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[chromium-blink-merge.git] / net / udp / udp_socket_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/udp/udp_socket.h"
7 #include "net/udp/udp_client_socket.h"
8 #include "net/udp/udp_server_socket.h"
10 #include "base/basictypes.h"
11 #include "base/bind.h"
12 #include "base/location.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/run_loop.h"
15 #include "base/single_thread_task_runner.h"
16 #include "base/stl_util.h"
17 #include "base/thread_task_runner_handle.h"
18 #include "net/base/io_buffer.h"
19 #include "net/base/ip_endpoint.h"
20 #include "net/base/net_errors.h"
21 #include "net/base/net_util.h"
22 #include "net/base/test_completion_callback.h"
23 #include "net/log/test_net_log.h"
24 #include "net/log/test_net_log_entry.h"
25 #include "net/log/test_net_log_util.h"
26 #include "net/test/net_test_suite.h"
27 #include "testing/gtest/include/gtest/gtest.h"
28 #include "testing/platform_test.h"
30 namespace net {
32 namespace {
34 class UDPSocketTest : public PlatformTest {
35 public:
36 UDPSocketTest() : buffer_(new IOBufferWithSize(kMaxRead)) {}
38 // Blocks until data is read from the socket.
39 std::string RecvFromSocket(UDPServerSocket* socket) {
40 TestCompletionCallback callback;
42 int rv = socket->RecvFrom(
43 buffer_.get(), kMaxRead, &recv_from_address_, callback.callback());
44 if (rv == ERR_IO_PENDING)
45 rv = callback.WaitForResult();
46 if (rv < 0)
47 return std::string(); // error!
48 return std::string(buffer_->data(), rv);
51 // Loop until |msg| has been written to the socket or until an
52 // error occurs.
53 // If |address| is specified, then it is used for the destination
54 // to send to. Otherwise, will send to the last socket this server
55 // received from.
56 int SendToSocket(UDPServerSocket* socket, const std::string& msg) {
57 return SendToSocket(socket, msg, recv_from_address_);
60 int SendToSocket(UDPServerSocket* socket,
61 std::string msg,
62 const IPEndPoint& address) {
63 TestCompletionCallback callback;
65 int length = msg.length();
66 scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
67 scoped_refptr<DrainableIOBuffer> buffer(
68 new DrainableIOBuffer(io_buffer.get(), length));
70 int bytes_sent = 0;
71 while (buffer->BytesRemaining()) {
72 int rv = socket->SendTo(
73 buffer.get(), buffer->BytesRemaining(), address, callback.callback());
74 if (rv == ERR_IO_PENDING)
75 rv = callback.WaitForResult();
76 if (rv <= 0)
77 return bytes_sent > 0 ? bytes_sent : rv;
78 bytes_sent += rv;
79 buffer->DidConsume(rv);
81 return bytes_sent;
84 std::string ReadSocket(UDPClientSocket* socket) {
85 TestCompletionCallback callback;
87 int rv = socket->Read(buffer_.get(), kMaxRead, callback.callback());
88 if (rv == ERR_IO_PENDING)
89 rv = callback.WaitForResult();
90 if (rv < 0)
91 return std::string(); // error!
92 return std::string(buffer_->data(), rv);
95 // Loop until |msg| has been written to the socket or until an
96 // error occurs.
97 int WriteSocket(UDPClientSocket* socket, const std::string& msg) {
98 TestCompletionCallback callback;
100 int length = msg.length();
101 scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(msg));
102 scoped_refptr<DrainableIOBuffer> buffer(
103 new DrainableIOBuffer(io_buffer.get(), length));
105 int bytes_sent = 0;
106 while (buffer->BytesRemaining()) {
107 int rv = socket->Write(
108 buffer.get(), buffer->BytesRemaining(), callback.callback());
109 if (rv == ERR_IO_PENDING)
110 rv = callback.WaitForResult();
111 if (rv <= 0)
112 return bytes_sent > 0 ? bytes_sent : rv;
113 bytes_sent += rv;
114 buffer->DidConsume(rv);
116 return bytes_sent;
119 void WriteSocketIgnoreResult(UDPClientSocket* socket,
120 const std::string& msg) {
121 WriteSocket(socket, msg);
124 // Creates an address from ip address and port and writes it to |*address|.
