Add ScreenPositionClient::ConvertNativePointToScreen.
[chromium-blink-merge.git] / ash / display / screen_position_controller.cc
blobc13e5a5b1b049f293b3c4288bdfb80c704960f94
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/screen_position_controller.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/shell.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/system_modal_container_layout_manager.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/workspace_controller.h"
15 #include "ui/aura/client/activation_client.h"
16 #include "ui/aura/client/capture_client.h"
17 #include "ui/aura/client/stacking_client.h"
18 #include "ui/aura/focus_manager.h"
19 #include "ui/aura/root_window.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/gfx/display.h"
22 #include "ui/gfx/screen.h"
24 namespace ash {
25 namespace {
27 // Move all transient children to |dst_root|, including the ones in
28 // the child windows and transient children of the transient children.
29 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display,
30 aura::Window* window) {
31 aura::RootWindow* dst_root = Shell::GetInstance()->display_controller()->
32 GetRootWindowForDisplayId(display.id());
33 aura::Window::Windows transient_children = window->transient_children();
34 for (aura::Window::Windows::iterator iter = transient_children.begin();
35 iter != transient_children.end(); ++iter) {
36 aura::Window* transient_child = *iter;
37 int container_id = transient_child->parent()->id();
38 DCHECK_GE(container_id, 0);
39 aura::Window* container = Shell::GetContainer(dst_root, container_id);
40 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
41 container->AddChild(transient_child);
42 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display);
44 // Transient children may have transient children.
45 MoveAllTransientChildrenToNewRoot(display, transient_child);
47 // Move transient children of the child windows if any.
48 aura::Window::Windows children = window->children();
49 for (aura::Window::Windows::iterator iter = children.begin();
50 iter != children.end(); ++iter)
51 MoveAllTransientChildrenToNewRoot(display, *iter);
54 } // namespace
56 namespace internal {
58 void ScreenPositionController::ConvertPointToScreen(
59 const aura::Window* window,
60 gfx::Point* point) {
61 const aura::RootWindow* root = window->GetRootWindow();
62 aura::Window::ConvertPointToTarget(window, root, point);
63 const gfx::Point display_origin =
64 gfx::Screen::GetDisplayNearestWindow(
65 const_cast<aura::RootWindow*>(root)).bounds().origin();
66 point->Offset(display_origin.x(), display_origin.y());
69 void ScreenPositionController::ConvertPointFromScreen(
70 const aura::Window* window,
71 gfx::Point* point) {
72 const aura::RootWindow* root = window->GetRootWindow();
73 const gfx::Point display_origin =
74 gfx::Screen::GetDisplayNearestWindow(
75 const_cast<aura::RootWindow*>(root)).bounds().origin();
76 point->Offset(-display_origin.x(), -display_origin.y());
77 aura::Window::ConvertPointToTarget(root, window, point);
80 void ScreenPositionController::ConvertNativePointToScreen(
81 aura::Window* window,
82 gfx::Point* point) {
83 std::pair<aura::RootWindow*, gfx::Point> pair =
84 wm::GetRootWindowRelativeToWindow(window, *point);
85 *point = pair.second;
86 ConvertPointToScreen(pair.first, point);
89 void ScreenPositionController::SetBounds(aura::Window* window,
90 const gfx::Rect& bounds,
91 const gfx::Display& display) {
92 DCHECK_NE(-1, display.id());
93 if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) {
94 window->SetBounds(bounds);
95 return;
98 // Don't move a window to other root window if:
99 // a) the window is a transient window. It moves when its
100 // transient_parent moves.
101 // b) if the window has kStayInSameRootWindowkey. It's intentionally kept in
102 // the same root window even if the bounds is outside of the display.
103 if (!window->transient_parent() &&
104 !window->GetProperty(internal::kStayInSameRootWindowKey)) {
105 aura::RootWindow* dst_root =
106 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
107 display.id());
108 DCHECK(dst_root);
109 aura::Window* dst_container = NULL;
110 if (dst_root != window->GetRootWindow()) {
111 int container_id = window->parent()->id();
112 // All containers that uses screen coordinates must have valid window ids.
113 DCHECK_GE(container_id, 0);
114 // Don't move modal screen.
115 if (!SystemModalContainerLayoutManager::IsModalScreen(window))
116 dst_container = Shell::GetContainer(dst_root, container_id);
119 if (dst_container && window->parent() != dst_container) {
120 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow();
121 aura::client::ActivationClient* activation_client =
122 aura::client::GetActivationClient(window->GetRootWindow());
123 aura::Window* active = activation_client->GetActiveWindow();
125 aura::WindowTracker tracker;
126 if (focused)
127 tracker.Add(focused);
128 if (active && focused != active)
129 tracker.Add(active);
131 if (dst_container->id() == kShellWindowId_WorkspaceContainer) {
132 dst_container =
133 GetRootWindowController(dst_root)->workspace_controller()->
134 GetParentForNewWindow(window);
137 dst_container->AddChild(window);
139 MoveAllTransientChildrenToNewRoot(display, window);
141 // Restore focused/active window.
142 if (tracker.Contains(focused))
143 window->GetFocusManager()->SetFocusedWindow(focused, NULL);
144 else if (tracker.Contains(active))
145 activation_client->ActivateWindow(active);
149 gfx::Point origin(bounds.origin());
150 const gfx::Point display_origin =
151 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin();
152 origin.Offset(-display_origin.x(), -display_origin.y());
153 window->SetBounds(gfx::Rect(origin, bounds.size()));
156 } // internal
157 } // ash