1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/sync_socket.h"
11 #include "base/bind.h"
12 #include "base/message_loop/message_loop.h"
13 #include "base/threading/thread.h"
14 #include "ipc/ipc_test_base.h"
15 #include "testing/gtest/include/gtest/gtest.h"
18 #include "base/file_descriptor_posix.h"
21 // IPC messages for testing ----------------------------------------------------
23 #define IPC_MESSAGE_IMPL
24 #include "ipc/ipc_message_macros.h"
26 #define IPC_MESSAGE_START TestMsgStart
28 // Message class to pass a base::SyncSocket::Handle to another process. This
29 // is not as easy as it sounds, because of the differences in transferring
30 // Windows HANDLEs versus posix file descriptors.
32 IPC_MESSAGE_CONTROL1(MsgClassSetHandle
, base::SyncSocket::Handle
)
33 #elif defined(OS_POSIX)
34 IPC_MESSAGE_CONTROL1(MsgClassSetHandle
, base::FileDescriptor
)
37 // Message class to pass a response to the server.
38 IPC_MESSAGE_CONTROL1(MsgClassResponse
, std::string
)
40 // Message class to tell the server to shut down.
41 IPC_MESSAGE_CONTROL0(MsgClassShutdown
)
43 // -----------------------------------------------------------------------------
47 const char kHelloString
[] = "Hello, SyncSocket Client";
48 const size_t kHelloStringLength
= arraysize(kHelloString
);
50 // The SyncSocket server listener class processes two sorts of
51 // messages from the client.
52 class SyncSocketServerListener
: public IPC::Listener
{
54 SyncSocketServerListener() : chan_(NULL
) {
57 void Init(IPC::Channel
* chan
) {
61 virtual bool OnMessageReceived(const IPC::Message
& msg
) OVERRIDE
{
62 if (msg
.routing_id() == MSG_ROUTING_CONTROL
) {
63 IPC_BEGIN_MESSAGE_MAP(SyncSocketServerListener
, msg
)
64 IPC_MESSAGE_HANDLER(MsgClassSetHandle
, OnMsgClassSetHandle
)
65 IPC_MESSAGE_HANDLER(MsgClassShutdown
, OnMsgClassShutdown
)
72 // This sort of message is sent first, causing the transfer of
73 // the handle for the SyncSocket. This message sends a buffer
74 // on the SyncSocket and then sends a response to the client.
76 void OnMsgClassSetHandle(const base::SyncSocket::Handle handle
) {
79 #elif defined(OS_POSIX)
80 void OnMsgClassSetHandle(const base::FileDescriptor
& fd_struct
) {
81 SetHandle(fd_struct
.fd
);
84 # error "What platform?"
85 #endif // defined(OS_WIN)
87 void SetHandle(base::SyncSocket::Handle handle
) {
88 base::SyncSocket
sync_socket(handle
);
89 EXPECT_EQ(sync_socket
.Send(kHelloString
, kHelloStringLength
),
91 IPC::Message
* msg
= new MsgClassResponse(kHelloString
);
92 EXPECT_TRUE(chan_
->Send(msg
));
95 // When the client responds, it sends back a shutdown message,
96 // which causes the message loop to exit.
97 void OnMsgClassShutdown() {
98 base::MessageLoop::current()->Quit();
103 DISALLOW_COPY_AND_ASSIGN(SyncSocketServerListener
);
106 // Runs the fuzzing server child mode. Returns when the preset number of
107 // messages have been received.
108 MULTIPROCESS_IPC_TEST_CLIENT_MAIN(SyncSocketServerClient
) {
109 base::MessageLoopForIO main_message_loop
;
110 SyncSocketServerListener listener
;
111 IPC::Channel
channel(IPCTestBase::GetChannelName("SyncSocketServerClient"),
112 IPC::Channel::MODE_CLIENT
,
114 EXPECT_TRUE(channel
.Connect());
115 listener
.Init(&channel
);
116 base::MessageLoop::current()->Run();
120 // The SyncSocket client listener only processes one sort of message,
121 // a response from the server.