125 void CreateUDPAddress(const std::string& ip_str,
126 uint16 port,
127 IPEndPoint* address) {
128 IPAddressNumber ip_number;
129 bool rv = ParseIPLiteralToNumber(ip_str, &ip_number);
130 if (!rv)
131 return;
132 *address = IPEndPoint(ip_number, port);
135 // Run unit test for a connection test.
136 // |use_nonblocking_io| is used to switch between overlapped and non-blocking
137 // IO on Windows. It has no effect in other ports.
138 void ConnectTest(bool use_nonblocking_io);
140 protected:
141 static const int kMaxRead = 1024;
142 scoped_refptr<IOBufferWithSize> buffer_;
143 IPEndPoint recv_from_address_;
146 void ReadCompleteCallback(int* result_out, base::Closure callback, int result) {
147 *result_out = result;
148 callback.Run();
151 void UDPSocketTest::ConnectTest(bool use_nonblocking_io) {
152 const uint16 kPort = 9999;
153 std::string simple_message("hello world!");
155 // Setup the server to listen.
156 IPEndPoint bind_address;
157 CreateUDPAddress("127.0.0.1", kPort, &bind_address);
158 TestNetLog server_log;
159 scoped_ptr<UDPServerSocket> server(
160 new UDPServerSocket(&server_log, NetLog::Source()));
161 #if defined(OS_WIN)
162 if (use_nonblocking_io)
163 server->UseNonBlockingIO();
164 #endif
165 server->AllowAddressReuse();
166 int rv = server->Listen(bind_address);
167 ASSERT_EQ(OK, rv);
169 // Setup the client.
170 IPEndPoint server_address;
171 CreateUDPAddress("127.0.0.1", kPort, &server_address);
172 TestNetLog client_log;
173 scoped_ptr<UDPClientSocket> client(
174 new UDPClientSocket(DatagramSocket::DEFAULT_BIND, RandIntCallback(),
175 &client_log, NetLog::Source()));
176 #if defined(OS_WIN)
177 if (use_nonblocking_io)
178 client->UseNonBlockingIO();
179 #endif
181 rv = client->Connect(server_address);
182 EXPECT_EQ(OK, rv);
184 // Client sends to the server.
185 rv = WriteSocket(client.get(), simple_message);
186 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
188 // Server waits for message.
189 std::string str = RecvFromSocket(server.get());
190 DCHECK(simple_message == str);
192 // Server echoes reply.
193 rv = SendToSocket(server.get(), simple_message);
194 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
196 // Client waits for response.
197 str = ReadSocket(client.get());
198 DCHECK(simple_message == str);
200 // Test asynchronous read. Server waits for message.
201 base::RunLoop run_loop;
202 int read_result = 0;
203 rv = server->RecvFrom(
204 buffer_.get(), kMaxRead, &recv_from_address_,
205 base::Bind(&ReadCompleteCallback, &read_result, run_loop.QuitClosure()));
206 EXPECT_EQ(ERR_IO_PENDING, rv);
208 // Client sends to the server.
209 base::ThreadTaskRunnerHandle::Get()->PostTask(
210 FROM_HERE,
211 base::Bind(&UDPSocketTest::WriteSocketIgnoreResult,
212 base::Unretained(this), client.get(), simple_message));
213 run_loop.Run();
214 EXPECT_EQ(simple_message.length(), static_cast<size_t>(read_result));
215 EXPECT_EQ(simple_message, std::string(buffer_->data(), read_result));
217 // Delete sockets so they log their final events.
218 server.reset();
219 client.reset();
221 // Check the server's log.
