1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_DEBUG_RECT_HISTORY_H_
6 #define CC_DEBUG_DEBUG_RECT_HISTORY_H_
9 #include "base/basictypes.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "cc/layers/layer_lists.h"
12 #include "ui/gfx/geometry/rect.h"
17 class LayerTreeDebugState
;
19 // There are currently six types of debug rects:
21 // - Paint rects (update rects): regions of a layer that needed to be
22 // re-uploaded to the texture resource; in most cases implying that they had to
25 // - Property-changed rects: enclosing bounds of layers that cause changes to
26 // the screen even if the layer did not change internally. (For example, if the
27 // layer's opacity or position changes.)
29 // - Surface damage rects: the aggregate damage on a target surface that is
30 // caused by all layers and surfaces that contribute to it. This includes (1)
31 // paint rects, (2) property- changed rects, and (3) newly exposed areas.
33 // - Screen space rects: this is the region the contents occupy in screen space.
35 // - Replica screen space rects: this is the region the replica's contents
36 // occupy in screen space.
39 PROPERTY_CHANGED_RECT_TYPE
,
40 SURFACE_DAMAGE_RECT_TYPE
,
41 SCREEN_SPACE_RECT_TYPE
,
42 REPLICA_SCREEN_SPACE_RECT_TYPE
,
43 TOUCH_EVENT_HANDLER_RECT_TYPE
,
44 WHEEL_EVENT_HANDLER_RECT_TYPE
,
45 SCROLL_EVENT_HANDLER_RECT_TYPE
,
46 NON_FAST_SCROLLABLE_RECT_TYPE
,
47 ANIMATION_BOUNDS_RECT_TYPE
,
51 DebugRect(DebugRectType new_type
, const gfx::Rect
& new_rect
)
52 : type(new_type
), rect(new_rect
) {}
58 // This class maintains a history of rects of various types that can be used
59 // for debugging purposes. The overhead of collecting rects is performed only if
60 // the appropriate LayerTreeSettings are enabled.
61 class DebugRectHistory
{
63 static scoped_ptr
<DebugRectHistory
> Create();
67 // Note: Saving debug rects must happen before layers' change tracking is
69 void SaveDebugRectsForCurrentFrame(
70 LayerImpl
* root_layer
,
72 const LayerImplList
& render_surface_layer_list
,
73 const LayerTreeDebugState
& debug_state
);
75 const std::vector
<DebugRect
>& debug_rects() { return debug_rects_
; }
80 void SavePaintRects(LayerImpl
* layer
);
81 void SavePropertyChangedRects(const LayerImplList
& render_surface_layer_list
,
82 LayerImpl
* hud_layer
);
83 void SaveSurfaceDamageRects(
84 const LayerImplList
& render_surface_layer_list
);
85 void SaveScreenSpaceRects(
86 const LayerImplList
& render_surface_layer_list
);
87 void SaveTouchEventHandlerRects(LayerImpl
* layer
);
88 void SaveTouchEventHandlerRectsCallback(LayerImpl
* layer
);
89 void SaveWheelEventHandlerRects(LayerImpl
* layer
);
90 void SaveWheelEventHandlerRectsCallback(LayerImpl
* layer
);
91 void SaveScrollEventHandlerRects(LayerImpl
* layer
);
92 void SaveScrollEventHandlerRectsCallback(LayerImpl
* layer
);
93 void SaveNonFastScrollableRects(LayerImpl
* layer
);
94 void SaveNonFastScrollableRectsCallback(LayerImpl
* layer
);
95 void SaveLayerAnimationBoundsRects(
96 const LayerImplList
& render_surface_layer_list
);
98 std::vector
<DebugRect
> debug_rects_
;
100 DISALLOW_COPY_AND_ASSIGN(DebugRectHistory
);
105 #endif // CC_DEBUG_DEBUG_RECT_HISTORY_H_