1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_animations.h"
7 #include "ash/shell_window_ids.h"
8 #include "ash/test/ash_test_base.h"
9 #include "ash/wm/window_state.h"
10 #include "ash/wm/workspace_controller.h"
11 #include "base/time/time.h"
12 #include "ui/aura/test/test_windows.h"
13 #include "ui/aura/window.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animator.h"
17 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
24 class WindowAnimationsTest
: public ash::test::AshTestBase
{
26 WindowAnimationsTest() {}
28 void TearDown() override
{ AshTestBase::TearDown(); }
31 DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest
);
34 // Listens to animation scheduled notifications. Remembers the transition
35 // duration of the first sequence.
36 class MinimizeAnimationObserver
: public ui::LayerAnimationObserver
{
38 explicit MinimizeAnimationObserver(ui::LayerAnimator
* animator
)
39 : animator_(animator
) {
40 animator_
->AddObserver(this);
41 // RemoveObserver is called when the first animation is scheduled and so
42 // there should be no need for now to remove it in destructor.
44 base::TimeDelta
duration() { return duration_
; }
47 // ui::LayerAnimationObserver:
48 void OnLayerAnimationScheduled(
49 ui::LayerAnimationSequence
* sequence
) override
{
50 duration_
= animator_
->GetTransitionDuration();
51 animator_
->RemoveObserver(this);
53 void OnLayerAnimationEnded(ui::LayerAnimationSequence
* sequence
) override
{}
54 void OnLayerAnimationAborted(ui::LayerAnimationSequence
* sequence
) override
{}
57 ui::LayerAnimator
* animator_
;
58 base::TimeDelta duration_
;
60 DISALLOW_COPY_AND_ASSIGN(MinimizeAnimationObserver
);
63 TEST_F(WindowAnimationsTest
, HideShowBrightnessGrayscaleAnimation
) {
64 ui::ScopedAnimationDurationScaleMode
test_duration_mode(
65 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION
);
67 scoped_ptr
<aura::Window
> window(CreateTestWindowInShellWithId(0));
69 EXPECT_TRUE(window
->layer()->visible());
72 ::wm::SetWindowVisibilityAnimationType(
74 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
);
75 AnimateOnChildWindowVisibilityChanged(window
.get(), false);
76 EXPECT_EQ(0.0f
, window
->layer()->GetTargetOpacity());
77 EXPECT_FALSE(window
->layer()->GetTargetVisibility());
78 EXPECT_FALSE(window
->layer()->visible());
81 ::wm::SetWindowVisibilityAnimationType(
83 WINDOW_VISIBILITY_ANIMATION_TYPE_BRIGHTNESS_GRAYSCALE
);
84 AnimateOnChildWindowVisibilityChanged(window
.get(), true);
85 EXPECT_EQ(0.0f
, window
->layer()->GetTargetBrightness());
86 EXPECT_EQ(0.0f
, window
->layer()->GetTargetGrayscale());
87 EXPECT_TRUE(window
->layer()->visible());
90 window
->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
91 base::TimeDelta::FromSeconds(5));
92 EXPECT_EQ(0.0f
, window
->layer()->GetTargetBrightness());
93 EXPECT_EQ(0.0f
, window
->layer()->GetTargetGrayscale());
94 EXPECT_TRUE(window
->layer()->visible());
97 TEST_F(WindowAnimationsTest
, LayerTargetVisibility
) {
98 scoped_ptr
<aura::Window
> window(CreateTestWindowInShellWithId(0));
100 // Layer target visibility changes according to Show/Hide.
102 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
104 EXPECT_FALSE(window
->layer()->GetTargetVisibility());
106 EXPECT_TRUE(window
->layer()->GetTargetVisibility());
111 TEST_F(WindowAnimationsTest
, CrossFadeToBounds
) {
112 ui::ScopedAnimationDurationScaleMode
test_duration_mode(
113 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION
);
115 scoped_ptr
<Window
> window(CreateTestWindowInShellWithId(0));
116 window
->SetBounds(gfx::Rect(5, 10, 320, 240));
119 Layer
* old_layer
= window
->layer();
120 EXPECT_EQ(1.0f
, old_layer
->GetTargetOpacity());
122 // Cross fade to a larger size, as in a maximize animation.
