Tweak more bug ids, triaging layout test failures.
[chromium-blink-merge.git] / base / timer.h
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // OneShotTimer and RepeatingTimer provide a simple timer API. As the names
6 // suggest, OneShotTimer calls you back once after a time delay expires.
7 // RepeatingTimer on the other hand calls you back periodically with the
8 // prescribed time interval.
9 //
10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11 // scope, which makes it easy to ensure that you do not get called when your
12 // object has gone out of scope. Just instantiate a OneShotTimer or
13 // RepeatingTimer as a member variable of the class for which you wish to
14 // receive timer events.
16 // Sample RepeatingTimer usage:
18 // class MyClass {
19 // public:
20 // void StartDoingStuff() {
21 // timer_.Start(TimeDelta::FromSeconds(1), this, &MyClass::DoStuff);
22 // }
23 // void StopDoingStuff() {
24 // timer_.Stop();
25 // }
26 // private:
27 // void DoStuff() {
28 // // This method is called every second to do stuff.
29 // ...
30 // }
31 // base::RepeatingTimer<MyClass> timer_;
32 // };
34 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
35 // allows you to easily defer the timer event until the timer delay passes once
36 // again. So, in the above example, if 0.5 seconds have already passed,
37 // calling Reset on timer_ would postpone DoStuff by another 1 second. In
38 // other words, Reset is shorthand for calling Stop and then Start again with
39 // the same arguments.
41 #ifndef BASE_TIMER_H_
42 #define BASE_TIMER_H_
44 // IMPORTANT: If you change timer code, make sure that all tests (including
45 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
46 // because they're flaky on the buildbot, but when you run them locally you
47 // should be able to tell the difference.
49 #include "base/logging.h"
50 #include "base/task.h"
51 #include "base/time.h"
53 class MessageLoop;
55 namespace base {
57 //-----------------------------------------------------------------------------
58 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
59 // Please do not use this class directly.
61 // This class exists to share code between BaseTimer<T> template instantiations.
63 class BaseTimer_Helper {
64 public:
65 // Stops the timer.
66 ~BaseTimer_Helper() {
67 OrphanDelayedTask();
70 // Returns true if the timer is running (i.e., not stopped).
71 bool IsRunning() const {
72 return delayed_task_ != NULL;
75 // Returns the current delay for this timer. May only call this method when
76 // the timer is running!
77 TimeDelta GetCurrentDelay() const {
78 DCHECK(IsRunning());
79 return delayed_task_->delay_;
82 protected:
83 BaseTimer_Helper() : delayed_task_(NULL) {}
85 // We have access to the timer_ member so we can orphan this task.
86 class TimerTask : public Task {
87 public:
88 explicit TimerTask(TimeDelta delay) : timer_(NULL), delay_(delay) {
90 virtual ~TimerTask() {}
91 BaseTimer_Helper* timer_;
92 TimeDelta delay_;
95 // Used to orphan delayed_task_ so that when it runs it does nothing.
96 void OrphanDelayedTask();
98 // Used to initiated a new delayed task. This has the side-effect of
99 // orphaning delayed_task_ if it is non-null.
100 void InitiateDelayedTask(TimerTask* timer_task);
102 TimerTask* delayed_task_;
104 DISALLOW_COPY_AND_ASSIGN(BaseTimer_Helper);
107 //-----------------------------------------------------------------------------
108 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
109 // Please do not use this class directly.
110 template <class Receiver, bool kIsRepeating>
111 class BaseTimer : public BaseTimer_Helper {
112 public:
113 typedef void (Receiver::*ReceiverMethod)();
115 // Call this method to start the timer. It is an error to call this method
116 // while the timer is already running.
117 void Start(TimeDelta delay, Receiver* receiver, ReceiverMethod method) {
118 DCHECK(!IsRunning());
119 InitiateDelayedTask(new TimerTask(delay, receiver, method));
122 // Call this method to stop the timer. It is a no-op if the timer is not
123 // running.
124 void Stop() {
125 OrphanDelayedTask();
128 // Call this method to reset the timer delay of an already running timer.