222 TestNetLogEntry::List server_entries;
223 server_log.GetEntries(&server_entries);
224 EXPECT_EQ(5u, server_entries.size());
225 EXPECT_TRUE(
226 LogContainsBeginEvent(server_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
227 EXPECT_TRUE(LogContainsEvent(
228 server_entries, 1, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
229 EXPECT_TRUE(LogContainsEvent(server_entries, 2, NetLog::TYPE_UDP_BYTES_SENT,
230 NetLog::PHASE_NONE));
231 EXPECT_TRUE(LogContainsEvent(
232 server_entries, 3, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
233 EXPECT_TRUE(
234 LogContainsEndEvent(server_entries, 4, NetLog::TYPE_SOCKET_ALIVE));
236 // Check the client's log.
237 TestNetLogEntry::List client_entries;
238 client_log.GetEntries(&client_entries);
239 EXPECT_EQ(7u, client_entries.size());
240 EXPECT_TRUE(
241 LogContainsBeginEvent(client_entries, 0, NetLog::TYPE_SOCKET_ALIVE));
242 EXPECT_TRUE(
243 LogContainsBeginEvent(client_entries, 1, NetLog::TYPE_UDP_CONNECT));
244 EXPECT_TRUE(LogContainsEndEvent(client_entries, 2, NetLog::TYPE_UDP_CONNECT));
245 EXPECT_TRUE(LogContainsEvent(client_entries, 3, NetLog::TYPE_UDP_BYTES_SENT,
246 NetLog::PHASE_NONE));
247 EXPECT_TRUE(LogContainsEvent(
248 client_entries, 4, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE));
249 EXPECT_TRUE(LogContainsEvent(client_entries, 5, NetLog::TYPE_UDP_BYTES_SENT,
250 NetLog::PHASE_NONE));
251 EXPECT_TRUE(
252 LogContainsEndEvent(client_entries, 6, NetLog::TYPE_SOCKET_ALIVE));
255 TEST_F(UDPSocketTest, Connect) {
256 // The variable |use_nonblocking_io| has no effect in non-Windows ports.
257 ConnectTest(false);
260 #if defined(OS_WIN)
261 TEST_F(UDPSocketTest, ConnectNonBlocking) {
262 ConnectTest(true);
264 #endif
266 #if defined(OS_MACOSX)
267 // UDPSocketPrivate_Broadcast is disabled for OSX because it requires
268 // root permissions on OSX 10.7+.
269 TEST_F(UDPSocketTest, DISABLED_Broadcast) {
270 #elif defined(OS_ANDROID)
271 // Disabled for Android because devices attached to testbots don't have default
272 // network, so broadcasting to 255.255.255.255 returns error -109 (Address not
273 // reachable). crbug.com/139144.
274 TEST_F(UDPSocketTest, DISABLED_Broadcast) {
275 #else
276 TEST_F(UDPSocketTest, Broadcast) {
277 #endif
278 const uint16 kPort = 9999;
279 std::string first_message("first message"), second_message("second message");
281 IPEndPoint broadcast_address;
282 CreateUDPAddress("255.255.255.255", kPort, &broadcast_address);
283 IPEndPoint listen_address;
284 CreateUDPAddress("0.0.0.0", kPort, &listen_address);
286 TestNetLog server1_log, server2_log;
287 scoped_ptr<UDPServerSocket> server1(
288 new UDPServerSocket(&server1_log, NetLog::Source()));
289 scoped_ptr<UDPServerSocket> server2(
290 new UDPServerSocket(&server2_log, NetLog::Source()));
291 server1->AllowAddressReuse();
292 server1->AllowBroadcast();
293 server2->AllowAddressReuse();
294 server2->AllowBroadcast();
296 int rv = server1->Listen(listen_address);
297 EXPECT_EQ(OK, rv);
298 rv = server2->Listen(listen_address);
299 EXPECT_EQ(OK, rv);
301 rv = SendToSocket(server1.get(), first_message, broadcast_address);
302 ASSERT_EQ(static_cast<int>(first_message.size()), rv);
303 std::string str = RecvFromSocket(server1.get());
304 ASSERT_EQ(first_message, str);
305 str = RecvFromSocket(server2.get());
306 ASSERT_EQ(first_message, str);
308 rv = SendToSocket(server2.get(), second_message, broadcast_address);
309 ASSERT_EQ(static_cast<int>(second_message.size()), rv);
310 str = RecvFromSocket(server1.get());
311 ASSERT_EQ(second_message, str);
312 str = RecvFromSocket(server2.get());
313 ASSERT_EQ(second_message, str);
316 // In this test, we verify that random binding logic works, which attempts
317 // to bind to a random port and returns if succeeds, otherwise retries for
318 // |kBindRetries| number of times.