122 class SyncSocketClientListener
: public IPC::Listener
{
124 SyncSocketClientListener() {
127 void Init(base::SyncSocket
* socket
, IPC::Channel
* chan
) {
132 virtual bool OnMessageReceived(const IPC::Message
& msg
) OVERRIDE
{
133 if (msg
.routing_id() == MSG_ROUTING_CONTROL
) {
134 IPC_BEGIN_MESSAGE_MAP(SyncSocketClientListener
, msg
)
135 IPC_MESSAGE_HANDLER(MsgClassResponse
, OnMsgClassResponse
)
136 IPC_END_MESSAGE_MAP()
142 // When a response is received from the server, it sends the same
143 // string as was written on the SyncSocket. These are compared
144 // and a shutdown message is sent back to the server.
145 void OnMsgClassResponse(const std::string
& str
) {
146 // We rely on the order of sync_socket.Send() and chan_->Send() in
147 // the SyncSocketServerListener object.
148 EXPECT_EQ(kHelloStringLength
, socket_
->Peek());
149 char buf
[kHelloStringLength
];
150 socket_
->Receive(static_cast<void*>(buf
), kHelloStringLength
);
151 EXPECT_EQ(strcmp(str
.c_str(), buf
), 0);
152 // After receiving from the socket there should be no bytes left.
153 EXPECT_EQ(0U, socket_
->Peek());
154 IPC::Message
* msg
= new MsgClassShutdown();
155 EXPECT_TRUE(chan_
->Send(msg
));
156 base::MessageLoop::current()->Quit();
159 base::SyncSocket
* socket_
;
162 DISALLOW_COPY_AND_ASSIGN(SyncSocketClientListener
);
165 class SyncSocketTest
: public IPCTestBase
{
168 TEST_F(SyncSocketTest
, SanityTest
) {
169 Init("SyncSocketServerClient");
171 SyncSocketClientListener listener
;
172 CreateChannel(&listener
);
173 ASSERT_TRUE(StartClient());
174 // Create a pair of SyncSockets.
175 base::SyncSocket pair
[2];
176 base::SyncSocket::CreatePair(&pair
[0], &pair
[1]);
177 // Immediately after creation there should be no pending bytes.
178 EXPECT_EQ(0U, pair
[0].Peek());
179 EXPECT_EQ(0U, pair
[1].Peek());
180 base::SyncSocket::Handle target_handle
;
181 // Connect the channel and listener.
182 ASSERT_TRUE(ConnectChannel());
183 listener
.Init(&pair
[0], channel());
185 // On windows we need to duplicate the handle into the server process.
186 BOOL retval
= DuplicateHandle(GetCurrentProcess(), pair
[1].handle(),
187 client_process(), &target_handle
,
188 0, FALSE
, DUPLICATE_SAME_ACCESS
);
190 // Set up a message to pass the handle to the server.
191 IPC::Message
* msg
= new MsgClassSetHandle(target_handle
);
193 target_handle
= pair
[1].handle();
194 // Set up a message to pass the handle to the server.
195 base::FileDescriptor
filedesc(target_handle
, false);
196 IPC::Message
* msg
= new MsgClassSetHandle(filedesc
);
197 #endif // defined(OS_WIN)
198 EXPECT_TRUE(sender()->Send(msg
));
199 // Use the current thread as the I/O thread.
200 base::MessageLoop::current()->Run();
204 EXPECT_TRUE(WaitForClientShutdown());
208 // A blocking read operation that will block the thread until it receives
209 // |length| bytes of packets or Shutdown() is called on another thread.
210 static void BlockingRead(base::SyncSocket
* socket
, char* buf
,
211 size_t length
, size_t* received
) {
213 // Notify the parent thread that we're up and running.
