Add screen space opacity to opacity tree
[chromium-blink-merge.git] / ppapi / api / ppb_opengles2.idl
blob5f08099286005882782cb7ab56be0f2e3f156dd1
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 label Chrome {
12 M39 = 1.0
15 [version=1.0]
16 describe {
17 GLbitfield;
18 GLbitfield_ptr_t;
19 GLboolean;
20 GLboolean_ptr_t;
21 GLbyte;
22 GLbyte_ptr_t;
23 GLclampf;
24 GLclampf_ptr_t;
25 GLclampx;
26 GLclampx_ptr_t;
27 GLenum;
28 GLenum_ptr_t;
29 GLfixed;
30 GLfixed_ptr_t;
31 GLfloat;
32 GLfloat_ptr_t;
33 GLint;
34 GLint_ptr_t;
35 GLintptr;
36 GLintptr_ptr_t;
37 GLshort;
38 GLshort_ptr_t;
39 GLsizei;
40 GLsizei_ptr_t;
41 GLsizeiptr;
42 GLsizeiptr_ptr_t;
43 GLubyte;
44 GLubyte_ptr_t;
45 GLuint;
46 GLuint_ptr_t;
47 GLushort;
48 GLushort_ptr_t;
51 #inline c
52 #include "ppapi/c/pp_resource.h"
54 #ifndef __gl2_h_
55 typedef void GLvoid;
56 typedef int GLsizei;
57 typedef unsigned short GLushort;
58 typedef short GLshort;
59 typedef unsigned char GLubyte;
60 typedef unsigned int GLenum;
61 typedef int GLint;
62 typedef unsigned char GLboolean;
63 typedef unsigned int GLbitfield;
64 typedef float GLfloat;
65 typedef float GLclampf;
66 typedef signed char GLbyte;
67 typedef unsigned int GLuint;
68 typedef int GLfixed;
69 typedef int GLclampx;
70 #ifdef _WIN64
71 typedef long long int GLintptr;
72 typedef long long int GLsizeiptr;
73 #else
74 typedef long int GLintptr;
75 typedef long int GLsizeiptr;
76 #endif // _WIN64
77 #endif // __gl2_h_
79 #endinl
81 [macro="PPB_OPENGLES2_INTERFACE", force_struct_namespace]
82 interface PPB_OpenGLES2 {
83 void ActiveTexture([in] PP_Resource context,
84 [in] GLenum texture);
85 void AttachShader([in] PP_Resource context,
86 [in] GLuint program,
87 [in] GLuint shader);
88 void BindAttribLocation([in] PP_Resource context,
89 [in] GLuint program,
90 [in] GLuint index,
91 [in] cstr_t name);
92 void BindBuffer([in] PP_Resource context,
93 [in] GLenum target,
94 [in] GLuint buffer);
95 void BindFramebuffer([in] PP_Resource context,
96 [in] GLenum target,
97 [in] GLuint framebuffer);
98 void BindRenderbuffer([in] PP_Resource context,
99 [in] GLenum target,
100 [in] GLuint renderbuffer);
101 void BindTexture([in] PP_Resource context,
102 [in] GLenum target,
103 [in] GLuint texture);
104 void BlendColor([in] PP_Resource context,
105 [in] GLclampf red,
106 [in] GLclampf green,
107 [in] GLclampf blue,
108 [in] GLclampf alpha);
109 void BlendEquation([in] PP_Resource context,
110 [in] GLenum mode);
111 void BlendEquationSeparate([in] PP_Resource context,
112 [in] GLenum modeRGB,
113 [in] GLenum modeAlpha);
114 void BlendFunc([in] PP_Resource context,
115 [in] GLenum sfactor,
116 [in] GLenum dfactor);
117 void BlendFuncSeparate([in] PP_Resource context,
118 [in] GLenum srcRGB,
119 [in] GLenum dstRGB,
120 [in] GLenum srcAlpha,
121 [in] GLenum dstAlpha);
122 void BufferData([in] PP_Resource context,
123 [in] GLenum target,
124 [in] GLsizeiptr size,
125 [in] mem_t data,
126 [in] GLenum usage);
127 void BufferSubData([in] PP_Resource context,
128 [in] GLenum target,
129 [in] GLintptr offset,
130 [in] GLsizeiptr size,
131 [in] mem_t data);
132 GLenum CheckFramebufferStatus([in] PP_Resource context,
