[SyncFS] Stop using MessageLoopProxy::current() on Worker through RunSoon.
[chromium-blink-merge.git] / skia / ext / bitmap_platform_device_mac.cc
blobf30a405a2689fec3543b145909efa38b55cb41a5
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "skia/ext/bitmap_platform_device_mac.h"
7 #import <ApplicationServices/ApplicationServices.h>
8 #include <time.h>
10 #include "base/mac/mac_util.h"
11 #include "base/memory/ref_counted.h"
12 #include "skia/ext/bitmap_platform_device.h"
13 #include "skia/ext/platform_canvas.h"
14 #include "skia/ext/skia_utils_mac.h"
15 #include "third_party/skia/include/core/SkMatrix.h"
16 #include "third_party/skia/include/core/SkRegion.h"
17 #include "third_party/skia/include/core/SkTypes.h"
18 #include "third_party/skia/include/core/SkUtils.h"
20 namespace skia {
22 namespace {
24 static CGContextRef CGContextForData(void* data, int width, int height) {
25 #define HAS_ARGB_SHIFTS(a, r, g, b) \
26 (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
27 && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
28 #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
29 // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
30 // recommends these flags for improved CG performance.
32 // CGBitmapContextCreate returns NULL if width/height are 0. However, our
33 // callers expect to get a canvas back (which they later resize/reallocate)
34 // so we pin the dimensions here.
35 width = SkMax32(1, width);
36 height = SkMax32(1, height);
37 CGContextRef context =
38 CGBitmapContextCreate(data, width, height, 8, width * 4,
39 base::mac::GetSystemColorSpace(),
40 kCGImageAlphaPremultipliedFirst |
41 kCGBitmapByteOrder32Host);
42 #else
43 #error We require that Skia's and CoreGraphics's recommended \
44 image memory layout match.
45 #endif
46 #undef HAS_ARGB_SHIFTS
48 if (!context)
49 return NULL;
51 // Change the coordinate system to match WebCore's
52 CGContextTranslateCTM(context, 0, height);
53 CGContextScaleCTM(context, 1.0, -1.0);
55 return context;
58 } // namespace
60 void BitmapPlatformDevice::ReleaseBitmapContext() {
61 SkASSERT(bitmap_context_);
62 CGContextRelease(bitmap_context_);
63 bitmap_context_ = NULL;
66 void BitmapPlatformDevice::SetMatrixClip(
67 const SkMatrix& transform,
68 const SkRegion& region) {
69 transform_ = transform;
70 clip_region_ = region;
71 config_dirty_ = true;
74 void BitmapPlatformDevice::LoadConfig() {
75 if (!config_dirty_ || !bitmap_context_)
76 return; // Nothing to do.
77 config_dirty_ = false;
79 // We must restore and then save the state of the graphics context since the
80 // calls to Load the clipping region to the context are strictly cummulative,
81 // i.e., you can't replace a clip rect, other than with a save/restore.
82 // But this implies that no other changes to the state are done elsewhere.
83 // If we ever get to need to change this, then we must replace the clip rect
84 // calls in LoadClippingRegionToCGContext() with an image mask instead.
85 CGContextRestoreGState(bitmap_context_);
86 CGContextSaveGState(bitmap_context_);
87 LoadTransformToCGContext(bitmap_context_, transform_);
88 LoadClippingRegionToCGContext(bitmap_context_, clip_region_, transform_);
92 // We use this static factory function instead of the regular constructor so
93 // that we can create the pixel data before calling the constructor. This is
94 // required so that we can call the base class' constructor with the pixel
95 // data.
96 BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
97 int width,
98 int height,
99 bool is_opaque) {
100 if (RasterDeviceTooBigToAllocate(width, height))
101 return NULL;
103 SkBitmap bitmap;
104 // TODO: verify that the CG Context's pixels will have tight rowbytes or pass in the correct
105 // rowbytes for the case when context != NULL.
106 bitmap.setInfo(SkImageInfo::MakeN32(width, height, is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType));
108 void* data;
109 if (context) {
110 data = CGBitmapContextGetData(context);
111 bitmap.setPixels(data);
112 } else {
113 if (!bitmap.allocPixels())
114 return NULL;
115 data = bitmap.getPixels();
118 // If we were given data, then don't clobber it!
119 #ifndef NDEBUG
120 if (!context && is_opaque) {
121 // To aid in finding bugs, we set the background color to something
122 // obviously wrong so it will be noticable when it is not cleared
123 bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
125 #endif
127 if (!context) {
128 context = CGContextForData(data, width, height);
129 if (!context)
130 return NULL;
131 } else
132 CGContextRetain(context);
134 BitmapPlatformDevice* rv = new BitmapPlatformDevice(context, bitmap);
136 // The device object took ownership of the graphics context with its own
137 // CGContextRetain call.