123 GetWindowState(window
.get())->SetBoundsDirectCrossFade(
124 gfx::Rect(0, 0, 640, 480));
125 // Window's layer has been replaced.
126 EXPECT_NE(old_layer
, window
->layer());
127 // Original layer stays opaque and stretches to new size.
128 EXPECT_EQ(1.0f
, old_layer
->GetTargetOpacity());
129 EXPECT_EQ("5,10 320x240", old_layer
->bounds().ToString());
130 gfx::Transform grow_transform
;
131 grow_transform
.Translate(-5.f
, -10.f
);
132 grow_transform
.Scale(640.f
/ 320.f
, 480.f
/ 240.f
);
133 EXPECT_EQ(grow_transform
, old_layer
->GetTargetTransform());
134 // New layer animates in to the identity transform.
135 EXPECT_EQ(1.0f
, window
->layer()->GetTargetOpacity());
136 EXPECT_EQ(gfx::Transform(), window
->layer()->GetTargetTransform());
138 // Run the animations to completion.
139 old_layer
->GetAnimator()->Step(base::TimeTicks::Now() +
140 base::TimeDelta::FromSeconds(1));
141 window
->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
142 base::TimeDelta::FromSeconds(1));
144 // Cross fade to a smaller size, as in a restore animation.
145 old_layer
= window
->layer();
146 GetWindowState(window
.get())->SetBoundsDirectCrossFade(
147 gfx::Rect(5, 10, 320, 240));
148 // Again, window layer has been replaced.
149 EXPECT_NE(old_layer
, window
->layer());
150 // Original layer fades out and stretches down to new size.
151 EXPECT_EQ(0.0f
, old_layer
->GetTargetOpacity());
152 EXPECT_EQ("0,0 640x480", old_layer
->bounds().ToString());
153 gfx::Transform shrink_transform
;
154 shrink_transform
.Translate(5.f
, 10.f
);
155 shrink_transform
.Scale(320.f
/ 640.f
, 240.f
/ 480.f
);
156 EXPECT_EQ(shrink_transform
, old_layer
->GetTargetTransform());
157 // New layer animates in to the identity transform.
158 EXPECT_EQ(1.0f
, window
->layer()->GetTargetOpacity());
159 EXPECT_EQ(gfx::Transform(), window
->layer()->GetTargetTransform());
161 old_layer
->GetAnimator()->Step(base::TimeTicks::Now() +
162 base::TimeDelta::FromSeconds(1));
163 window
->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
164 base::TimeDelta::FromSeconds(1));
167 // Tests that when crossfading from a window which has a transform that the
168 // crossfade starts from this transformed size rather than snapping the window
169 // to an identity transform and crossfading from there.
170 TEST_F(WindowAnimationsTest
, CrossFadeToBoundsFromTransform
) {
171 ui::ScopedAnimationDurationScaleMode
test_duration_mode(
172 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION
);
174 scoped_ptr
<Window
> window(CreateTestWindowInShellWithId(0));
175 window
->SetBounds(gfx::Rect(10, 10, 320, 240));
176 gfx::Transform half_size
;
177 half_size
.Translate(10, 10);
178 half_size
.Scale(0.5f
, 0.5f
);
179 window
->SetTransform(half_size
);
182 Layer
* old_layer
= window
->layer();
183 EXPECT_EQ(1.0f
, old_layer
->GetTargetOpacity());
185 // Cross fade to a larger size, as in a maximize animation.
186 GetWindowState(window
.get())->SetBoundsDirectCrossFade(
187 gfx::Rect(0, 0, 640, 480));
188 // Window's layer has been replaced.