133 [in] GLenum target);
134 void Clear([in] PP_Resource context,
135 [in] GLbitfield mask);
136 void ClearColor([in] PP_Resource context,
137 [in] GLclampf red,
138 [in] GLclampf green,
139 [in] GLclampf blue,
140 [in] GLclampf alpha);
141 void ClearDepthf([in] PP_Resource context,
142 [in] GLclampf depth);
143 void ClearStencil([in] PP_Resource context,
144 [in] GLint s);
145 void ColorMask([in] PP_Resource context,
146 [in] GLboolean red,
147 [in] GLboolean green,
148 [in] GLboolean blue,
149 [in] GLboolean alpha);
150 void CompileShader([in] PP_Resource context,
151 [in] GLuint shader);
152 void CompressedTexImage2D([in] PP_Resource context,
153 [in] GLenum target,
154 [in] GLint level,
155 [in] GLenum internalformat,
156 [in] GLsizei width,
157 [in] GLsizei height,
158 [in] GLint border,
159 [in] GLsizei imageSize,
160 [in] mem_t data);
161 void CompressedTexSubImage2D([in] PP_Resource context,
162 [in] GLenum target,
163 [in] GLint level,
164 [in] GLint xoffset,
165 [in] GLint yoffset,
166 [in] GLsizei width,
167 [in] GLsizei height,
168 [in] GLenum format,
169 [in] GLsizei imageSize,
170 [in] mem_t data);
171 void CopyTexImage2D([in] PP_Resource context,
172 [in] GLenum target,
173 [in] GLint level,
174 [in] GLenum internalformat,
175 [in] GLint x,
176 [in] GLint y,
177 [in] GLsizei width,
178 [in] GLsizei height,
179 [in] GLint border);
180 void CopyTexSubImage2D([in] PP_Resource context,
181 [in] GLenum target,
182 [in] GLint level,
183 [in] GLint xoffset,
184 [in] GLint yoffset,
185 [in] GLint x,
186 [in] GLint y,
187 [in] GLsizei width,
188 [in] GLsizei height);
189 GLuint CreateProgram([in] PP_Resource context);
190 GLuint CreateShader([in] PP_Resource context,
191 [in] GLenum type);
192 void CullFace([in] PP_Resource context,
193 [in] GLenum mode);
194 void DeleteBuffers([in] PP_Resource context,
195 [in] GLsizei n,
196 [in] GLuint_ptr_t buffers);
197 void DeleteFramebuffers([in] PP_Resource context,
198 [in] GLsizei n,
199 [in] GLuint_ptr_t framebuffers);
200 void DeleteProgram([in] PP_Resource context,
201 [in] GLuint program);
202 void DeleteRenderbuffers([in] PP_Resource context,
203 [in] GLsizei n,
204 [in] GLuint_ptr_t renderbuffers);
205 void DeleteShader([in] PP_Resource context,
206 [in] GLuint shader);
207 void DeleteTextures([in] PP_Resource context,
208 [in] GLsizei n,
209 [in] GLuint_ptr_t textures);
210 void DepthFunc([in] PP_Resource context,
211 [in] GLenum func);
212 void DepthMask([in] PP_Resource context,
213 [in] GLboolean flag);
214 void DepthRangef([in] PP_Resource context,
215 [in] GLclampf zNear,
216 [in] GLclampf zFar);
217 void DetachShader([in] PP_Resource context,
218 [in] GLuint program,
219 [in] GLuint shader);
220 void Disable([in] PP_Resource context,
221 [in] GLenum cap);
222 void DisableVertexAttribArray([in] PP_Resource context,
223 [in] GLuint index);
224 void DrawArrays([in] PP_Resource context,
225 [in] GLenum mode,
226 [in] GLint first,
227 [in] GLsizei count);
228 void DrawElements([in] PP_Resource context,
229 [in] GLenum mode,
230 [in] GLsizei count,
231 [in] GLenum type,
232 [in] mem_t indices);
233 void Enable([in] PP_Resource context,
