Use a deque in ResourcePool instead of a list.
[chromium-blink-merge.git] / content / utility / in_process_utility_thread.cc
blobab5a229ac07b215916b4eda40896025d3c7bfa38
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/utility/in_process_utility_thread.h"
7 #include "content/child/child_process.h"
8 #include "content/utility/utility_thread_impl.h"
10 namespace content {
12 // We want to ensure there's only one utility thread running at a time, as there
13 // are many globals used in the utility process.
14 static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
16 InProcessUtilityThread::InProcessUtilityThread(
17 const InProcessChildThreadParams& params)
18 : Thread("Chrome_InProcUtilityThread"), params_(params) {
21 InProcessUtilityThread::~InProcessUtilityThread() {
22 // Wait till in-process utility thread finishes clean up.
23 bool previous_value = base::ThreadRestrictions::SetIOAllowed(true);
24 Stop();
25 base::ThreadRestrictions::SetIOAllowed(previous_value);
28 void InProcessUtilityThread::Init() {
29 // We need to return right away or else the main thread that started us will
30 // hang.
31 base::MessageLoop::current()->PostTask(
32 FROM_HERE,
33 base::Bind(&InProcessUtilityThread::InitInternal,
34 base::Unretained(this)));
37 void InProcessUtilityThread::CleanUp() {
38 child_process_.reset();
40 // See comment in RendererMainThread.
41 SetThreadWasQuitProperly(true);
42 g_one_utility_thread_lock.Get().Release();
45 void InProcessUtilityThread::InitInternal() {
46 g_one_utility_thread_lock.Get().Acquire();
47 child_process_.reset(new ChildProcess());
48 child_process_->set_main_thread(new UtilityThreadImpl(params_));
51 base::Thread* CreateInProcessUtilityThread(
52 const InProcessChildThreadParams& params) {
53 return new InProcessUtilityThread(params);
56 } // namespace content