1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
6 /* From ppb_graphics_2d.idl modified Fri Apr 26 08:49:08 2013. */
8 #ifndef PPAPI_C_PPB_GRAPHICS_2D_H_
9 #define PPAPI_C_PPB_GRAPHICS_2D_H_
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_completion_callback.h"
13 #include "ppapi/c/pp_instance.h"
14 #include "ppapi/c/pp_macros.h"
15 #include "ppapi/c/pp_point.h"
16 #include "ppapi/c/pp_rect.h"
17 #include "ppapi/c/pp_resource.h"
18 #include "ppapi/c/pp_size.h"
19 #include "ppapi/c/pp_stdint.h"
21 #define PPB_GRAPHICS_2D_INTERFACE_1_0 "PPB_Graphics2D;1.0"
22 #define PPB_GRAPHICS_2D_INTERFACE_1_1 "PPB_Graphics2D;1.1"
23 #define PPB_GRAPHICS_2D_INTERFACE PPB_GRAPHICS_2D_INTERFACE_1_1
27 * Defines the <code>PPB_Graphics2D</code> struct representing a 2D graphics
28 * context within the browser.
33 * @addtogroup Interfaces
37 * <code>PPB_Graphics2D</code> defines the interface for a 2D graphics context.
39 struct PPB_Graphics2D_1_1
{
41 * Create() creates a 2D graphics context. The returned graphics context will
42 * not be bound to the module instance on creation (call BindGraphics() on
43 * the module instance to bind the returned graphics context to the module
46 * @param[in] instance The module instance.
47 * @param[in] size The size of the graphic context.
48 * @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag to
49 * <code>PP_TRUE</code> if you know that you will be painting only opaque
50 * data to this context. This option will disable blending when compositing
51 * the module with the web page, which might give higher performance on some
54 * If you set <code>is_always_opaque</code>, your alpha channel should always
55 * be set to 0xFF or there may be painting artifacts. The alpha values
56 * overwrite the destination alpha values without blending when
57 * <code>is_always_opaque</code> is true.
59 * @return A <code>PP_Resource</code> containing the 2D graphics context if
60 * successful or 0 if unsuccessful.
62 PP_Resource (*Create
)(PP_Instance instance
,
63 const struct PP_Size
* size
,
64 PP_Bool is_always_opaque
);
66 * IsGraphics2D() determines if the given resource is a valid
67 * <code>Graphics2D</code>.
69 * @param[in] resource A <code>Graphics2D</code> context resource.
71 * @return PP_TRUE if the given resource is a valid <code>Graphics2D</code>,
72 * <code>PP_FALSE</code> if it is an invalid resource or is a resource of
75 PP_Bool (*IsGraphics2D
)(PP_Resource resource
);
77 * Describe() retrieves the configuration for the given graphics context,
78 * filling the given values (which must not be <code>NULL</code>).
80 * @param[in] resource The 2D Graphics resource.
81 * @param[in,out] size The size of the 2D graphics context in the browser.
82 * @param[in,out] is_always_opaque Identifies whether only opaque data
85 * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
86 * the resource is invalid. The output parameters will be set to 0 on a
87 * <code>PP_FALSE</code>.
89 PP_Bool (*Describe
)(PP_Resource graphics_2d
,
91 PP_Bool
* is_always_opaque
);
93 * PaintImageData() enqueues a paint of the given image into the context.
94 * This function has no effect until you call Flush() As a result, what
95 * counts is the contents of the bitmap when you call Flush(), not when
96 * you call this function.
98 * The provided image will be placed at <code>top_left</code> from the top
99 * left of the context's internal backing store. Then the pixels contained
100 * in <code>src_rect</code> will be copied into the backing store. This
101 * means that the rectangle being painted will be at <code>src_rect</code>
102 * offset by <code>top_left</code>.
104 * The <code>src_rect</code> is specified in the coordinate system of the
105 * image being painted, not the context. For the common case of copying the
106 * entire image, you may specify an empty <code>src_rect</code>.
