1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_SHELL_WINDOW_WATCHER_H_
6 #define ASH_SHELL_WINDOW_WATCHER_H_
10 #include "ash/shelf/shelf_item_types.h"
11 #include "base/compiler_specific.h"
12 #include "base/logging.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "ui/aura/window_observer.h"
15 #include "ui/gfx/display_observer.h"
24 // TODO(sky): fix this class, its a bit broke with workspace2.
26 // WindowWatcher is responsible for listening for newly created windows and
27 // creating items on the Shelf for them.
28 class WindowWatcher
: public aura::WindowObserver
,
29 public gfx::DisplayObserver
{
32 ~WindowWatcher() override
;
34 aura::Window
* GetWindowByID(ash::ShelfID id
);
36 // aura::WindowObserver overrides:
37 void OnWindowAdded(aura::Window
* new_window
) override
;
38 void OnWillRemoveWindow(aura::Window
* window
) override
;
40 // gfx::DisplayObserver overrides:
41 void OnDisplayAdded(const gfx::Display
& new_display
) override
;
42 void OnDisplayRemoved(const gfx::Display
& old_display
) override
;
43 void OnDisplayMetricsChanged(const gfx::Display
& display
,
44 uint32_t metrics
) override
;
47 class WorkspaceWindowWatcher
;
49 typedef std::map
<ash::ShelfID
, aura::Window
*> IDToWindow
;
51 // Maps from window to the id we gave it.
52 IDToWindow id_to_window_
;
54 scoped_ptr
<WorkspaceWindowWatcher
> workspace_window_watcher_
;
56 DISALLOW_COPY_AND_ASSIGN(WindowWatcher
);
62 #endif // ASH_SHELL_WINDOW_WATCHER_H_