawQuad* color_quad;
1077 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1078 color_quad->SetNew(shared_quad_state,
1079 gfx::Rect(20, 20, 3, 7),
1080 gfx::Rect(20, 20, 3, 7),
1082 false);
1084 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1085 color_quad->SetNew(shared_quad_state,
1086 gfx::Rect(23, 20, 4, 7),
1087 gfx::Rect(23, 20, 4, 7),
1089 false);
1092 gfx::Size root_pass_bounds(50, 50);
1093 gfx::Rect root_pass_rect(0, 0, 50, 50);
1094 gfx::Transform root_pass_transform;
1095 gfx::Rect root_pass_clip_rect(5, 5, 40, 40);
1096 bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
1098 RenderPass* pass =
1099 AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
1100 root_pass_rect, gfx::Transform());
1101 SharedQuadState* shared_quad_state = pass->CreateAndAppendSharedQuadState();
1102 shared_quad_state->SetAll(root_pass_transform, root_pass_bounds,
1103 root_pass_rect, root_pass_clip_rect,
1104 root_pass_clipped, 1.f, SkXfermode::kSrcOver_Mode,
1107 RenderPassDrawQuad* render_pass_quad =
1108 pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
1109 render_pass_quad->SetNew(shared_quad_state,
1110 gfx::Rect(5, 5, 7, 7), // quad_rect
1111 gfx::Rect(5, 5, 7, 7), // visible_quad_rect
1112 RenderPassId(10, 7), // render_pass_id
1113 0, // mask_resource_id
1114 gfx::Vector2dF(), // mask_uv_scale
1115 gfx::Size(), // mask_texture_size,
1116 FilterOperations(), // filters
1117 gfx::Vector2dF(), // filters_scale
1118 FilterOperations()); // background_filters
1120 SolidColorDrawQuad* color_quad;
1121 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1122 color_quad->SetNew(shared_quad_state,
1123 gfx::Rect(0, 0, 10, 10),
1124 gfx::Rect(0, 0, 10, 10),
1126 false);
1128 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1129 color_quad->SetNew(shared_quad_state,
1130 gfx::Rect(0, 10, 10, 10),
1131 gfx::Rect(0, 10, 10, 10),
1133 false);
1135 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1136 color_quad->SetNew(shared_quad_state,
1137 gfx::Rect(10, 0, 10, 10),
1138 gfx::Rect(10, 0, 10, 10),
1140 false);
1142 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1143 color_quad->SetNew(shared_quad_state,
1144 gfx::Rect(10, 10, 10, 10),
1145 gfx::Rect(10, 10, 10, 10),
1147 false);
1149 delegated_renderer_layer->SetFrameDataForRenderPasses(
1150 1.f, delegated_render_passes);
1152 root_layer_ = root_layer.get();
1153 delegated_renderer_layer_ = delegated_renderer_layer.get();
1155 if (clip_delegated_renderer_layer_) {
1156 gfx::Rect clip_rect(21, 27, 23, 21);
1158 clip_layer->SetPosition(clip_rect.origin());
1159 clip_layer->SetBounds(clip_rect.size());
1160 clip_layer->SetMasksToBounds(true);
1162 origin_layer->SetPosition(
1163 gfx::PointAtOffsetFromOrigin(-clip_rect.OffsetFromOrigin()));
1165 origin_layer->AddChild(delegated_renderer_layer.Pass());
1166 clip_layer->AddChild(origin_layer.Pass());
1167 root_layer->AddChild(clip_layer.Pass());
1168 } else {
1169 root_layer->AddChild(delegated_renderer_layer.Pass());
1172 host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
1175 protected:
1176 LayerImpl* root_layer_;
1177 DelegatedRendererLayerImpl* delegated_renderer_layer_;
1178 bool root_delegated_render_pass_is_clipped_;
1179 bool clip_delegated_renderer_layer_;
1182 TEST_F(DelegatedRendererLayerImplTestClip,
1183 QuadsUnclipped_LayerUnclipped_NoSurface) {
1184 root_delegated_render_pass_is_clipped_ = false;
1185 clip_delegated_renderer_layer_ = false;
1186 SetUpTest();
1188 LayerTreeHostImpl::FrameData frame;
1189 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1191 ASSERT_EQ(2u, frame.render_passes.size());
1192 const QuadList& contrib_delegated_quad_list =
1193 frame.render_passes[0]->quad_list;
1194 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1195 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1196 ASSERT_EQ(5u, root_delegated_quad_list.size());
1197 const SharedQuadState* root_delegated_shared_quad_state =
1198 root_delegated_quad_list.front()->shared_quad_state;
1200 // When the quads don't have a clip of their own, the clip rect is set to
1201 // the drawable_content_rect of the delegated renderer layer.
