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[chromium-blink-merge.git] / ash / display / display_configurator_animation.cc
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/display_configurator_animation.h"
7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h"
9 #include "base/bind.h"
10 #include "base/stl_util.h"
11 #include "base/time/time.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura/window_event_dispatcher.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animation_sequence.h"
17 #include "ui/compositor/layer_animator.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
20 namespace ash {
21 namespace {
23 const int kFadingAnimationDurationInMS = 200;
24 const int kFadingTimeoutDurationInSeconds = 10;
26 // CallbackRunningObserver accepts multiple layer animations and
27 // runs the specified |callback| when all of the animations have finished.
28 class CallbackRunningObserver {
29 public:
30 CallbackRunningObserver(base::Closure callback)
31 : completed_counter_(0),
32 animation_aborted_(false),
33 callback_(callback) {}
35 void AddNewAnimator(ui::LayerAnimator* animator) {
36 Observer* observer = new Observer(animator, this);
37 animator->AddObserver(observer);
38 observer_list_.push_back(observer);
41 private:
42 void OnSingleTaskCompleted() {
43 completed_counter_++;
44 if (completed_counter_ >= observer_list_.size()) {
45 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
46 if (!animation_aborted_)
47 base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
51 void OnSingleTaskAborted() {
52 animation_aborted_ = true;
53 OnSingleTaskCompleted();
56 // The actual observer to listen each animation completion.
57 class Observer : public ui::LayerAnimationObserver {
58 public:
59 Observer(ui::LayerAnimator* animator,
60 CallbackRunningObserver* observer)
61 : animator_(animator),
62 observer_(observer) {}
64 protected:
65 // ui::LayerAnimationObserver overrides:
66 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
67 animator_->RemoveObserver(this);
68 observer_->OnSingleTaskCompleted();
70 void OnLayerAnimationAborted(
71 ui::LayerAnimationSequence* sequence) override {
72 animator_->RemoveObserver(this);
73 observer_->OnSingleTaskAborted();
75 void OnLayerAnimationScheduled(
76 ui::LayerAnimationSequence* sequence) override {}
77 bool RequiresNotificationWhenAnimatorDestroyed() const override {
78 return true;
81 private:
82 ui::LayerAnimator* animator_;
83 CallbackRunningObserver* observer_;
85 DISALLOW_COPY_AND_ASSIGN(Observer);
88 size_t completed_counter_;
89 bool animation_aborted_;
90 ScopedVector<Observer> observer_list_;
91 base::Closure callback_;
93 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
96 } // namespace
98 DisplayConfiguratorAnimation::DisplayConfiguratorAnimation()
99 : weak_ptr_factory_(this) {
102 DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() {
103 ClearHidingLayers();
106 void DisplayConfiguratorAnimation::StartFadeOutAnimation(
107 base::Closure callback) {
108 CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
109 ClearHidingLayers();
111 // Make the fade-out animation for all root windows. Instead of actually
112 // hiding the root windows, we put a black layer over a root window for
113 // safety. These layers remain to hide root windows and will be deleted
114 // after the animation of OnDisplayModeChanged().
115 aura::Window::Windows root_windows =
116 Shell::GetInstance()->GetAllRootWindows();
117 for (aura::Window::Windows::const_iterator it = root_windows.begin();
118 it != root_windows.end(); ++it) {
119 aura::Window* root_window = *it;
120 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
121 hiding_layer->SetColor(SK_ColorBLACK);
122 hiding_layer->SetBounds(root_window->bounds());
123 ui::Layer* parent =
124 ash::Shell::GetContainer(root_window,
125 ash::kShellWindowId_OverlayContainer)->layer();
126 parent->Add(hiding_layer);
128 hiding_layer->SetOpacity(0.0);
130 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
131 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
132 kFadingAnimationDurationInMS));
133 observer->AddNewAnimator(hiding_layer->GetAnimator());
134 hiding_layer->SetOpacity(1.0f);
135 hiding_layer->SetVisible(true);
136 hiding_layers_[root_window] = hiding_layer;
139 // In case that OnDisplayModeChanged() isn't called or its animator is
140 // canceled due to some unknown errors, we set a timer to clear these
141 // hiding layers.
142 timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>());
143 timer_->Start(FROM_HERE,
144 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
145 this,
146 &DisplayConfiguratorAnimation::ClearHidingLayers);
149 void DisplayConfiguratorAnimation::StartFadeInAnimation() {
150 // We want to make sure clearing all of hiding layers after the animation
151 // finished. Note that this callback can be canceled, but the cancel only
152 // happens when the next animation is scheduled. Thus the hiding layers
153 // should be deleted eventually.
154 CallbackRunningObserver* observer = new CallbackRunningObserver(
155 base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers,
156 weak_ptr_factory_.GetWeakPtr()));
158 // Ensure that layers are not animating.
159 for (std::map<aura::Window*, ui::Layer*>::iterator it =
160 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
161 ui::LayerAnimator* animator = it->second->GetAnimator();
162 if (animator->is_animating())
163 animator->StopAnimating();
166 // Schedules the fade-in effect for all root windows. Because we put the
167 // black layers for fade-out, here we actually turn those black layers
168 // invisible.
169 aura::Window::Windows root_windows =
170 Shell::GetInstance()->GetAllRootWindows();
171 for (aura::Window::Windows::const_iterator it = root_windows.begin();
172 it != root_windows.end(); ++it) {
173 aura::Window* root_window = *it;
174 ui::Layer* hiding_layer = NULL;
175 if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
176 // In case of the transition from mirroring->non-mirroring, new root
177 // windows appear and we do not have the black layers for them. Thus
178 // we need to create the layer and make it visible.
179 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
180 hiding_layer->SetColor(SK_ColorBLACK);
181 hiding_layer->SetBounds(root_window->bounds());
182 ui::Layer* parent =
183 ash::Shell::GetContainer(
184 root_window, ash::kShellWindowId_OverlayContainer)->layer();
185 parent->Add(hiding_layer);
186 hiding_layer->SetOpacity(1.0f);
187 hiding_layer->SetVisible(true);
188 hiding_layers_[root_window] = hiding_layer;
189 } else {
190 hiding_layer = hiding_layers_[root_window];
191 if (hiding_layer->bounds() != root_window->bounds())
192 hiding_layer->SetBounds(root_window->bounds());
195 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
196 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
197 kFadingAnimationDurationInMS));
198 observer->AddNewAnimator(hiding_layer->GetAnimator());
199 hiding_layer->SetOpacity(0.0f);
200 hiding_layer->SetVisible(false);
204 void DisplayConfiguratorAnimation::OnDisplayModeChanged(
205 const ui::DisplayConfigurator::DisplayStateList& displays) {
206 if (!hiding_layers_.empty())
207 StartFadeInAnimation();
210 void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed(
211 const ui::DisplayConfigurator::DisplayStateList& displays,
212 ui::MultipleDisplayState failed_new_state) {
213 if (!hiding_layers_.empty())
214 StartFadeInAnimation();
217 void DisplayConfiguratorAnimation::ClearHidingLayers() {
218 if (timer_) {
219 timer_->Stop();
220 timer_.reset();
222 STLDeleteContainerPairSecondPointers(
223 hiding_layers_.begin(), hiding_layers_.end());
224 hiding_layers_.clear();
227 } // namespace ash