234 [in] GLenum cap);
235 void EnableVertexAttribArray([in] PP_Resource context,
236 [in] GLuint index);
237 void Finish([in] PP_Resource context);
238 void Flush([in] PP_Resource context);
239 void FramebufferRenderbuffer([in] PP_Resource context,
240 [in] GLenum target,
241 [in] GLenum attachment,
242 [in] GLenum renderbuffertarget,
243 [in] GLuint renderbuffer);
244 void FramebufferTexture2D([in] PP_Resource context,
245 [in] GLenum target,
246 [in] GLenum attachment,
247 [in] GLenum textarget,
248 [in] GLuint texture,
249 [in] GLint level);
250 void FrontFace([in] PP_Resource context,
251 [in] GLenum mode);
252 void GenBuffers([in] PP_Resource context,
253 [in] GLsizei n,
254 [out] GLuint_ptr_t buffers);
255 void GenerateMipmap([in] PP_Resource context,
256 [in] GLenum target);
257 void GenFramebuffers([in] PP_Resource context,
258 [in] GLsizei n,
259 [out] GLuint_ptr_t framebuffers);
260 void GenRenderbuffers([in] PP_Resource context,
261 [in] GLsizei n,
262 [out] GLuint_ptr_t renderbuffers);
263 void GenTextures([in] PP_Resource context,
264 [in] GLsizei n,
265 [out] GLuint_ptr_t textures);
266 void GetActiveAttrib([in] PP_Resource context,
267 [in] GLuint program,
268 [in] GLuint index,
269 [in] GLsizei bufsize,
270 [out] GLsizei_ptr_t length,
271 [out] GLint_ptr_t size,
272 [out] GLenum_ptr_t type,
273 [out] str_t name);
274 void GetActiveUniform([in] PP_Resource context,
275 [in] GLuint program,
276 [in] GLuint index,
277 [in] GLsizei bufsize,
278 [out] GLsizei_ptr_t length,
279 [out] GLint_ptr_t size,
280 [out] GLenum_ptr_t type,
281 [out] str_t name);
282 void GetAttachedShaders([in] PP_Resource context,
283 [in] GLuint program,
284 [in] GLsizei maxcount,
285 [out] GLsizei_ptr_t count,
286 [out] GLuint_ptr_t shaders);
287 GLint GetAttribLocation([in] PP_Resource context,
288 [in] GLuint program,
289 [in] cstr_t name);
290 void GetBooleanv([in] PP_Resource context,
291 [in] GLenum pname,
292 [out] GLboolean_ptr_t params);
293 void GetBufferParameteriv([in] PP_Resource context,
294 [in] GLenum target,
295 [in] GLenum pname,
296 [out] GLint_ptr_t params);
297 GLenum GetError([in] PP_Resource context);
298 void GetFloatv([in] PP_Resource context,
299 [in] GLenum pname,
300 [out] GLfloat_ptr_t params);
301 void GetFramebufferAttachmentParameteriv([in] PP_Resource context,
302 [in] GLenum target,
303 [in] GLenum attachment,
304 [in] GLenum pname,
305 [out] GLint_ptr_t params);
306 void GetIntegerv([in] PP_Resource context,
307 [in] GLenum pname,
308 [out] GLint_ptr_t params);
309 void GetProgramiv([in] PP_Resource context,
310 [in] GLuint program,
311 [in] GLenum pname,
312 [out] GLint_ptr_t params);
313 void GetProgramInfoLog([in] PP_Resource context,
314 [in] GLuint program,
315 [in] GLsizei bufsize,
316 [out] GLsizei_ptr_t length,
317 [out] str_t infolog);
318 void GetRenderbufferParameteriv([in] PP_Resource context,
319 [in] GLenum target,
320 [in] GLenum pname,
321 [out] GLint_ptr_t params);
322 void GetShaderiv([in] PP_Resource context,
323 [in] GLuint shader,
324 [in] GLenum pname,
325 [out] GLint_ptr_t params);
326 void GetShaderInfoLog([in] PP_Resource context,
327 [in] GLuint shader,