1202 EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(),
1203 root_delegated_shared_quad_state->clip_rect.ToString());
1204 // Quads are clipped to the delegated renderer layer.
1205 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
1207 host_impl_->DrawLayers(&frame);
1208 host_impl_->DidDrawAllLayers(frame);
1211 TEST_F(DelegatedRendererLayerImplTestClip,
1212 QuadsClipped_LayerUnclipped_NoSurface) {
1213 root_delegated_render_pass_is_clipped_ = true;
1214 clip_delegated_renderer_layer_ = false;
1215 SetUpTest();
1217 LayerTreeHostImpl::FrameData frame;
1218 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1220 ASSERT_EQ(2u, frame.render_passes.size());
1221 const QuadList& contrib_delegated_quad_list =
1222 frame.render_passes[0]->quad_list;
1223 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1224 const QuadList& root_delegated_quad_list =
1225 frame.render_passes[1]->quad_list;
1226 ASSERT_EQ(5u, root_delegated_quad_list.size());
1227 const SharedQuadState* root_delegated_shared_quad_state =
1228 root_delegated_quad_list.front()->shared_quad_state;
1230 // When the quads have a clip of their own, it is used.
1231 EXPECT_EQ(gfx::Rect(25, 25, 40, 40).ToString(),
1232 root_delegated_shared_quad_state->clip_rect.ToString());
1233 // Quads came with a clip rect.
1234 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
1236 host_impl_->DrawLayers(&frame);
1237 host_impl_->DidDrawAllLayers(frame);
1240 TEST_F(DelegatedRendererLayerImplTestClip,
1241 QuadsUnclipped_LayerClipped_NoSurface) {
1242 root_delegated_render_pass_is_clipped_ = false;
1243 clip_delegated_renderer_layer_ = true;
1244 SetUpTest();
1246 LayerTreeHostImpl::FrameData frame;
1247 host_impl_->active_tree()->BuildPropertyTreesForTesting();
1248 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1250 ASSERT_EQ(2u, frame.render_passes.size());
1251 const QuadList& contrib_delegated_quad_list =
1252 frame.render_passes[0]->quad_list;
1253 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1254 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1255 ASSERT_EQ(5u, root_delegated_quad_list.size());
1256 const SharedQuadState* root_delegated_shared_quad_state =
1257 root_delegated_quad_list.front()->shared_quad_state;
1259 // When the quads don't have a clip of their own, the clip rect is set to
1260 // the drawable_content_rect of the delegated renderer layer. When the layer
1261 // is clipped, that should be seen in the quads' clip_rect.
1262 EXPECT_EQ(gfx::Rect(21, 27, 23, 21).ToString(),
1263 root_delegated_shared_quad_state->clip_rect.ToString());
1264 // Quads are clipped to the delegated renderer layer.
1265 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
1267 host_impl_->DrawLayers(&frame);
1268 host_impl_->DidDrawAllLayers(frame);
1271 TEST_F(DelegatedRendererLayerImplTestClip,
1272 QuadsClipped_LayerClipped_NoSurface) {
1273 root_delegated_render_pass_is_clipped_ = true;
1274 clip_delegated_renderer_layer_ = true;
1275 SetUpTest();
1277 LayerTreeHostImpl::FrameData frame;
1278 host_impl_->active_tree()->BuildPropertyTreesForTesting();
1279 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1281 ASSERT_EQ(2u, frame.render_passes.size());
1282 const QuadList& contrib_delegated_quad_list =
1283 frame.render_passes[0]->quad_list;
1284 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1285 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1286 ASSERT_EQ(5u, root_delegated_quad_list.size());
1287 const SharedQuadState* root_delegated_shared_quad_state =
1288 root_delegated_quad_list.front()->shared_quad_state;
1290 // When the quads have a clip of their own, it is used, but it is
1291 // combined with the clip rect of the delegated renderer layer.