320 // To generate the scenario, we first create |kBindRetries| number of
321 // UDPClientSockets with default binding policy and connect to the same
322 // peer and save the used port numbers. Then we get rid of the last
323 // socket, making sure that the local port it was bound to is available.
324 // Finally, we create a socket with random binding policy, passing it a
325 // test PRNG that would serve used port numbers in the array, one after
326 // another. At the end, we make sure that the test socket was bound to the
327 // port that became available after deleting the last socket with default
328 // binding policy.
330 // We do not test the randomness of bound ports, but that we are using
331 // passed in PRNG correctly, thus, it's the duty of PRNG to produce strong
332 // random numbers.
333 static const int kBindRetries = 10;
335 class TestPrng {
336 public:
337 explicit TestPrng(const std::deque<int>& numbers) : numbers_(numbers) {}
338 int GetNext(int /* min */, int /* max */) {
339 DCHECK(!numbers_.empty());
340 int rv = numbers_.front();
341 numbers_.pop_front();
342 return rv;
344 private:
345 std::deque<int> numbers_;
347 DISALLOW_COPY_AND_ASSIGN(TestPrng);
350 TEST_F(UDPSocketTest, ConnectRandomBind) {
351 std::vector<UDPClientSocket*> sockets;
352 IPEndPoint peer_address;
353 CreateUDPAddress("127.0.0.1", 53, &peer_address);
355 // Create and connect sockets and save port numbers.
356 std::deque<int> used_ports;
357 for (int i = 0; i < kBindRetries; ++i) {
358 UDPClientSocket* socket =
359 new UDPClientSocket(DatagramSocket::DEFAULT_BIND,
360 RandIntCallback(),
361 NULL,
362 NetLog::Source());
363 sockets.push_back(socket);
364 EXPECT_EQ(OK, socket->Connect(peer_address));
366 IPEndPoint client_address;
367 EXPECT_EQ(OK, socket->GetLocalAddress(&client_address));
368 used_ports.push_back(client_address.port());
371 // Free the last socket, its local port is still in |used_ports|.
372 delete sockets.back();
373 sockets.pop_back();
375 TestPrng test_prng(used_ports);
376 RandIntCallback rand_int_cb =
377 base::Bind(&TestPrng::GetNext, base::Unretained(&test_prng));
379 // Create a socket with random binding policy and connect.
380 scoped_ptr<UDPClientSocket> test_socket(
381 new UDPClientSocket(DatagramSocket::RANDOM_BIND,
382 rand_int_cb,
383 NULL,
384 NetLog::Source()));
385 EXPECT_EQ(OK, test_socket->Connect(peer_address));
387 // Make sure that the last port number in the |used_ports| was used.
388 IPEndPoint client_address;
389 EXPECT_EQ(OK, test_socket->GetLocalAddress(&client_address));
390 EXPECT_EQ(used_ports.back(), client_address.port());
392 STLDeleteElements(&sockets);
395 // Return a privileged port (under 1024) so binding will fail.
396 int PrivilegedRand(int min, int max) {
397 // Chosen by fair dice roll. Guaranteed to be random.
398 return 4;
401 TEST_F(UDPSocketTest, ConnectFail) {
402 IPEndPoint peer_address;
403 CreateUDPAddress("0.0.0.0", 53, &peer_address);
405 scoped_ptr<UDPSocket> socket(
406 new UDPSocket(DatagramSocket::RANDOM_BIND,
407 base::Bind(&PrivilegedRand),
408 NULL,
409 NetLog::Source()));
410 int rv = socket->Open(peer_address.GetFamily());
411 EXPECT_EQ(OK, rv);
412 rv = socket->Connect(peer_address);
413 // Connect should have failed since we couldn't bind to that port,
414 EXPECT_NE(OK, rv);
415 // Make sure that UDPSocket actually closed the socket.
