Make the cache entry stream index constants private.
[chromium-blink-merge.git] / cc / resources / tile_priority.h
blob49d9d79a818962e5a9d82fadeb9e08f8fec42f90
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_
6 #define CC_RESOURCES_TILE_PRIORITY_H_
8 #include <algorithm>
9 #include <limits>
11 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/resources/picture_pile.h"
14 #include "ui/gfx/quad_f.h"
15 #include "ui/gfx/rect.h"
16 #include "ui/gfx/size.h"
18 namespace base {
19 class Value;
22 namespace cc {
24 enum WhichTree {
25 // Note: these must be 0 and 1 because we index with them in various places,
26 // e.g. in Tile::priority_.
27 ACTIVE_TREE = 0,
28 PENDING_TREE = 1,
29 NUM_TREES = 2
30 // Be sure to update WhichTreeAsValue when adding new fields.
32 scoped_ptr<base::Value> WhichTreeAsValue(
33 WhichTree tree);
35 enum TileResolution {
36 LOW_RESOLUTION = 0 ,
37 HIGH_RESOLUTION = 1,
38 NON_IDEAL_RESOLUTION = 2,
40 scoped_ptr<base::Value> TileResolutionAsValue(
41 TileResolution resolution);
43 struct CC_EXPORT TilePriority {
44 enum PriorityBin { NOW, SOON, EVENTUALLY };
46 TilePriority()
47 : resolution(NON_IDEAL_RESOLUTION),
48 required_for_activation(false),
49 priority_bin(EVENTUALLY),
50 distance_to_visible(std::numeric_limits<float>::infinity()) {}
52 TilePriority(TileResolution resolution,
53 PriorityBin bin,
54 float distance_to_visible)
55 : resolution(resolution),
56 required_for_activation(false),
57 priority_bin(bin),
58 distance_to_visible(distance_to_visible) {}
60 TilePriority(const TilePriority& active, const TilePriority& pending) {
61 if (active.resolution == HIGH_RESOLUTION ||
62 pending.resolution == HIGH_RESOLUTION)
63 resolution = HIGH_RESOLUTION;
64 else if (active.resolution == LOW_RESOLUTION ||
65 pending.resolution == LOW_RESOLUTION)
66 resolution = LOW_RESOLUTION;
67 else
68 resolution = NON_IDEAL_RESOLUTION;
70 required_for_activation =
71 active.required_for_activation || pending.required_for_activation;
73 if (active.priority_bin < pending.priority_bin) {
74 priority_bin = active.priority_bin;
75 distance_to_visible = active.distance_to_visible;
76 } else if (active.priority_bin > pending.priority_bin) {
77 priority_bin = pending.priority_bin;
78 distance_to_visible = pending.distance_to_visible;
79 } else {
80 priority_bin = active.priority_bin;
81 distance_to_visible =
82 std::min(active.distance_to_visible, pending.distance_to_visible);
86 scoped_ptr<base::Value> AsValue() const;
88 bool operator ==(const TilePriority& other) const {
89 return resolution == other.resolution &&
90 priority_bin == other.priority_bin &&
91 distance_to_visible == other.distance_to_visible &&
92 required_for_activation == other.required_for_activation;
95 bool operator !=(const TilePriority& other) const {
96 return !(*this == other);
99 TileResolution resolution;
100 bool required_for_activation;
101 PriorityBin priority_bin;
102 float distance_to_visible;
105 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin);
107 enum TileMemoryLimitPolicy {
108 // Nothing.
109 ALLOW_NOTHING = 0,
111 // You might be made visible, but you're not being interacted with.
112 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
114 // You're being interacted with, but we're low on memory.
115 ALLOW_PREPAINT_ONLY = 2, // Grande.
117 // You're the only thing in town. Go crazy.
118 ALLOW_ANYTHING = 3, // Venti.
120 NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
122 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding
123 // or reordering fields.
125 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue(
126 TileMemoryLimitPolicy policy);
128 enum TreePriority {
129 SAME_PRIORITY_FOR_BOTH_TREES,
130 SMOOTHNESS_TAKES_PRIORITY,
131 NEW_CONTENT_TAKES_PRIORITY
133 // Be sure to update TreePriorityAsValue when adding new fields.
135 scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio);
137 class GlobalStateThatImpactsTilePriority {
138 public:
139 GlobalStateThatImpactsTilePriority()
140 : memory_limit_policy(ALLOW_NOTHING),
141 soft_memory_limit_in_bytes(0),
142 hard_memory_limit_in_bytes(0),
143 unused_memory_limit_in_bytes(0),
144 num_resources_limit(0),
145 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
147 TileMemoryLimitPolicy memory_limit_policy;
149 size_t soft_memory_limit_in_bytes;
150 size_t hard_memory_limit_in_bytes;
151 size_t unused_memory_limit_in_bytes;
152 size_t num_resources_limit;
154 TreePriority tree_priority;
156 bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
157 return memory_limit_policy == other.memory_limit_policy &&
158 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
159 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
160 unused_memory_limit_in_bytes == other.unused_memory_limit_in_bytes &&
161 num_resources_limit == other.num_resources_limit &&
162 tree_priority == other.tree_priority;
164 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
165 return !(*this == other);
168 scoped_ptr<base::Value> AsValue() const;
171 } // namespace cc
173 #endif // CC_RESOURCES_TILE_PRIORITY_H_