108 * The painted area of the source bitmap must fall entirely within the
109 * context. Attempting to paint outside of the context will result in an
110 * error. However, the source bitmap may fall outside the context, as long
111 * as the <code>src_rect</code> subset of it falls entirely within the
114 * There are two methods most modules will use for painting. The first
115 * method is to generate a new <code>ImageData</code> and then paint it. In
116 * this case, you'll set the location of your painting to
117 * <code>top_left</code> and set <code>src_rect</code> to <code>NULL</code>.
118 * The second is that you're generating small invalid regions out of a larger
119 * bitmap representing your entire instance. In this case, you would set the
120 * location of your image to (0,0) and then set <code>src_rect</code> to the
121 * pixels you changed.
123 * @param[in] resource The 2D Graphics resource.
124 * @param[in] image The <code>ImageData</code> to be painted.
125 * @param[in] top_left A <code>Point</code> representing the
126 * <code>top_left</code> location where the <code>ImageData</code> will be
128 * @param[in] src_rect The rectangular area where the <code>ImageData</code>
131 void (*PaintImageData
)(PP_Resource graphics_2d
,
132 PP_Resource image_data
,
133 const struct PP_Point
* top_left
,
134 const struct PP_Rect
* src_rect
);
136 * Scroll() enqueues a scroll of the context's backing store. This
137 * function has no effect until you call Flush(). The data within the
138 * provided clipping rectangle will be shifted by (dx, dy) pixels.
140 * This function will result in some exposed region which will have undefined
141 * contents. The module should call PaintImageData() on these exposed regions
142 * to give the correct contents.
144 * The scroll can be larger than the area of the clipping rectangle, which
145 * means the current image will be scrolled out of the rectangle. This
146 * scenario is not an error but will result in a no-op.
148 * @param[in] graphics_2d The 2D Graphics resource.
149 * @param[in] clip The clipping rectangle.
150 * @param[in] amount The amount the area in the clipping rectangle will
153 void (*Scroll
)(PP_Resource graphics_2d
,
154 const struct PP_Rect
* clip_rect
,
155 const struct PP_Point
* amount
);
157 * ReplaceContents() provides a slightly more efficient way to paint the
158 * entire module's image. Normally, calling PaintImageData() requires that
159 * the browser copy the pixels out of the image and into the graphics
160 * context's backing store. This function replaces the graphics context's
161 * backing store with the given image, avoiding the copy.
163 * The new image must be the exact same size as this graphics context. If the
164 * new image uses a different image format than the browser's native bitmap
165 * format (use <code>PPB_ImageData.GetNativeImageDataFormat()</code> to
166 * retrieve the format), then a conversion will be done inside the browser
167 * which may slow the performance a little bit.
169 * <strong>Note:</strong> The new image will not be painted until you call
172 * After this call, you should take care to release your references to the
173 * image. If you paint to the image after ReplaceContents(), there is the
174 * possibility of significant painting artifacts because the page might use
175 * partially-rendered data when copying out of the backing store.
177 * In the case of an animation, you will want to allocate a new image for the
178 * next frame. It is best if you wait until the flush callback has executed
179 * before allocating this bitmap. This gives the browser the option of
180 * caching the previous backing store and handing it back to you (assuming
181 * the sizes match). In the optimal case, this means no bitmaps are allocated
182 * during the animation, and the backing store and "front buffer" (which the
183 * plugin is painting into) are just being swapped back and forth.
185 * @param[in] graphics_2d The 2D Graphics resource.
186 * @param[in] image The <code>ImageData</code> to be painted.
188 void (*ReplaceContents
)(PP_Resource graphics_2d
, PP_Resource image_data
);
190 * Flush() flushes any enqueued paint, scroll, and replace commands to the
191 * backing store. This function actually executes the updates, and causes a
192 * repaint of the webpage, assuming this graphics context is bound to a module
195 * Flush() runs in asynchronous mode. Specify a callback function and the
196 * argument for that callback function. The callback function will be
197 * executed on the calling thread when the image has been painted to the
198 * screen. While you are waiting for a flush callback, additional calls to
201 * Because the callback is executed (or thread unblocked) only when the
202 * instance's image is actually on the screen, this function provides
203 * a way to rate limit animations. By waiting until the image is on the
204 * screen before painting the next frame, you can ensure you're not
205 * flushing 2D graphics faster than the screen can be updated.