416 EXPECT_FALSE(socket->is_connected());
419 // In this test, we verify that connect() on a socket will have the effect
420 // of filtering reads on this socket only to data read from the destination
421 // we connected to.
423 // The purpose of this test is that some documentation indicates that connect
424 // binds the client's sends to send to a particular server endpoint, but does
425 // not bind the client's reads to only be from that endpoint, and that we need
426 // to always use recvfrom() to disambiguate.
427 TEST_F(UDPSocketTest, VerifyConnectBindsAddr) {
428 const uint16 kPort1 = 9999;
429 const uint16 kPort2 = 10000;
430 std::string simple_message("hello world!");
431 std::string foreign_message("BAD MESSAGE TO GET!!");
433 // Setup the first server to listen.
434 IPEndPoint bind_address;
435 CreateUDPAddress("127.0.0.1", kPort1, &bind_address);
436 UDPServerSocket server1(NULL, NetLog::Source());
437 server1.AllowAddressReuse();
438 int rv = server1.Listen(bind_address);
439 ASSERT_EQ(OK, rv);
441 // Setup the second server to listen.
442 CreateUDPAddress("127.0.0.1", kPort2, &bind_address);
443 UDPServerSocket server2(NULL, NetLog::Source());
444 server2.AllowAddressReuse();
445 rv = server2.Listen(bind_address);
446 ASSERT_EQ(OK, rv);
448 // Setup the client, connected to server 1.
449 IPEndPoint server_address;
450 CreateUDPAddress("127.0.0.1", kPort1, &server_address);
451 UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
452 RandIntCallback(),
453 NULL,
454 NetLog::Source());
455 rv = client.Connect(server_address);
456 EXPECT_EQ(OK, rv);
458 // Client sends to server1.
459 rv = WriteSocket(&client, simple_message);
460 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
462 // Server1 waits for message.
463 std::string str = RecvFromSocket(&server1);
464 DCHECK(simple_message == str);
466 // Get the client's address.
467 IPEndPoint client_address;
468 rv = client.GetLocalAddress(&client_address);
469 EXPECT_EQ(OK, rv);
471 // Server2 sends reply.
472 rv = SendToSocket(&server2, foreign_message,
473 client_address);
474 EXPECT_EQ(foreign_message.length(), static_cast<size_t>(rv));
476 // Server1 sends reply.
477 rv = SendToSocket(&server1, simple_message,
478 client_address);
479 EXPECT_EQ(simple_message.length(), static_cast<size_t>(rv));
481 // Client waits for response.
482 str = ReadSocket(&client);
483 DCHECK(simple_message == str);
486 TEST_F(UDPSocketTest, ClientGetLocalPeerAddresses) {
487 struct TestData {
488 std::string remote_address;
489 std::string local_address;
490 bool may_fail;
491 } tests[] = {
492 { "127.0.00.1", "127.0.0.1", false },
493 { "::1", "::1", true },
494 #if !defined(OS_ANDROID) && !defined(OS_IOS)
495 // Addresses below are disabled on Android. See crbug.com/161248
496 // They are also disabled on iOS. See https://crbug.com/523225
497 { "192.168.1.1", "127.0.0.1", false },
498 { "2001:db8:0::42", "::1", true },
499 #endif
501 for (size_t i = 0; i < arraysize(tests); i++) {
502 SCOPED_TRACE(std::string("Connecting from ") + tests[i].local_address +
503 std::string(" to ") + tests[i].remote_address);
505 IPAddressNumber ip_number;
506 ParseIPLiteralToNumber(tests[i].remote_address, &ip_number);
507 IPEndPoint remote_address(ip_number, 80);
508 ParseIPLiteralToNumber(tests[i].local_address, &ip_number);
509 IPEndPoint local_address(ip_number, 80);
511 UDPClientSocket client(DatagramSocket::DEFAULT_BIND,
512 RandIntCallback(),
513 NULL,
514 NetLog::Source());
515 int rv = client.Connect(remote_address);
516 if (tests[i].may_fail && rv == ERR_ADDRESS_UNREACHABLE) {
517 // Connect() may return ERR_ADDRESS_UNREACHABLE for IPv6
518 // addresses if IPv6 is not configured.
