Don't crash when SimpleCache index is corrupt.
[chromium-blink-merge.git] / ui / gfx / quad_f.h
blob4173dbe0f2fb1996edd0ea0c052f8502e6ca63e1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_QUAD_F_H_
6 #define UI_GFX_QUAD_F_H_
8 #include <cmath>
9 #include <string>
11 #include "ui/base/ui_export.h"
12 #include "ui/gfx/point_f.h"
13 #include "ui/gfx/rect_f.h"
15 namespace gfx {
17 // A Quad is defined by four corners, allowing it to have edges that are not
18 // axis-aligned, unlike a Rect.
19 class UI_EXPORT QuadF {
20 public:
21 QuadF() {}
22 QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4)
23 : p1_(p1),
24 p2_(p2),
25 p3_(p3),
26 p4_(p4) {}
28 explicit QuadF(const RectF& rect)
29 : p1_(rect.x(), rect.y()),
30 p2_(rect.right(), rect.y()),
31 p3_(rect.right(), rect.bottom()),
32 p4_(rect.x(), rect.bottom()) {}
34 void operator=(const RectF& rect);
36 void set_p1(const PointF& p) { p1_ = p; }
37 void set_p2(const PointF& p) { p2_ = p; }
38 void set_p3(const PointF& p) { p3_ = p; }
39 void set_p4(const PointF& p) { p4_ = p; }
41 const PointF& p1() const { return p1_; }
42 const PointF& p2() const { return p2_; }
43 const PointF& p3() const { return p3_; }
44 const PointF& p4() const { return p4_; }
46 // Returns true if the quad is an axis-aligned rectangle.
47 bool IsRectilinear() const;
49 // Returns true if the points of the quad are in counter-clockwise order. This
50 // assumes that the quad is convex, and that no three points are collinear.
51 bool IsCounterClockwise() const;
53 // Returns true if the |point| is contained within the quad, or lies on on
54 // edge of the quad.
55 bool Contains(const gfx::PointF& point) const;
57 // Returns a rectangle that bounds the four points of the quad. The points of
58 // the quad may lie on the right/bottom edge of the resulting rectangle,
59 // rather than being strictly inside it.
60 RectF BoundingBox() const {
61 float rl = std::min(std::min(p1_.x(), p2_.x()), std::min(p3_.x(), p4_.x()));
62 float rr = std::max(std::max(p1_.x(), p2_.x()), std::max(p3_.x(), p4_.x()));
63 float rt = std::min(std::min(p1_.y(), p2_.y()), std::min(p3_.y(), p4_.y()));
64 float rb = std::max(std::max(p1_.y(), p2_.y()), std::max(p3_.y(), p4_.y()));
65 return RectF(rl, rt, rr - rl, rb - rt);
68 // Add a vector to the quad, offseting each point in the quad by the vector.
69 void operator+=(const Vector2dF& rhs);
70 // Subtract a vector from the quad, offseting each point in the quad by the
71 // inverse of the vector.
72 void operator-=(const Vector2dF& rhs);
74 // Scale each point in the quad by the |scale| factor.
75 void Scale(float scale) { Scale(scale, scale); }
77 // Scale each point in the quad by the scale factors along each axis.
78 void Scale(float x_scale, float y_scale);
80 // Returns a string representation of quad.
81 std::string ToString() const;
83 private:
84 PointF p1_;
85 PointF p2_;
86 PointF p3_;
87 PointF p4_;
90 inline bool operator==(const QuadF& lhs, const QuadF& rhs) {
91 return
92 lhs.p1() == rhs.p1() && lhs.p2() == rhs.p2() &&
93 lhs.p3() == rhs.p3() && lhs.p4() == rhs.p4();
96 inline bool operator!=(const QuadF& lhs, const QuadF& rhs) {
97 return !(lhs == rhs);
100 // Add a vector to a quad, offseting each point in the quad by the vector.
101 UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
102 // Subtract a vector from a quad, offseting each point in the quad by the
103 // inverse of the vector.
104 UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
106 } // namespace gfx
108 #endif // UI_GFX_QUAD_F_H_