gpu: Added the feature flag for GL_EXT_texture_rg to FeatureInfo
[chromium-blink-merge.git] / gpu / command_buffer / service / feature_info.h
blobfc3cd2726d81d4fbe6284a9fa1bd02983c6e88b1
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
8 #include <set>
9 #include <string>
10 #include "base/containers/hash_tables.h"
11 #include "base/memory/ref_counted.h"
12 #include "base/sys_info.h"
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
14 #include "gpu/command_buffer/service/gles2_cmd_validation.h"
15 #include "gpu/config/gpu_driver_bug_workaround_type.h"
16 #include "gpu/gpu_export.h"
18 namespace base {
19 class CommandLine;
22 namespace gpu {
23 namespace gles2 {
25 // FeatureInfo records the features that are available for a ContextGroup.
26 class GPU_EXPORT FeatureInfo : public base::RefCounted<FeatureInfo> {
27 public:
28 struct FeatureFlags {
29 FeatureFlags();
31 bool chromium_color_buffer_float_rgba;
32 bool chromium_color_buffer_float_rgb;
33 bool chromium_framebuffer_multisample;
34 bool chromium_sync_query;
35 // Use glBlitFramebuffer() and glRenderbufferStorageMultisample() with
36 // GL_EXT_framebuffer_multisample-style semantics, since they are exposed
37 // as core GL functions on this implementation.
38 bool use_core_framebuffer_multisample;
39 bool multisampled_render_to_texture;
40 // Use the IMG GLenum values and functions rather than EXT.
41 bool use_img_for_multisampled_render_to_texture;
42 bool oes_standard_derivatives;
43 bool oes_egl_image_external;
44 bool oes_depth24;
45 bool oes_compressed_etc1_rgb8_texture;
46 bool packed_depth24_stencil8;
47 bool npot_ok;
48 bool enable_texture_float_linear;
49 bool enable_texture_half_float_linear;
50 bool angle_translated_shader_source;
51 bool angle_pack_reverse_row_order;
52 bool arb_texture_rectangle;
53 bool angle_instanced_arrays;
54 bool occlusion_query_boolean;
55 bool use_arb_occlusion_query2_for_occlusion_query_boolean;
56 bool use_arb_occlusion_query_for_occlusion_query_boolean;
57 bool native_vertex_array_object;
58 bool ext_texture_format_bgra8888;
59 bool enable_shader_name_hashing;
60 bool enable_samplers;
61 bool ext_draw_buffers;
62 bool nv_draw_buffers;
63 bool ext_frag_depth;
64 bool ext_shader_texture_lod;
65 bool use_async_readpixels;
66 bool map_buffer_range;
67 bool ext_discard_framebuffer;
68 bool angle_depth_texture;
69 bool is_angle;
70 bool is_swiftshader;
71 bool angle_texture_usage;
72 bool ext_texture_storage;
73 bool chromium_path_rendering;
74 bool blend_equation_advanced;
75 bool blend_equation_advanced_coherent;
76 bool ext_texture_rg;
79 struct Workarounds {
80 Workarounds();
82 #define GPU_OP(type, name) bool name;
83 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
84 #undef GPU_OP
86 // Note: 0 here means use driver limit.
87 GLint max_texture_size;
88 GLint max_cube_map_texture_size;
89 GLint max_fragment_uniform_vectors;
90 GLint max_varying_vectors;
91 GLint max_vertex_uniform_vectors;
94 // Constructor with workarounds taken from the current process's CommandLine
95 FeatureInfo();
97 // Constructor with workarounds taken from |command_line|
98 FeatureInfo(const base::CommandLine& command_line);
100 // Initializes the feature information. Needs a current GL context.
101 bool Initialize();
102 bool Initialize(const DisallowedFeatures& disallowed_features);
104 const Validators* validators() const {
105 return &validators_;
108 const ValueValidator<GLenum>& GetTextureFormatValidator(GLenum format) {
109 return texture_format_validators_[format];
112 const std::string& extensions() const {
113 return extensions_;
116 const FeatureFlags& feature_flags() const {
117 return feature_flags_;
120 const Workarounds& workarounds() const {
121 return workarounds_;
124 private:
125 friend class base::RefCounted<FeatureInfo>;
126 friend class BufferManagerClientSideArraysTest;
128 typedef base::hash_map<GLenum, ValueValidator<GLenum> > ValidatorMap;
129 ValidatorMap texture_format_validators_;
131 ~FeatureInfo();
133 void AddExtensionString(const char* s);
134 void InitializeBasicState(const base::CommandLine& command_line);
135 void InitializeFeatures();
137 Validators validators_;
139 DisallowedFeatures disallowed_features_;
141 // The extensions string returned by glGetString(GL_EXTENSIONS);
142 std::string extensions_;
144 // Flags for some features
145 FeatureFlags feature_flags_;
147 // Flags for Workarounds.
148 Workarounds workarounds_;
150 DISALLOW_COPY_AND_ASSIGN(FeatureInfo);
153 } // namespace gles2
154 } // namespace gpu
156 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_