214 socket
->Send(kHelloString
, kHelloStringLength
);
215 *received
= socket
->Receive(buf
, length
);
218 // Tests that we can safely end a blocking Receive operation on one thread
219 // from another thread by disconnecting (but not closing) the socket.
220 TEST_F(SyncSocketTest
, DisconnectTest
) {
221 base::CancelableSyncSocket pair
[2];
222 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair
[0], &pair
[1]));
224 base::Thread
worker("BlockingThread");
227 // Try to do a blocking read from one of the sockets on the worker thread.
229 size_t received
= 1U; // Initialize to an unexpected value.
230 worker
.message_loop()->PostTask(FROM_HERE
,
231 base::Bind(&BlockingRead
, &pair
[0], &buf
[0], arraysize(buf
), &received
));
233 // Wait for the worker thread to say hello.
234 char hello
[kHelloStringLength
] = {0};
235 pair
[1].Receive(&hello
[0], sizeof(hello
));
236 EXPECT_EQ(0, strcmp(hello
, kHelloString
));
237 // Give the worker a chance to start Receive().
238 base::PlatformThread::YieldCurrentThread();
240 // Now shut down the socket that the thread is issuing a blocking read on
241 // which should cause Receive to return with an error.
246 EXPECT_EQ(0U, received
);
249 // Tests that read is a blocking operation.
250 TEST_F(SyncSocketTest
, BlockingReceiveTest
) {
251 base::CancelableSyncSocket pair
[2];
252 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair
[0], &pair
[1]));
254 base::Thread
worker("BlockingThread");
257 // Try to do a blocking read from one of the sockets on the worker thread.
258 char buf
[kHelloStringLength
] = {0};
259 size_t received
= 1U; // Initialize to an unexpected value.
260 worker
.message_loop()->PostTask(FROM_HERE
,
261 base::Bind(&BlockingRead
, &pair
[0], &buf
[0],
262 kHelloStringLength
, &received
));
264 // Wait for the worker thread to say hello.
265 char hello
[kHelloStringLength
] = {0};
266 pair
[1].Receive(&hello
[0], sizeof(hello
));
267 EXPECT_EQ(0, strcmp(hello
, kHelloString
));
268 // Give the worker a chance to start Receive().
269 base::PlatformThread::YieldCurrentThread();
271 // Send a message to the socket on the blocking thead, it should free the
272 // socket from Receive().
273 pair
[1].Send(kHelloString
, kHelloStringLength
);
276 // Verify the socket has received the message.
277 EXPECT_TRUE(strcmp(buf
, kHelloString
) == 0);
278 EXPECT_EQ(kHelloStringLength
, received
);
281 // Tests that the write operation is non-blocking and returns immediately
282 // when there is insufficient space in the socket's buffer.
283 TEST_F(SyncSocketTest
, NonBlockingWriteTest
) {
284 base::CancelableSyncSocket pair
[2];
285 ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair
[0], &pair
[1]));
287 // Fill up the buffer for one of the socket, Send() should not block the
288 // thread even when the buffer is full.
289 while (pair
[0].Send(kHelloString
, kHelloStringLength
) != 0) {}
291 // Data should be avialble on another socket.
292 size_t bytes_in_buffer
= pair
[1].Peek();
293 EXPECT_NE(bytes_in_buffer
, 0U);
295 // No more data can be written to the buffer since socket has been full,
296 // verify that the amount of avialble data on another socket is unchanged.
297 EXPECT_EQ(0U, pair
[0].Send(kHelloString
, kHelloStringLength
));
298 EXPECT_EQ(bytes_in_buffer
, pair
[1].Peek());
300 // Read from another socket to free some space for a new write.
301 char hello
[kHelloStringLength
] = {0};
302 pair
[1].Receive(&hello
[0], sizeof(hello
));
304 // Should be able to write more data to the buffer now.
305 EXPECT_EQ(kHelloStringLength
, pair
[0].Send(kHelloString
, kHelloStringLength
));