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[chromium-blink-merge.git] / content / browser / gamepad / gamepad_provider_unittest.cc
blobc810a6ac0cdd4fe55529c2af934b961e7d43d7f8
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/memory/scoped_ptr.h"
6 #include "base/memory/weak_ptr.h"
7 #include "content/browser/gamepad/gamepad_data_fetcher.h"
8 #include "content/browser/gamepad/gamepad_provider.h"
9 #include "content/browser/gamepad/gamepad_test_helpers.h"
10 #include "content/common/gamepad_hardware_buffer.h"
11 #include "content/common/gamepad_messages.h"
12 #include "testing/gtest/include/gtest/gtest.h"
14 namespace content {
16 namespace {
18 using blink::WebGamepads;
20 // Helper class to generate and record user gesture callbacks.
21 class UserGestureListener {
22 public:
23 UserGestureListener()
24 : has_user_gesture_(false),
25 weak_factory_(this) {
28 base::Closure GetClosure() {
29 return base::Bind(&UserGestureListener::GotUserGesture,
30 weak_factory_.GetWeakPtr());
33 bool has_user_gesture() const { return has_user_gesture_; }
35 private:
36 void GotUserGesture() {
37 has_user_gesture_ = true;
40 bool has_user_gesture_;
41 base::WeakPtrFactory<UserGestureListener> weak_factory_;
44 // Main test fixture
45 class GamepadProviderTest : public testing::Test, public GamepadTestHelper {
46 public:
47 GamepadProvider* CreateProvider(const WebGamepads& test_data) {
48 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data);
49 provider_.reset(new GamepadProvider(
50 scoped_ptr<GamepadDataFetcher>(mock_data_fetcher_)));
51 return provider_.get();
54 protected:
55 GamepadProviderTest() {
58 scoped_ptr<GamepadProvider> provider_;
60 // Pointer owned by the provider.
61 MockGamepadDataFetcher* mock_data_fetcher_;
63 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest);
66 // Crashes. http://crbug.com/106163
67 // crbug.com/147549
68 #if defined(OS_ANDROID)
69 #define MAYBE_PollingAccess DISABLED_PollingAccess
70 #else
71 #define MAYBE_PollingAccess PollingAccess
72 #endif
73 TEST_F(GamepadProviderTest, MAYBE_PollingAccess) {
74 WebGamepads test_data;
75 test_data.length = 1;
76 test_data.items[0].connected = true;
77 test_data.items[0].timestamp = 0;
78 test_data.items[0].buttonsLength = 1;
79 test_data.items[0].axesLength = 2;
80 test_data.items[0].buttons[0].value = 1.f;
81 test_data.items[0].buttons[0].pressed = true;
82 test_data.items[0].axes[0] = -1.f;
83 test_data.items[0].axes[1] = .5f;
85 GamepadProvider* provider = CreateProvider(test_data);
86 provider->Resume();
88 message_loop().RunUntilIdle();
90 mock_data_fetcher_->WaitForDataRead();
92 // Renderer-side, pull data out of poll buffer.
93 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess(
94 base::GetCurrentProcessHandle());
95 scoped_ptr<base::SharedMemory> shared_memory(
96 new base::SharedMemory(handle, true));
97 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
98 void* mem = shared_memory->memory();
100 GamepadHardwareBuffer* hwbuf = static_cast<GamepadHardwareBuffer*>(mem);
101 // See gamepad_hardware_buffer.h for details on the read discipline.
102 WebGamepads output;
104 base::subtle::Atomic32 version;
105 do {
106 version = hwbuf->sequence.ReadBegin();
107 memcpy(&output, &hwbuf->buffer, sizeof(output));
108 } while (hwbuf->sequence.ReadRetry(version));
110 EXPECT_EQ(1u, output.length);
111 EXPECT_EQ(1u, output.items[0].buttonsLength);
112 EXPECT_EQ(1.f, output.items[0].buttons[0].value);
113 EXPECT_EQ(true, output.items[0].buttons[0].pressed);
114 EXPECT_EQ(2u, output.items[0].axesLength);
115 EXPECT_EQ(-1.f, output.items[0].axes[0]);
116 EXPECT_EQ(0.5f, output.items[0].axes[1]);
119 // Tests that waiting for a user gesture works properly.
120 TEST_F(GamepadProviderTest, UserGesture) {
121 WebGamepads no_button_data;
122 no_button_data.length = 1;
123 no_button_data.items[0].connected = true;
124 no_button_data.items[0].timestamp = 0;
125 no_button_data.items[0].buttonsLength = 1;
126 no_button_data.items[0].axesLength = 2;
127 no_button_data.items[0].buttons[0].value = 0.f;
128 no_button_data.items[0].buttons[0].pressed = false;
129 no_button_data.items[0].axes[0] = -1.f;
130 no_button_data.items[0].axes[1] = .5f;
132 WebGamepads button_down_data = no_button_data;
133 button_down_data.items[0].buttons[0].value = 1.f;
134 button_down_data.items[0].buttons[0].pressed = true;
136 UserGestureListener listener;
137 GamepadProvider* provider = CreateProvider(no_button_data);
138 provider->Resume();
140 provider->RegisterForUserGesture(listener.GetClosure());
141 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued();
143 // It should not have issued our callback.
144 message_loop().RunUntilIdle();
145 EXPECT_FALSE(listener.has_user_gesture());
147 // Set a button down and wait for it to be read twice.
148 mock_data_fetcher_->SetTestData(button_down_data);
149 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued();
151 // It should have issued our callback.
152 message_loop().RunUntilIdle();
153 EXPECT_TRUE(listener.has_user_gesture());
156 } // namespace
158 } // namespace content