129 void Reset() {
130 DCHECK(IsRunning());
131 InitiateDelayedTask(static_cast<TimerTask*>(delayed_task_)->Clone());
134 private:
135 typedef BaseTimer<Receiver, kIsRepeating> SelfType;
137 class TimerTask : public BaseTimer_Helper::TimerTask {
138 public:
139 TimerTask(TimeDelta delay, Receiver* receiver, ReceiverMethod method)
140 : BaseTimer_Helper::TimerTask(delay),
141 receiver_(receiver),
142 method_(method) {
145 virtual ~TimerTask() {
146 // This task may be getting cleared because the MessageLoop has been
147 // destructed. If so, don't leave the Timer with a dangling pointer
148 // to this now-defunct task.
149 ClearBaseTimer();
152 virtual void Run() {
153 if (!timer_) // timer_ is null if we were orphaned.
154 return;
155 if (kIsRepeating)
156 ResetBaseTimer();
157 else
158 ClearBaseTimer();
159 DispatchToMethod(receiver_, method_, Tuple0());
162 TimerTask* Clone() const {
163 return new TimerTask(delay_, receiver_, method_);
166 private:
167 // Inform the Base that the timer is no longer active.
168 void ClearBaseTimer() {
169 if (timer_) {
170 SelfType* self = static_cast<SelfType*>(timer_);
171 // It is possible that the Timer has already been reset, and that this
172 // Task is old. So, if the Timer points to a different task, assume
173 // that the Timer has already taken care of properly setting the task.
174 if (self->delayed_task_ == this)
175 self->delayed_task_ = NULL;
176 // By now the delayed_task_ in the Timer does not point to us anymore.
177 // We should reset our own timer_ because the Timer can not do this
178 // for us in its destructor.
179 timer_ = NULL;
183 // Inform the Base that we're resetting the timer.
184 void ResetBaseTimer() {
185 DCHECK(timer_);
186 DCHECK(kIsRepeating);
187 SelfType* self = static_cast<SelfType*>(timer_);
188 self->Reset();
191 Receiver* receiver_;
192 ReceiverMethod method_;
196 //-----------------------------------------------------------------------------
197 // A simple, one-shot timer. See usage notes at the top of the file.
198 template <class Receiver>
199 class OneShotTimer : public BaseTimer<Receiver, false> {};
201 //-----------------------------------------------------------------------------
202 // A simple, repeating timer. See usage notes at the top of the file.
203 template <class Receiver>
204 class RepeatingTimer : public BaseTimer<Receiver, true> {};
206 //-----------------------------------------------------------------------------
207 // A Delay timer is like The Button from Lost. Once started, you have to keep
208 // calling Reset otherwise it will call the given method in the MessageLoop
209 // thread.
211 // Once created, it is inactive until Reset is called. Once |delay| seconds have
212 // passed since the last call to Reset, the callback is made. Once the callback
213 // has been made, it's inactive until Reset is called again.
215 // If destroyed, the timeout is canceled and will not occur even if already
216 // inflight.
217 template <class Receiver>
218 class DelayTimer {
219 public:
220 typedef void (Receiver::*ReceiverMethod)();
222 DelayTimer(TimeDelta delay, Receiver* receiver, ReceiverMethod method)
223 : receiver_(receiver),
224 method_(method),
225 delay_(delay) {
228 void Reset() {
229 DelayFor(delay_);
232 private:
233 void DelayFor(TimeDelta delay) {
234 trigger_time_ = Time::Now() + delay;
236 // If we already have a timer that will expire at or before the given delay,
237 // then we have nothing more to do now.
238 if (timer_.IsRunning() && timer_.GetCurrentDelay() <= delay)
239 return;
241 // The timer isn't running, or will expire too late, so restart it.
242 timer_.Stop();
243 timer_.Start(delay, this, &DelayTimer<Receiver>::Check);
246 void Check() {
247 if (trigger_time_.is_null())
248 return;
250 // If we have not waited long enough, then wait some more.
251 const Time now = Time::Now();
252 if (now < trigger_time_) {
253 DelayFor(trigger_time_ - now);
254 return;
257 (receiver_->*method_)();
260 Receiver *const receiver_;
261 const ReceiverMethod method_;
262 const TimeDelta delay_;
264 OneShotTimer<DelayTimer<Receiver> > timer_;
265 Time trigger_time_;
268 } // namespace base
270 #endif // BASE_TIMER_H_