328 [in] GLsizei bufsize,
329 [out] GLsizei_ptr_t length,
330 [out] str_t infolog);
331 void GetShaderPrecisionFormat([in] PP_Resource context,
332 [in] GLenum shadertype,
333 [in] GLenum precisiontype,
334 [out] GLint_ptr_t range,
335 [out] GLint_ptr_t precision);
336 void GetShaderSource([in] PP_Resource context,
337 [in] GLuint shader,
338 [in] GLsizei bufsize,
339 [out] GLsizei_ptr_t length,
340 [out] str_t source);
341 GLubyte_ptr_t GetString([in] PP_Resource context,
342 [in] GLenum name);
343 void GetTexParameterfv([in] PP_Resource context,
344 [in] GLenum target,
345 [in] GLenum pname,
346 [out] GLfloat_ptr_t params);
347 void GetTexParameteriv([in] PP_Resource context,
348 [in] GLenum target,
349 [in] GLenum pname,
350 [out] GLint_ptr_t params);
351 void GetUniformfv([in] PP_Resource context,
352 [in] GLuint program,
353 [in] GLint location,
354 [out] GLfloat_ptr_t params);
355 void GetUniformiv([in] PP_Resource context,
356 [in] GLuint program,
357 [in] GLint location,
358 [out] GLint_ptr_t params);
359 GLint GetUniformLocation([in] PP_Resource context,
360 [in] GLuint program,
361 [in] cstr_t name);
362 void GetVertexAttribfv([in] PP_Resource context,
363 [in] GLuint index,
364 [in] GLenum pname,
365 [out] GLfloat_ptr_t params);
366 void GetVertexAttribiv([in] PP_Resource context,
367 [in] GLuint index,
368 [in] GLenum pname,
369 [out] GLint_ptr_t params);
370 void GetVertexAttribPointerv([in] PP_Resource context,
371 [in] GLuint index,
372 [in] GLenum pname,
373 [out] mem_ptr_t pointer);
374 void Hint([in] PP_Resource context,
375 [in] GLenum target,
376 [in] GLenum mode);
377 GLboolean IsBuffer([in] PP_Resource context,
378 [in] GLuint buffer);
379 GLboolean IsEnabled([in] PP_Resource context,
380 [in] GLenum cap);
381 GLboolean IsFramebuffer([in] PP_Resource context,
382 [in] GLuint framebuffer);
383 GLboolean IsProgram([in] PP_Resource context,
384 [in] GLuint program);
385 GLboolean IsRenderbuffer([in] PP_Resource context,
386 [in] GLuint renderbuffer);
387 GLboolean IsShader([in] PP_Resource context,
388 [in] GLuint shader);
389 GLboolean IsTexture([in] PP_Resource context,
390 [in] GLuint texture);
391 void LineWidth([in] PP_Resource context,
392 [in] GLfloat width);
393 void LinkProgram([in] PP_Resource context,
394 [in] GLuint program);
395 void PixelStorei([in] PP_Resource context,
396 [in] GLenum pname,
397 [in] GLint param);
398 void PolygonOffset([in] PP_Resource context,
399 [in] GLfloat factor,
400 [in] GLfloat units);
401 void ReadPixels([in] PP_Resource context,
402 [in] GLint x,
403 [in] GLint y,
404 [in] GLsizei width,
405 [in] GLsizei height,
406 [in] GLenum format,
407 [in] GLenum type,
408 [out] mem_t pixels);
409 void ReleaseShaderCompiler([in] PP_Resource context);
410 void RenderbufferStorage([in] PP_Resource context,
411 [in] GLenum target,
412 [in] GLenum internalformat,
413 [in] GLsizei width,
414 [in] GLsizei height);
415 void SampleCoverage([in] PP_Resource context,
416 [in] GLclampf value,
417 [in] GLboolean invert);
418 void Scissor([in] PP_Resource context,
419 [in] GLint x,
420 [in] GLint y,
421 [in] GLsizei width,
422 [in] GLsizei height);