519 continue;
522 EXPECT_LE(ERR_IO_PENDING, rv);
524 IPEndPoint fetched_local_address;
525 rv = client.GetLocalAddress(&fetched_local_address);
526 EXPECT_EQ(OK, rv);
528 // TODO(mbelshe): figure out how to verify the IP and port.
529 // The port is dynamically generated by the udp stack.
530 // The IP is the real IP of the client, not necessarily
531 // loopback.
532 //EXPECT_EQ(local_address.address(), fetched_local_address.address());
534 IPEndPoint fetched_remote_address;
535 rv = client.GetPeerAddress(&fetched_remote_address);
536 EXPECT_EQ(OK, rv);
538 EXPECT_EQ(remote_address, fetched_remote_address);
542 TEST_F(UDPSocketTest, ServerGetLocalAddress) {
543 IPEndPoint bind_address;
544 CreateUDPAddress("127.0.0.1", 0, &bind_address);
545 UDPServerSocket server(NULL, NetLog::Source());
546 int rv = server.Listen(bind_address);
547 EXPECT_EQ(OK, rv);
549 IPEndPoint local_address;
550 rv = server.GetLocalAddress(&local_address);
551 EXPECT_EQ(rv, 0);
553 // Verify that port was allocated.
554 EXPECT_GT(local_address.port(), 0);
555 EXPECT_EQ(local_address.address(), bind_address.address());
558 TEST_F(UDPSocketTest, ServerGetPeerAddress) {
559 IPEndPoint bind_address;
560 CreateUDPAddress("127.0.0.1", 0, &bind_address);
561 UDPServerSocket server(NULL, NetLog::Source());
562 int rv = server.Listen(bind_address);
563 EXPECT_EQ(OK, rv);
565 IPEndPoint peer_address;
566 rv = server.GetPeerAddress(&peer_address);
567 EXPECT_EQ(rv, ERR_SOCKET_NOT_CONNECTED);
570 // Close the socket while read is pending.
571 TEST_F(UDPSocketTest, CloseWithPendingRead) {
572 IPEndPoint bind_address;
573 CreateUDPAddress("127.0.0.1", 0, &bind_address);
574 UDPServerSocket server(NULL, NetLog::Source());
575 int rv = server.Listen(bind_address);
576 EXPECT_EQ(OK, rv);
578 TestCompletionCallback callback;
579 IPEndPoint from;
580 rv = server.RecvFrom(buffer_.get(), kMaxRead, &from, callback.callback());
581 EXPECT_EQ(rv, ERR_IO_PENDING);
583 server.Close();
585 EXPECT_FALSE(callback.have_result());
588 #if defined(OS_ANDROID)
589 // Some Android devices do not support multicast socket.
590 // The ones supporting multicast need WifiManager.MulitcastLock to enable it.
591 // http://goo.gl/jjAk9
592 #define MAYBE_JoinMulticastGroup DISABLED_JoinMulticastGroup
593 #else
594 #define MAYBE_JoinMulticastGroup JoinMulticastGroup
595 #endif // defined(OS_ANDROID)
597 TEST_F(UDPSocketTest, MAYBE_JoinMulticastGroup) {
598 const uint16 kPort = 9999;
599 const char kGroup[] = "237.132.100.17";
601 IPEndPoint bind_address;
602 CreateUDPAddress("0.0.0.0", kPort, &bind_address);
603 IPAddressNumber group_ip;
604 EXPECT_TRUE(ParseIPLiteralToNumber(kGroup, &group_ip));
606 UDPSocket socket(DatagramSocket::DEFAULT_BIND,
607 RandIntCallback(),
608 NULL,
609 NetLog::Source());
610 EXPECT_EQ(OK, socket.Open(bind_address.GetFamily()));
611 EXPECT_EQ(OK, socket.Bind(bind_address));
612 EXPECT_EQ(OK, socket.JoinGroup(group_ip));
613 // Joining group multiple times.