138 CGContextRelease(context);
140 return rv;
143 BitmapPlatformDevice* BitmapPlatformDevice::CreateAndClear(int width,
144 int height,
145 bool is_opaque) {
146 BitmapPlatformDevice* device = Create(NULL, width, height, is_opaque);
147 if (!is_opaque)
148 device->clear(0);
149 return device;
152 BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data,
153 int width,
154 int height,
155 bool is_opaque) {
156 CGContextRef context = NULL;
157 if (data)
158 context = CGContextForData(data, width, height);
160 BitmapPlatformDevice* rv = Create(context, width, height, is_opaque);
162 // The device object took ownership of the graphics context with its own
163 // CGContextRetain call.
164 if (context)
165 CGContextRelease(context);
167 return rv;
170 // The device will own the bitmap, which corresponds to also owning the pixel
171 // data. Therefore, we do not transfer ownership to the SkBitmapDevice's bitmap.
172 BitmapPlatformDevice::BitmapPlatformDevice(
173 CGContextRef context, const SkBitmap& bitmap)
174 : SkBitmapDevice(bitmap),
175 bitmap_context_(context),
176 config_dirty_(true), // Want to load the config next time.
177 transform_(SkMatrix::I()) {
178 SetPlatformDevice(this, this);
179 SkASSERT(bitmap_context_);
180 // Initialize the clip region to the entire bitmap.
182 SkIRect rect;
183 rect.set(0, 0,
184 CGBitmapContextGetWidth(bitmap_context_),
185 CGBitmapContextGetHeight(bitmap_context_));
186 clip_region_ = SkRegion(rect);
187 CGContextRetain(bitmap_context_);
188 // We must save the state once so that we can use the restore/save trick
189 // in LoadConfig().
190 CGContextSaveGState(bitmap_context_);
193 BitmapPlatformDevice::~BitmapPlatformDevice() {
194 if (bitmap_context_)
195 CGContextRelease(bitmap_context_);
198 CGContextRef BitmapPlatformDevice::GetBitmapContext() {
199 LoadConfig();
200 return bitmap_context_;
203 void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform,
204 const SkRegion& region,
205 const SkClipStack&) {
206 SetMatrixClip(transform, region);
209 void BitmapPlatformDevice::DrawToNativeContext(CGContextRef context, int x,
210 int y, const CGRect* src_rect) {
211 bool created_dc = false;
212 if (!bitmap_context_) {
213 created_dc = true;
214 GetBitmapContext();
217 // this should not make a copy of the bits, since we're not doing
218 // anything to trigger copy on write
219 CGImageRef image = CGBitmapContextCreateImage(bitmap_context_);
220 CGRect bounds;
221 bounds.origin.x = x;
222 bounds.origin.y = y;
223 if (src_rect) {
224 bounds.size.width = src_rect->size.width;
225 bounds.size.height = src_rect->size.height;
226 CGImageRef sub_image = CGImageCreateWithImageInRect(image, *src_rect);
227 CGContextDrawImage(context, bounds, sub_image);
228 CGImageRelease(sub_image);
229 } else {
230 bounds.size.width = width();
231 bounds.size.height = height();
232 CGContextDrawImage(context, bounds, image);
234 CGImageRelease(image);
236 if (created_dc)
237 ReleaseBitmapContext();
240 SkBaseDevice* BitmapPlatformDevice::onCreateDevice(const SkImageInfo& info,
241 Usage /*usage*/) {
242 SkASSERT(info.colorType() == kPMColor_SkColorType);
243 return BitmapPlatformDevice::CreateAndClear(info.width(), info.height(),
244 info.isOpaque());
247 // PlatformCanvas impl
249 SkCanvas* CreatePlatformCanvas(CGContextRef ctx, int width, int height,
250 bool is_opaque, OnFailureType failureType) {
251 skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
252 BitmapPlatformDevice::Create(ctx, width, height, is_opaque));
253 return CreateCanvas(dev, failureType);
256 SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque,
257 uint8_t* data, OnFailureType failureType) {
258 skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
259 BitmapPlatformDevice::CreateWithData(data, width, height, is_opaque));
260 return CreateCanvas(dev, failureType);
263 // Port of PlatformBitmap to mac
265 PlatformBitmap::~PlatformBitmap() {
266 if (surface_)
267 CGContextRelease(surface_);
270 bool PlatformBitmap::Allocate(int width, int height, bool is_opaque) {
271 if (RasterDeviceTooBigToAllocate(width, height))
272 return false;
274 if (!bitmap_.allocN32Pixels(width, height, is_opaque))
275 return false;
277 if (!is_opaque)
278 bitmap_.eraseColor(0);
280 surface_ = CGContextForData(bitmap_.getPixels(), bitmap_.width(),
281 bitmap_.height());
282 return true;
285 } // namespace skia