Don't crash when SimpleCache index is corrupt.
[chromium-blink-merge.git] / ui / gfx / color_utils.h
blobc9f620664274be7768a4f060c9d3141ff591532f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_COLOR_UTILS_H_
6 #define UI_GFX_COLOR_UTILS_H_
8 #include "base/basictypes.h"
9 #include "third_party/skia/include/core/SkColor.h"
10 #include "ui/base/ui_export.h"
12 class SkBitmap;
14 namespace color_utils {
16 // Represents an HSL color.
17 struct HSL {
18 double h;
19 double s;
20 double l;
23 UI_EXPORT unsigned char GetLuminanceForColor(SkColor color);
25 // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef
26 UI_EXPORT double RelativeLuminance(SkColor color);
28 // Note: these transformations assume sRGB as the source color space
29 UI_EXPORT void SkColorToHSL(SkColor c, HSL* hsl);
30 UI_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha);
32 // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the
33 // option to specify -1 for 'no change'. The shift values are defined as:
34 // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map
35 // to 0 and 360 on the hue color wheel (red).
36 // hsl_shift[1] (saturation): A saturation shift, with the
37 // following key values:
38 // 0 = remove all color.
39 // 0.5 = leave unchanged.
40 // 1 = fully saturate the image.
41 // hsl_shift[2] (lightness): A lightness shift, with the
42 // following key values:
43 // 0 = remove all lightness (make all pixels black).
44 // 0.5 = leave unchanged.
45 // 1 = full lightness (make all pixels white).
46 UI_EXPORT SkColor HSLShift(SkColor color, const HSL& shift);
48 // Determine if a given alpha value is nearly completely transparent.
49 bool IsColorCloseToTransparent(SkAlpha alpha);
51 // Determine if a color is near grey.
52 bool IsColorCloseToGrey(int r, int g, int b);
54 // Builds a histogram based on the Y' of the Y'UV representation of
55 // this image.
56 UI_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]);
58 // Returns a blend of the supplied colors, ranging from |background| (for
59 // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of
60 // the supplied colors are also taken into account, so the returned color may
61 // be partially transparent.
62 UI_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background,
63 SkAlpha alpha);
65 // Makes a dark color lighter or a light color darker by blending |color| with
66 // white or black depending on its current luminance. |alpha| controls the
67 // amount of white or black that will be alpha-blended into |color|.
68 UI_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha);
70 // Given an opaque foreground and background color, try to return a foreground
71 // color that is "readable" over the background color by luma-inverting the
72 // foreground color and then picking whichever foreground color has higher
73 // contrast against the background color. You should not pass colors with
74 // non-255 alpha to this routine, since determining the correct behavior in such
75 // cases can be impossible.
77 // NOTE: This won't do anything but waste time if the supplied foreground color
78 // has a luma value close to the midpoint (0.5 in the HSL representation).
79 UI_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background);
81 // Invert a color.
82 UI_EXPORT SkColor InvertColor(SkColor color);
84 // Gets a Windows system color as a SkColor
85 UI_EXPORT SkColor GetSysSkColor(int which);
87 } // namespace color_utils
89 #endif // UI_GFX_COLOR_UTILS_H_