Do not invoke cursor-hiding codepath on keypress in non-ChromeOS Aura
[chromium-blink-merge.git] / remoting / protocol / connection_to_host.h
blobaadfa7bd1fe22482075d2c795f069c1e9fe92c34
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_
6 #define REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_
8 #include <set>
9 #include <string>
11 #include "base/callback_forward.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/threading/non_thread_safe.h"
15 #include "remoting/jingle_glue/signal_strategy.h"
16 #include "remoting/proto/internal.pb.h"
17 #include "remoting/protocol/clipboard_filter.h"
18 #include "remoting/protocol/errors.h"
19 #include "remoting/protocol/input_filter.h"
20 #include "remoting/protocol/message_reader.h"
21 #include "remoting/protocol/session.h"
22 #include "remoting/protocol/session_manager.h"
24 namespace pp {
25 class Instance;
26 } // namespace pp
28 namespace remoting {
30 class XmppProxy;
31 class VideoPacket;
33 namespace protocol {
35 class AudioReader;
36 class AudioStub;
37 class Authenticator;
38 class ClientControlDispatcher;
39 class ClientEventDispatcher;
40 class ClientStub;
41 class ClipboardStub;
42 class HostStub;
43 class InputStub;
44 class SessionConfig;
45 class TransportFactory;
46 class VideoReader;
47 class VideoStub;
49 class ConnectionToHost : public SignalStrategy::Listener,
50 public SessionManager::Listener,
51 public Session::EventHandler,
52 public base::NonThreadSafe {
53 public:
54 // The UI implementations maintain corresponding definitions of this
55 // enumeration in webapp/client_session.js and
56 // android/java/res/values/strings.xml. The Android app also includes a
57 // constant in android/java/src/org/chromium/chromoting/jni/JniInterface.java
58 // that tracks the numeric value of the CONNECTED state. Be sure to update
59 // these locations to match this one if you make any changes to the ordering.
60 enum State {
61 INITIALIZING,
62 CONNECTING,
63 AUTHENTICATED,
64 CONNECTED,
65 FAILED,
66 CLOSED,
69 class HostEventCallback {
70 public:
71 virtual ~HostEventCallback() {}
73 // Called when state of the connection changes.
74 virtual void OnConnectionState(State state, ErrorCode error) = 0;
76 // Called when ready state of the connection changes. When |ready|
77 // is set to false some data sent by the peers may be
78 // delayed. This is used to indicate in the UI when connection is
79 // temporarily broken.
80 virtual void OnConnectionReady(bool ready) = 0;
83 ConnectionToHost(bool allow_nat_traversal);
84 virtual ~ConnectionToHost();
86 // |signal_strategy| must outlive connection. |audio_stub| may be
87 // null, in which case audio will not be requested.
88 virtual void Connect(SignalStrategy* signal_strategy,
89 const std::string& host_jid,
90 const std::string& host_public_key,
91 scoped_ptr<TransportFactory> transport_factory,
92 scoped_ptr<Authenticator> authenticator,
93 HostEventCallback* event_callback,
94 ClientStub* client_stub,
95 ClipboardStub* clipboard_stub,
96 VideoStub* video_stub,
97 AudioStub* audio_stub);
99 virtual const SessionConfig& config();
101 // Stubs for sending data to the host.
102 virtual ClipboardStub* clipboard_stub();
103 virtual HostStub* host_stub();
104 virtual InputStub* input_stub();
106 // SignalStrategy::StatusObserver interface.
107 virtual void OnSignalStrategyStateChange(
108 SignalStrategy::State state) OVERRIDE;
109 virtual bool OnSignalStrategyIncomingStanza(
110 const buzz::XmlElement* stanza) OVERRIDE;
112 // SessionManager::Listener interface.
113 virtual void OnSessionManagerReady() OVERRIDE;
114 virtual void OnIncomingSession(
115 Session* session,
116 SessionManager::IncomingSessionResponse* response) OVERRIDE;
118 // Session::EventHandler interface.
119 virtual void OnSessionStateChange(Session::State state) OVERRIDE;
120 virtual void OnSessionRouteChange(const std::string& channel_name,
121 const TransportRoute& route) OVERRIDE;
122 virtual void OnSessionChannelReady(const std::string& channel_name,
123 bool ready) OVERRIDE;
125 // Return the current state of ConnectionToHost.
126 State state() const;
128 private:
129 // Callbacks for channel initialization
130 void OnChannelInitialized(bool successful);
132 void NotifyIfChannelsReady();
134 void CloseOnError(ErrorCode error);
136 // Stops writing in the channels.
137 void CloseChannels();
139 void SetState(State state, ErrorCode error);
141 bool allow_nat_traversal_;
143 std::string host_jid_;
144 std::string host_public_key_;
145 scoped_ptr<Authenticator> authenticator_;
147 HostEventCallback* event_callback_;
149 // Stub for incoming messages.
150 ClientStub* client_stub_;
151 ClipboardStub* clipboard_stub_;
152 VideoStub* video_stub_;
153 AudioStub* audio_stub_;
155 SignalStrategy* signal_strategy_;
156 scoped_ptr<SessionManager> session_manager_;
157 scoped_ptr<Session> session_;
159 scoped_ptr<VideoReader> video_reader_;
160 scoped_ptr<AudioReader> audio_reader_;
161 scoped_ptr<ClientControlDispatcher> control_dispatcher_;
162 scoped_ptr<ClientEventDispatcher> event_dispatcher_;
163 ClipboardFilter clipboard_forwarder_;
164 InputFilter event_forwarder_;
166 // Internal state of the connection.
167 State state_;
168 ErrorCode error_;
170 // List of channels that are not currently ready.
171 std::set<std::string> not_ready_channels_;
173 private:
174 DISALLOW_COPY_AND_ASSIGN(ConnectionToHost);
177 } // namespace protocol
178 } // namespace remoting
180 #endif // REMOTING_PROTOCOL_CONNECTION_TO_HOST_H_