207 * <strong>Unbound contexts</strong>
208 * If the context is not bound to a module instance, you will
209 * still get a callback. The callback will execute after Flush() returns
210 * to avoid reentrancy. The callback will not wait until anything is
211 * painted to the screen because there will be nothing on the screen. The
212 * timing of this callback is not guaranteed and may be deprioritized by
213 * the browser because it is not affecting the user experience.
215 * <strong>Off-screen instances</strong>
216 * If the context is bound to an instance that is currently not visible (for
217 * example, scrolled out of view) it will behave like the "unbound context"
220 * <strong>Detaching a context</strong>
221 * If you detach a context from a module instance, any pending flush
222 * callbacks will be converted into the "unbound context" case.
224 * <strong>Released contexts</strong>
225 * A callback may or may not get called even if you have released all
226 * of your references to the context. This scenario can occur if there are
227 * internal references to the context suggesting it has not been internally
228 * destroyed (for example, if it is still bound to an instance) or due to
229 * other implementation details. As a result, you should be careful to
230 * check that flush callbacks are for the context you expect and that
231 * you're capable of handling callbacks for unreferenced contexts.
233 * <strong>Shutdown</strong>
234 * If a module instance is removed when a flush is pending, the
235 * callback will not be executed.
237 * @param[in] graphics_2d The 2D Graphics resource.
238 * @param[in] callback A <code>CompletionCallback</code> to be called when
239 * the image has been painted on the screen.
241 * @return Returns <code>PP_OK</code> on success or
242 * <code>PP_ERROR_BADRESOURCE</code> if the graphics context is invalid,
243 * <code>PP_ERROR_BADARGUMENT</code> if the callback is null and flush is
244 * being called from the main thread of the module, or
245 * <code>PP_ERROR_INPROGRESS</code> if a flush is already pending that has
246 * not issued its callback yet. In the failure case, nothing will be updated
247 * and no callback will be scheduled.
249 int32_t (*Flush
)(PP_Resource graphics_2d
,
250 struct PP_CompletionCallback callback
);
252 * SetScale() sets the scale factor that will be applied when painting the
253 * graphics context onto the output device. Typically, if rendering at device
254 * resolution is desired, the context would be created with the width and
255 * height scaled up by the view's GetDeviceScale and SetScale called with a
256 * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
257 * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
258 * 2.0, one would call Create with a size of (w=400, h=200) and then call
259 * SetScale with 0.5. One would then treat each pixel in the context as a
260 * single device pixel.
262 * @param[in] resource A <code>Graphics2D</code> context resource.
263 * @param[in] scale The scale to apply when painting.
265 * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
266 * the resource is invalid or the scale factor is 0 or less.
268 PP_Bool (*SetScale
)(PP_Resource resource
, float scale
);
270 * GetScale() gets the scale factor that will be applied when painting the
271 * graphics context onto the output device.
273 * @param[in] resource A <code>Graphics2D</code> context resource.
275 * @return Returns the scale factor for the graphics context. If the resource
276 * is not a valid <code>Graphics2D</code> context, this will return 0.0.
278 float (*GetScale
)(PP_Resource resource
);
281 typedef struct PPB_Graphics2D_1_1 PPB_Graphics2D
;
283 struct PPB_Graphics2D_1_0
{
284 PP_Resource (*Create
)(PP_Instance instance
,
285 const struct PP_Size
* size
,
286 PP_Bool is_always_opaque
);
287 PP_Bool (*IsGraphics2D
)(PP_Resource resource
);
288 PP_Bool (*Describe
)(PP_Resource graphics_2d
,
289 struct PP_Size
* size
,
290 PP_Bool
* is_always_opaque
);
291 void (*PaintImageData
)(PP_Resource graphics_2d
,
292 PP_Resource image_data
,
293 const struct PP_Point
* top_left
,
294 const struct PP_Rect
* src_rect
);
295 void (*Scroll
)(PP_Resource graphics_2d
,
296 const struct PP_Rect
* clip_rect
,
297 const struct PP_Point
* amount
);
298 void (*ReplaceContents
)(PP_Resource graphics_2d
, PP_Resource image_data
);
299 int32_t (*Flush
)(PP_Resource graphics_2d
,
300 struct PP_CompletionCallback callback
);
306 #endif /* PPAPI_C_PPB_GRAPHICS_2D_H_ */