1292 EXPECT_EQ(gfx::Rect(25, 27, 19, 21).ToString(),
1293 root_delegated_shared_quad_state->clip_rect.ToString());
1294 // Quads came with a clip rect.
1295 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
1297 host_impl_->DrawLayers(&frame);
1298 host_impl_->DidDrawAllLayers(frame);
1301 TEST_F(DelegatedRendererLayerImplTestClip,
1302 QuadsUnclipped_LayerUnclipped_Surface) {
1303 root_delegated_render_pass_is_clipped_ = false;
1304 clip_delegated_renderer_layer_ = false;
1305 SetUpTest();
1307 delegated_renderer_layer_->SetHasRenderSurface(true);
1309 LayerTreeHostImpl::FrameData frame;
1310 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1312 ASSERT_EQ(3u, frame.render_passes.size());
1313 const QuadList& contrib_delegated_quad_list =
1314 frame.render_passes[0]->quad_list;
1315 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1316 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1317 ASSERT_EQ(5u, root_delegated_quad_list.size());
1318 const SharedQuadState* root_delegated_shared_quad_state =
1319 root_delegated_quad_list.front()->shared_quad_state;
1321 // When the layer owns a surface, the quads don't need to be clipped
1322 // further than they already specify. If they aren't clipped, then their
1323 // clip rect is ignored, and they are not set as clipped.
1324 EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
1326 host_impl_->DrawLayers(&frame);
1327 host_impl_->DidDrawAllLayers(frame);
1330 TEST_F(DelegatedRendererLayerImplTestClip,
1331 QuadsClipped_LayerUnclipped_Surface) {
1332 root_delegated_render_pass_is_clipped_ = true;
1333 clip_delegated_renderer_layer_ = false;
1334 SetUpTest();
1336 delegated_renderer_layer_->SetHasRenderSurface(true);
1338 LayerTreeHostImpl::FrameData frame;
1339 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1341 ASSERT_EQ(3u, frame.render_passes.size());
1342 const QuadList& contrib_delegated_quad_list =
1343 frame.render_passes[0]->quad_list;
1344 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1345 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1346 ASSERT_EQ(5u, root_delegated_quad_list.size());
1347 const SharedQuadState* root_delegated_shared_quad_state =
1348 root_delegated_quad_list.front()->shared_quad_state;
1350 // When the quads have a clip of their own, it is used.
1351 EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
1352 root_delegated_shared_quad_state->clip_rect.ToString());
1353 // Quads came with a clip rect.
1354 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
1356 host_impl_->DrawLayers(&frame);
1357 host_impl_->DidDrawAllLayers(frame);
1360 TEST_F(DelegatedRendererLayerImplTestClip,
1361 QuadsUnclipped_LayerClipped_Surface) {
1362 root_delegated_render_pass_is_clipped_ = false;
1363 clip_delegated_renderer_layer_ = true;
1364 SetUpTest();
1366 delegated_renderer_layer_->SetHasRenderSurface(true);
1368 LayerTreeHostImpl::FrameData frame;
1369 host_impl_->active_tree()->BuildPropertyTreesForTesting();
1370 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1372 ASSERT_EQ(3u, frame.render_passes.size());
1373 const QuadList& contrib_delegated_quad_list =
1374 frame.render_passes[0]->quad_list;
1375 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1376 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1377 ASSERT_EQ(5u, root_delegated_quad_list.size());
1378 const SharedQuadState* root_delegated_shared_quad_state =
1379 root_delegated_quad_list.front()->shared_quad_state;
1381 // When the layer owns a surface, the quads don't need to be clipped
1382 // further than they already specify. If they aren't clipped, then their
1383 // clip rect is ignored, and they are not set as clipped.