423 void ShaderBinary([in] PP_Resource context,
424 [in] GLsizei n,
425 [in] GLuint_ptr_t shaders,
426 [in] GLenum binaryformat,
427 [in] mem_t binary,
428 [in] GLsizei length);
429 void ShaderSource([in] PP_Resource context,
430 [in] GLuint shader,
431 [in] GLsizei count,
432 [out] cstr_t str,
433 [in] GLint_ptr_t length);
434 void StencilFunc([in] PP_Resource context,
435 [in] GLenum func,
436 [in] GLint ref,
437 [in] GLuint mask);
438 void StencilFuncSeparate([in] PP_Resource context,
439 [in] GLenum face,
440 [in] GLenum func,
441 [in] GLint ref,
442 [in] GLuint mask);
443 void StencilMask([in] PP_Resource context,
444 [in] GLuint mask);
445 void StencilMaskSeparate([in] PP_Resource context,
446 [in] GLenum face,
447 [in] GLuint mask);
448 void StencilOp([in] PP_Resource context,
449 [in] GLenum fail,
450 [in] GLenum zfail,
451 [in] GLenum zpass);
452 void StencilOpSeparate([in] PP_Resource context,
453 [in] GLenum face,
454 [in] GLenum fail,
455 [in] GLenum zfail,
456 [in] GLenum zpass);
457 void TexImage2D([in] PP_Resource context,
458 [in] GLenum target,
459 [in] GLint level,
460 [in] GLint internalformat,
461 [in] GLsizei width,
462 [in] GLsizei height,
463 [in] GLint border,
464 [in] GLenum format,
465 [in] GLenum type,
466 [in] mem_t pixels);
467 void TexParameterf([in] PP_Resource context,
468 [in] GLenum target,
469 [in] GLenum pname,
470 [in] GLfloat param);
471 void TexParameterfv([in] PP_Resource context,
472 [in] GLenum target,
473 [in] GLenum pname,
474 [in] GLfloat_ptr_t params);
475 void TexParameteri([in] PP_Resource context,
476 [in] GLenum target,
477 [in] GLenum pname,
478 [in] GLint param);
479 void TexParameteriv([in] PP_Resource context,
480 [in] GLenum target,
481 [in] GLenum pname,
482 [in] GLint_ptr_t params);
483 void TexSubImage2D([in] PP_Resource context,
484 [in] GLenum target,
485 [in] GLint level,
486 [in] GLint xoffset,
487 [in] GLint yoffset,
488 [in] GLsizei width,
489 [in] GLsizei height,
490 [in] GLenum format,
491 [in] GLenum type,
492 [in] mem_t pixels);
493 void Uniform1f([in] PP_Resource context,
494 [in] GLint location,
495 [in] GLfloat x);
496 void Uniform1fv([in] PP_Resource context,
497 [in] GLint location,
498 [in] GLsizei count,
499 [in] GLfloat_ptr_t v);
500 void Uniform1i([in] PP_Resource context,
501 [in] GLint location,
502 [in] GLint x);
503 void Uniform1iv([in] PP_Resource context,
504 [in] GLint location,
505 [in] GLsizei count,
506 [in] GLint_ptr_t v);
507 void Uniform2f([in] PP_Resource context,
508 [in] GLint location,
509 [in] GLfloat x,
510 [in] GLfloat y);
511 void Uniform2fv([in] PP_Resource context,
512 [in] GLint location,
513 [in] GLsizei count,
514 [in] GLfloat_ptr_t v);
515 void Uniform2i([in] PP_Resource context,
516 [in] GLint location,
517 [in] GLint x,
518 [in] GLint y);
519 void Uniform2iv([in] PP_Resource context,
520 [in] GLint location,
521 [in] GLsizei count,
522 [in] GLint_ptr_t v);
523 void Uniform3f([in] PP_Resource context,
524 [in] GLint location,
525 [in] GLfloat x,
526 [in] GLfloat y,
527 [in] GLfloat z);
528 void Uniform3fv([in] PP_Resource context,
529 [in] GLint location,
530 [in] GLsizei count,
531 [in] GLfloat_ptr_t v);