614 EXPECT_NE(OK, socket.JoinGroup(group_ip));
615 EXPECT_EQ(OK, socket.LeaveGroup(group_ip));
616 // Leaving group multiple times.
617 EXPECT_NE(OK, socket.LeaveGroup(group_ip));
619 socket.Close();
622 TEST_F(UDPSocketTest, MulticastOptions) {
623 const uint16 kPort = 9999;
624 IPEndPoint bind_address;
625 CreateUDPAddress("0.0.0.0", kPort, &bind_address);
627 UDPSocket socket(DatagramSocket::DEFAULT_BIND,
628 RandIntCallback(),
629 NULL,
630 NetLog::Source());
631 // Before binding.
632 EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(false));
633 EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(true));
634 EXPECT_EQ(OK, socket.SetMulticastTimeToLive(0));
635 EXPECT_EQ(OK, socket.SetMulticastTimeToLive(3));
636 EXPECT_NE(OK, socket.SetMulticastTimeToLive(-1));
637 EXPECT_EQ(OK, socket.SetMulticastInterface(0));
639 EXPECT_EQ(OK, socket.Open(bind_address.GetFamily()));
640 EXPECT_EQ(OK, socket.Bind(bind_address));
642 EXPECT_NE(OK, socket.SetMulticastLoopbackMode(false));
643 EXPECT_NE(OK, socket.SetMulticastTimeToLive(0));
644 EXPECT_NE(OK, socket.SetMulticastInterface(0));
646 socket.Close();
649 // Checking that DSCP bits are set correctly is difficult,
650 // but let's check that the code doesn't crash at least.
651 TEST_F(UDPSocketTest, SetDSCP) {
652 // Setup the server to listen.
653 IPEndPoint bind_address;
654 UDPSocket client(DatagramSocket::DEFAULT_BIND,
655 RandIntCallback(),
656 NULL,
657 NetLog::Source());
658 // We need a real IP, but we won't actually send anything to it.
659 CreateUDPAddress("8.8.8.8", 9999, &bind_address);
660 int rv = client.Open(bind_address.GetFamily());
661 EXPECT_EQ(OK, rv);
663 rv = client.Connect(bind_address);
664 if (rv != OK) {
665 // Let's try localhost then..
666 CreateUDPAddress("127.0.0.1", 9999, &bind_address);
667 rv = client.Connect(bind_address);
669 EXPECT_EQ(OK, rv);
671 client.SetDiffServCodePoint(DSCP_NO_CHANGE);
672 client.SetDiffServCodePoint(DSCP_AF41);
673 client.SetDiffServCodePoint(DSCP_DEFAULT);
674 client.SetDiffServCodePoint(DSCP_CS2);
675 client.SetDiffServCodePoint(DSCP_NO_CHANGE);
676 client.SetDiffServCodePoint(DSCP_DEFAULT);
677 client.Close();
680 } // namespace
682 #if defined(OS_WIN)
684 namespace {
686 const HANDLE kFakeHandle = (HANDLE)19;
687 const QOS_FLOWID kFakeFlowId = (QOS_FLOWID)27;
689 BOOL WINAPI FakeQOSCreateHandleFAIL(PQOS_VERSION version, PHANDLE handle) {
690 EXPECT_EQ(0, version->MinorVersion);
691 EXPECT_EQ(1, version->MajorVersion);
692 SetLastError(ERROR_OPEN_FAILED);
693 return false;
696 BOOL WINAPI FakeQOSCreateHandle(PQOS_VERSION version, PHANDLE handle) {
697 EXPECT_EQ(0, version->MinorVersion);
698 EXPECT_EQ(1, version->MajorVersion);
699 *handle = kFakeHandle;
700 return true;
703 BOOL WINAPI FakeQOSCloseHandle(HANDLE handle) {
704 EXPECT_EQ(kFakeHandle, handle);
705 return true;
708 QOS_TRAFFIC_TYPE g_expected_traffic_type;
710 BOOL WINAPI FakeQOSAddSocketToFlow(HANDLE handle,
711 SOCKET socket,
712 PSOCKADDR addr,
713 QOS_TRAFFIC_TYPE traffic_type,
714 DWORD flags,
715 PQOS_FLOWID flow_id) {