1384 EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
1386 host_impl_->DrawLayers(&frame);
1387 host_impl_->DidDrawAllLayers(frame);
1390 TEST_F(DelegatedRendererLayerImplTestClip, QuadsClipped_LayerClipped_Surface) {
1391 root_delegated_render_pass_is_clipped_ = true;
1392 clip_delegated_renderer_layer_ = true;
1393 SetUpTest();
1395 delegated_renderer_layer_->SetHasRenderSurface(true);
1397 LayerTreeHostImpl::FrameData frame;
1398 host_impl_->active_tree()->BuildPropertyTreesForTesting();
1399 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1401 ASSERT_EQ(3u, frame.render_passes.size());
1402 const QuadList& contrib_delegated_quad_list =
1403 frame.render_passes[0]->quad_list;
1404 ASSERT_EQ(2u, contrib_delegated_quad_list.size());
1405 const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
1406 ASSERT_EQ(5u, root_delegated_quad_list.size());
1407 const SharedQuadState* root_delegated_shared_quad_state =
1408 root_delegated_quad_list.front()->shared_quad_state;
1410 // When the quads have a clip of their own, it is used, but it is
1411 // combined with the clip rect of the delegated renderer layer. If the
1412 // layer owns a surface, then it does not have a clip rect of its own.
1413 EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
1414 root_delegated_shared_quad_state->clip_rect.ToString());
1415 // Quads came with a clip rect.
1416 EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
1418 host_impl_->DrawLayers(&frame);
1419 host_impl_->DidDrawAllLayers(frame);
1422 TEST_F(DelegatedRendererLayerImplTest, Occlusion) {
1423 gfx::Size layer_size(1000, 1000);
1424 gfx::Size viewport_size(1000, 1000);
1425 gfx::Rect quad_screen_rect(211, 300, 400, 500);
1427 gfx::Transform transform;
1428 transform.Translate(211.0, 300.0);
1430 LayerTestCommon::LayerImplTest impl;
1432 FakeDelegatedRendererLayerImpl* delegated_renderer_layer_impl =
1433 impl.AddChildToRoot<FakeDelegatedRendererLayerImpl>();
1434 delegated_renderer_layer_impl->SetBounds(layer_size);
1435 delegated_renderer_layer_impl->SetDrawsContent(true);
1437 // Contributing render pass is offset by a transform and holds a quad that
1438 // covers it entirely.
1439 RenderPassList delegated_render_passes;
1440 // pass2 is just the size of the quad. It contributes to |pass1| with a
1441 // translation of (211,300).
1442 RenderPassId pass2_id =
1443 delegated_renderer_layer_impl->FirstContributingRenderPassId();
1444 RenderPass* pass2 =
1445 AddRenderPass(&delegated_render_passes, pass2_id,
1446 gfx::Rect(quad_screen_rect.size()), transform);
1447 AddQuad(pass2, gfx::Rect(quad_screen_rect.size()), SK_ColorRED);
1448 // |pass1| covers the whole layer.