532 void Uniform3i([in] PP_Resource context,
533 [in] GLint location,
534 [in] GLint x,
535 [in] GLint y,
536 [in] GLint z);
537 void Uniform3iv([in] PP_Resource context,
538 [in] GLint location,
539 [in] GLsizei count,
540 [in] GLint_ptr_t v);
541 void Uniform4f([in] PP_Resource context,
542 [in] GLint location,
543 [in] GLfloat x,
544 [in] GLfloat y,
545 [in] GLfloat z,
546 [in] GLfloat w);
547 void Uniform4fv([in] PP_Resource context,
548 [in] GLint location,
549 [in] GLsizei count,
550 [in] GLfloat_ptr_t v);
551 void Uniform4i([in] PP_Resource context,
552 [in] GLint location,
553 [in] GLint x,
554 [in] GLint y,
555 [in] GLint z,
556 [in] GLint w);
557 void Uniform4iv([in] PP_Resource context,
558 [in] GLint location,
559 [in] GLsizei count,
560 [in] GLint_ptr_t v);
561 void UniformMatrix2fv([in] PP_Resource context,
562 [in] GLint location,
563 [in] GLsizei count,
564 [in] GLboolean transpose,
565 [in] GLfloat_ptr_t value);
566 void UniformMatrix3fv([in] PP_Resource context,
567 [in] GLint location,
568 [in] GLsizei count,
569 [in] GLboolean transpose,
570 [in] GLfloat_ptr_t value);
571 void UniformMatrix4fv([in] PP_Resource context,
572 [in] GLint location,
573 [in] GLsizei count,
574 [in] GLboolean transpose,
575 [in] GLfloat_ptr_t value);
576 void UseProgram([in] PP_Resource context,
577 [in] GLuint program);
578 void ValidateProgram([in] PP_Resource context,
579 [in] GLuint program);
580 void VertexAttrib1f([in] PP_Resource context,
581 [in] GLuint indx,
582 [in] GLfloat x);
583 void VertexAttrib1fv([in] PP_Resource context,
584 [in] GLuint indx,
585 [in] GLfloat_ptr_t values);
586 void VertexAttrib2f([in] PP_Resource context,
587 [in] GLuint indx,
588 [in] GLfloat x,
589 [in] GLfloat y);
590 void VertexAttrib2fv([in] PP_Resource context,
591 [in] GLuint indx,
592 [in] GLfloat_ptr_t values);
593 void VertexAttrib3f([in] PP_Resource context,
594 [in] GLuint indx,
595 [in] GLfloat x,
596 [in] GLfloat y,
597 [in] GLfloat z);
598 void VertexAttrib3fv([in] PP_Resource context,
599 [in] GLuint indx,
600 [in] GLfloat_ptr_t values);
601 void VertexAttrib4f([in] PP_Resource context,
602 [in] GLuint indx,
603 [in] GLfloat x,
604 [in] GLfloat y,
605 [in] GLfloat z,
606 [in] GLfloat w);
607 void VertexAttrib4fv([in] PP_Resource context,
608 [in] GLuint indx,
609 [in] GLfloat_ptr_t values);
610 void VertexAttribPointer([in] PP_Resource context,
611 [in] GLuint indx,
612 [in] GLint size,
613 [in] GLenum type,
614 [in] GLboolean normalized,
615 [in] GLsizei stride,
616 [in] mem_t ptr);
617 void Viewport([in] PP_Resource context,
618 [in] GLint x,
619 [in] GLint y,
620 [in] GLsizei width,
621 [in] GLsizei height);
625 [macro="PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE", force_struct_namespace]
626 interface PPB_OpenGLES2InstancedArrays {
627 void DrawArraysInstancedANGLE([in] PP_Resource context,
628 [in] GLenum mode,
629 [in] GLint first,
630 [in] GLsizei count,
631 [in] GLsizei primcount);
632 void DrawElementsInstancedANGLE([in] PP_Resource context,
633 [in] GLenum mode,
634 [in] GLsizei count,
635 [in] GLenum type,
636 [in] mem_t indices,
637 [in] GLsizei primcount);