716 EXPECT_EQ(kFakeHandle, handle);
717 EXPECT_EQ(NULL, addr);
718 EXPECT_EQ(QOS_NON_ADAPTIVE_FLOW, flags);
719 EXPECT_EQ(0, *flow_id);
720 *flow_id = kFakeFlowId;
721 return true;
724 BOOL WINAPI FakeQOSRemoveSocketFromFlow(HANDLE handle,
725 SOCKET socket,
726 QOS_FLOWID flowid,
727 DWORD reserved) {
728 EXPECT_EQ(kFakeHandle, handle);
729 EXPECT_EQ(NULL, socket);
730 EXPECT_EQ(kFakeFlowId, flowid);
731 EXPECT_EQ(0, reserved);
732 return true;
735 DWORD g_expected_dscp;
737 BOOL WINAPI FakeQOSSetFlow(HANDLE handle,
738 QOS_FLOWID flow_id,
739 QOS_SET_FLOW op,
740 ULONG size,
741 PVOID data,
742 DWORD reserved,
743 LPOVERLAPPED overlapped) {
744 EXPECT_EQ(kFakeHandle, handle);
745 EXPECT_EQ(QOSSetOutgoingDSCPValue, op);
746 EXPECT_EQ(sizeof(DWORD), size);
747 EXPECT_EQ(g_expected_dscp, *reinterpret_cast<DWORD*>(data));
748 EXPECT_EQ(kFakeFlowId, flow_id);
749 EXPECT_EQ(0, reserved);
750 EXPECT_EQ(NULL, overlapped);
751 return true;
754 } // namespace
756 // Mock out the Qwave functions and make sure they are
757 // called correctly. Must be in net namespace for friendship
758 // reasons.
759 TEST_F(UDPSocketTest, SetDSCPFake) {
760 // Setup the server to listen.
761 IPEndPoint bind_address;
762 // We need a real IP, but we won't actually send anything to it.
763 CreateUDPAddress("8.8.8.8", 9999, &bind_address);
764 UDPSocket client(DatagramSocket::DEFAULT_BIND,
765 RandIntCallback(),
766 NULL,
767 NetLog::Source());
768 int rv = client.SetDiffServCodePoint(DSCP_AF41);
769 EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, rv);
771 rv = client.Open(bind_address.GetFamily());
772 EXPECT_EQ(OK, rv);
774 rv = client.Connect(bind_address);
775 EXPECT_EQ(OK, rv);
777 QwaveAPI& qos(QwaveAPI::Get());
778 qos.create_handle_func_ = FakeQOSCreateHandleFAIL;
779 qos.close_handle_func_ = FakeQOSCloseHandle;
780 qos.add_socket_to_flow_func_ = FakeQOSAddSocketToFlow;
781 qos.remove_socket_from_flow_func_ = FakeQOSRemoveSocketFromFlow;
782 qos.set_flow_func_ = FakeQOSSetFlow;
783 qos.qwave_supported_ = true;
785 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
786 EXPECT_EQ(ERROR_NOT_SUPPORTED, client.SetDiffServCodePoint(DSCP_AF41));
787 qos.create_handle_func_ = FakeQOSCreateHandle;
788 g_expected_dscp = DSCP_AF41;
789 g_expected_traffic_type = QOSTrafficTypeAudioVideo;
790 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_AF41));
791 g_expected_dscp = DSCP_DEFAULT;
792 g_expected_traffic_type = QOSTrafficTypeBestEffort;
793 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
794 g_expected_dscp = DSCP_CS2;
795 g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
796 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_CS2));
797 g_expected_dscp = DSCP_CS3;
798 g_expected_traffic_type = QOSTrafficTypeExcellentEffort;
799 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE));
800 g_expected_dscp = DSCP_DEFAULT;
801 g_expected_traffic_type = QOSTrafficTypeBestEffort;
802 EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT));
803 client.Close();
805 #endif
807 } // namespace net