1449 RenderPassId pass1_id = RenderPassId(impl.root_layer()->id(), 0);
1450 RenderPass* pass1 = AddRenderPass(&delegated_render_passes, pass1_id,
1451 gfx::Rect(layer_size), gfx::Transform());
1452 AddRenderPassQuad(pass1,
1453 pass2,
1455 FilterOperations(),
1456 transform,
1457 SkXfermode::kSrcOver_Mode);
1458 delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
1459 1.f, delegated_render_passes);
1461 impl.CalcDrawProps(viewport_size);
1464 SCOPED_TRACE("No occlusion");
1465 gfx::Rect occluded;
1468 SCOPED_TRACE("Root render pass");
1469 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
1470 occluded);
1471 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list,
1472 quad_screen_rect);
1473 ASSERT_EQ(1u, pass1->quad_list.size());
1474 EXPECT_EQ(DrawQuad::RENDER_PASS, pass1->quad_list.front()->material);
1477 SCOPED_TRACE("Contributing render pass");
1478 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1479 occluded);
1480 LayerTestCommon::VerifyQuadsExactlyCoverRect(
1481 pass2->quad_list, gfx::Rect(quad_screen_rect.size()));
1482 ASSERT_EQ(1u, pass2->quad_list.size());
1483 EXPECT_EQ(DrawQuad::SOLID_COLOR, pass2->quad_list.front()->material);
1488 SCOPED_TRACE("Full occlusion");
1490 gfx::Rect occluded(delegated_renderer_layer_impl->visible_layer_rect());
1492 SCOPED_TRACE("Root render pass");
1493 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
1494 occluded);
1495 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list,
1496 gfx::Rect());
1497 EXPECT_EQ(pass1->quad_list.size(), 0u);
1500 gfx::Rect occluded(delegated_renderer_layer_impl->visible_layer_rect());
1502 SCOPED_TRACE("Contributing render pass");
1503 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1504 occluded);
1505 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass2->quad_list,
1506 gfx::Rect());
1507 EXPECT_EQ(pass2->quad_list.size(), 0u);
1512 SCOPED_TRACE("Partial occlusion");
1514 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1516 SCOPED_TRACE("Root render pass");
1517 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
1518 occlusion_in_root_target);
1519 size_t partially_occluded_count = 0;
1520 LayerTestCommon::VerifyQuadsAreOccluded(pass1->quad_list,
1521 occlusion_in_root_target,
1522 &partially_occluded_count);
1523 // The layer outputs one quad, which is partially occluded.
1524 EXPECT_EQ(1u, pass1->quad_list.size());
1525 EXPECT_EQ(1u, partially_occluded_count);
1528 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1529 // Move the occlusion to where it is in the contributing surface.
1530 gfx::Rect occlusion_in_target_of_delegated_quad =
1531 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
1533 SCOPED_TRACE("Contributing render pass");
1534 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1535 occlusion_in_root_target);
1536 size_t partially_occluded_count = 0;
1537 LayerTestCommon::VerifyQuadsAreOccluded(
1538 pass2->quad_list, occlusion_in_target_of_delegated_quad,
1539 &partially_occluded_count);
1540 // The layer outputs one quad, which is partially occluded.
1541 EXPECT_EQ(1u, pass2->quad_list.size());
1542 EXPECT_EQ(1u, partially_occluded_count);
1543 // The quad in the contributing surface is at (211,300) in the root.
1544 // The occlusion extends to 500 in the x-axis, pushing the left of the
1545 // visible part of the quad to 500 - 211 = 300 - 11 inside the quad.
1546 EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(),
1547 pass2->quad_list.front()->visible_rect.ToString());
1550 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1551 // Move the occlusion to where it is in the contributing surface.
1552 gfx::Rect occlusion_in_target_of_delegated_quad =
1553 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
1555 SCOPED_TRACE("Contributing render pass with transformed root");
1557 gfx::Transform layer_transform;
1558 layer_transform.Translate(11.0, 0.0);
1559 delegated_renderer_layer_impl->SetTransform(layer_transform);
1560 delegated_renderer_layer_impl->layer_tree_impl()
1561 ->property_trees()
1562 ->needs_rebuild = true;
1564 occlusion_in_target_of_delegated_quad += gfx::Vector2d(11, 0);
1566 impl.CalcDrawProps(viewport_size);
1568 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1569 occlusion_in_root_target);
1570 size_t partially_occluded_count = 0;
1571 LayerTestCommon::VerifyQuadsAreOccluded(
1572 pass2->quad_list, occlusion_in_target_of_delegated_quad,
1573 &partially_occluded_count);
1574 // The layer outputs one quad, which is partially occluded.
1575 EXPECT_EQ(1u, pass2->quad_list.size());
1576 EXPECT_EQ(1u, partially_occluded_count);
1577 // The quad in the contributing surface is at (222,300) in the transformed
1578 // root. The occlusion extends to 500 in the x-axis, pushing the left of
1579 // the visible part of the quad to 500 - 222 = 300 - 22 inside the quad.