638 void VertexAttribDivisorANGLE([in] PP_Resource context,
639 [in] GLuint index,
640 [in] GLuint divisor);
644 [macro="PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE", force_struct_namespace]
645 interface PPB_OpenGLES2FramebufferBlit {
646 void BlitFramebufferEXT([in] PP_Resource context,
647 [in] GLint srcX0,
648 [in] GLint srcY0,
649 [in] GLint srcX1,
650 [in] GLint srcY1,
651 [in] GLint dstX0,
652 [in] GLint dstY0,
653 [in] GLint dstX1,
654 [in] GLint dstY1,
655 [in] GLbitfield mask,
656 [in] GLenum filter);
660 [macro="PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE", force_struct_namespace]
661 interface PPB_OpenGLES2FramebufferMultisample {
662 void RenderbufferStorageMultisampleEXT([in] PP_Resource context,
663 [in] GLenum target,
664 [in] GLsizei samples,
665 [in] GLenum internalformat,
666 [in] GLsizei width,
667 [in] GLsizei height);
671 [macro="PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE", force_struct_namespace]
672 interface PPB_OpenGLES2ChromiumEnableFeature {
673 GLboolean EnableFeatureCHROMIUM([in] PP_Resource context,
674 [in] cstr_t feature);
678 [macro="PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE", force_struct_namespace]
679 interface PPB_OpenGLES2ChromiumMapSub {
680 mem_t MapBufferSubDataCHROMIUM([in] PP_Resource context,
681 [in] GLuint target,
682 [in] GLintptr offset,
683 [in] GLsizeiptr size,
684 [in] GLenum access);
685 void UnmapBufferSubDataCHROMIUM([in] PP_Resource context,
686 [in] mem_t mem);
687 mem_t MapTexSubImage2DCHROMIUM([in] PP_Resource context,
688 [in] GLenum target,
689 [in] GLint level,
690 [in] GLint xoffset,
691 [in] GLint yoffset,
692 [in] GLsizei width,
693 [in] GLsizei height,
694 [in] GLenum format,
695 [in] GLenum type,
696 [in] GLenum access);
697 void UnmapTexSubImage2DCHROMIUM([in] PP_Resource context,
698 [in] mem_t mem);
702 [macro="PPB_OPENGLES2_QUERY_INTERFACE", force_struct_namespace]
703 interface PPB_OpenGLES2Query {
704 void GenQueriesEXT([in] PP_Resource context,
705 [in] GLsizei n,
706 [out] GLuint_ptr_t queries);
707 void DeleteQueriesEXT([in] PP_Resource context,
708 [in] GLsizei n,
709 [in] GLuint_ptr_t queries);
710 GLboolean IsQueryEXT([in] PP_Resource context,
711 [in] GLuint id);
712 void BeginQueryEXT([in] PP_Resource context,
713 [in] GLenum target,
714 [in] GLuint id);
715 void EndQueryEXT([in] PP_Resource context,
716 [in] GLenum target);
717 void GetQueryivEXT([in] PP_Resource context,
718 [in] GLenum target,
719 [in] GLenum pname,
720 [out] GLint_ptr_t params);
721 void GetQueryObjectuivEXT([in] PP_Resource context,
722 [in] GLuint id,
723 [in] GLenum pname,
724 [out] GLuint_ptr_t params);
728 [macro="PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE", force_struct_namespace]
729 interface PPB_OpenGLES2VertexArrayObject {
730 void GenVertexArraysOES([in] PP_Resource context,
731 [in] GLsizei n,
732 [out] GLuint_ptr_t arrays);
733 void DeleteVertexArraysOES([in] PP_Resource context,
734 [in] GLsizei n,
735 [in] GLuint_ptr_t arrays);
736 GLboolean IsVertexArrayOES([in] PP_Resource context,
737 [in] GLuint array);
738 void BindVertexArrayOES([in] PP_Resource context,
739 [in] GLuint array);