189 EXPECT_NE(old_layer
, window
->layer());
190 // Original layer stays opaque and stretches to new size.
191 EXPECT_EQ(1.0f
, old_layer
->GetTargetOpacity());
192 EXPECT_EQ("10,10 320x240", old_layer
->bounds().ToString());
193 EXPECT_EQ(half_size
, old_layer
->transform());
195 // New layer animates in from the old window's transformed size to the
196 // identity transform.
197 EXPECT_EQ(1.0f
, window
->layer()->GetTargetOpacity());
198 // Set up the transform necessary to start at the old windows transformed
200 gfx::Transform quarter_size_shifted
;
201 quarter_size_shifted
.Translate(20, 20);
202 quarter_size_shifted
.Scale(0.25f
, 0.25f
);
203 EXPECT_EQ(quarter_size_shifted
, window
->layer()->transform());
204 EXPECT_EQ(gfx::Transform(), window
->layer()->GetTargetTransform());
209 TEST_F(WindowAnimationsTest
, LockAnimationDuration
) {
210 ui::ScopedAnimationDurationScaleMode
test_duration_mode(
211 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION
);
213 scoped_ptr
<Window
> window(CreateTestWindowInShellWithId(0));
214 Layer
* layer
= window
->layer();
215 window
->SetBounds(gfx::Rect(5, 10, 320, 240));
218 // Test that it is possible to override transition duration when it is not
221 ui::ScopedLayerAnimationSettings
settings1(layer
->GetAnimator());
222 settings1
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
224 ui::ScopedLayerAnimationSettings
settings2(layer
->GetAnimator());
225 // Duration is not locked so it gets overridden.
226 settings2
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50));
227 wm::GetWindowState(window
.get())->Minimize();
228 EXPECT_TRUE(layer
->GetAnimator()->is_animating());
229 // Expect duration from the inner scope
231 layer
->GetAnimator()->GetTransitionDuration().InMilliseconds());
234 layer
->GetAnimator()->StopAnimating();
237 // Test that it is possible to lock transition duration
239 // Update layer as minimizing will replace the window's layer.
240 layer
= window
->layer();
241 ui::ScopedLayerAnimationSettings
settings1(layer
->GetAnimator());
242 settings1
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
243 // Duration is locked in outer scope.
244 settings1
.LockTransitionDuration();
246 ui::ScopedLayerAnimationSettings
settings2(layer
->GetAnimator());
247 // Transition duration setting is ignored.
248 settings2
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(50));
249 wm::GetWindowState(window
.get())->Minimize();
250 EXPECT_TRUE(layer
->GetAnimator()->is_animating());
251 // Expect duration from the outer scope
253 layer
->GetAnimator()->GetTransitionDuration().InMilliseconds());
256 layer
->GetAnimator()->StopAnimating();
259 // Test that duration respects default.
261 layer
= window
->layer();
262 // Query default duration.
263 MinimizeAnimationObserver
observer(layer
->GetAnimator());
264 wm::GetWindowState(window
.get())->Minimize();
265 EXPECT_TRUE(layer
->GetAnimator()->is_animating());
266 base::TimeDelta
default_duration(observer
.duration());
268 layer
->GetAnimator()->StopAnimating();
270 layer
= window
->layer();
271 ui::ScopedLayerAnimationSettings
settings(layer
->GetAnimator());
272 settings
.LockTransitionDuration();
273 // Setting transition duration is ignored since duration is locked
274 settings
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
275 wm::GetWindowState(window
.get())->Minimize();
276 EXPECT_TRUE(layer
->GetAnimator()->is_animating());
277 // Expect default duration (200ms for stock ash minimizing animation).
278 EXPECT_EQ(default_duration
.InMilliseconds(),
279 layer
->GetAnimator()->GetTransitionDuration().InMilliseconds());
281 layer
->GetAnimator()->StopAnimating();