1580 EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(),
1581 pass2->quad_list.front()->visible_rect.ToString());
1586 TEST_F(DelegatedRendererLayerImplTest, DeviceScaleFactorOcclusion) {
1587 gfx::Size layer_size(1000, 1000);
1588 gfx::Size viewport_size(1000, 1000);
1589 gfx::Rect quad_screen_rect(211, 300, 400, 500);
1591 gfx::Transform transform;
1592 transform.Translate(211.f, 300.f);
1594 LayerTestCommon::LayerImplTest impl;
1596 FakeDelegatedRendererLayerImpl* delegated_renderer_layer_impl =
1597 impl.AddChildToRoot<FakeDelegatedRendererLayerImpl>();
1598 delegated_renderer_layer_impl->SetBounds(layer_size);
1599 delegated_renderer_layer_impl->SetDrawsContent(true);
1601 // Contributing render pass is offset by a transform and holds a quad that
1602 // covers it entirely.
1603 RenderPassList delegated_render_passes;
1604 // pass2 is just the size of the quad. It contributes to |pass1| with a
1605 // translation of (211,300).
1606 RenderPassId pass2_id =
1607 delegated_renderer_layer_impl->FirstContributingRenderPassId();
1608 RenderPass* pass2 =
1609 AddRenderPass(&delegated_render_passes, pass2_id,
1610 gfx::Rect(quad_screen_rect.size()), transform);
1611 AddQuad(pass2, gfx::Rect(quad_screen_rect.size()), SK_ColorRED);
1612 // |pass1| covers the whole layer.
1613 RenderPassId pass1_id = RenderPassId(impl.root_layer()->id(), 0);
1614 RenderPass* pass1 = AddRenderPass(&delegated_render_passes, pass1_id,
1615 gfx::Rect(layer_size), gfx::Transform());
1616 AddRenderPassQuad(pass1, pass2, 0, FilterOperations(), transform,
1617 SkXfermode::kSrcOver_Mode);
1618 delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
1619 1.2f, delegated_render_passes);
1622 SCOPED_TRACE("Partial occlusion");
1624 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1625 // Move the occlusion to where it is in the contributing surface.
1626 gfx::Rect occlusion_in_target_of_delegated_quad =
1627 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
1629 SCOPED_TRACE("Contributing render pass");
1630 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1631 occlusion_in_root_target);
1632 size_t partially_occluded_count = 0;
1633 LayerTestCommon::VerifyQuadsAreOccluded(
1634 pass2->quad_list, occlusion_in_target_of_delegated_quad,
1635 &partially_occluded_count);
1636 // The layer outputs one quad, which is partially occluded.
1637 EXPECT_EQ(1u, pass2->quad_list.size());
1638 EXPECT_EQ(1u, partially_occluded_count);
1639 // The quad in the contributing surface is at (211,300) in the root.
1640 // The occlusion extends to 500 * 1.2 (dsf) = 600 in the x-axis, pushing
1641 // the left of the visible part of the quad to 600 - 211 = 400 - 11 inside
1642 // the quad.
1643 EXPECT_EQ(gfx::Rect(400 - 11, 0, 11, 500).ToString(),
1644 pass2->quad_list.front()->visible_rect.ToString());
1649 TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) {
1650 gfx::Size layer_size(1000, 1000);
1652 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl =
1653 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5);
1654 delegated_renderer_layer_impl->SetBounds(layer_size);
1655 delegated_renderer_layer_impl->SetDrawsContent(true);
1657 RenderPassList delegated_render_passes;
1658 // |pass1| covers the whole layer.
1659 RenderPassId pass1_id = RenderPassId(5, 0);
1660 AddRenderPass(&delegated_render_passes,
1661 pass1_id,
1662 gfx::Rect(layer_size),
1663 gfx::Transform());
1664 delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
1665 2.f, delegated_render_passes);
1666 EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor());
1668 scoped_ptr<DelegatedRendererLayerImpl> other_layer =
1669 DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6);
1671 delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get());
1673 EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor());
1676 } // namespace
1677 } // namespace cc