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[chromium-blink-merge.git] / ipc / ipc_channel.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef IPC_IPC_CHANNEL_H_
6 #define IPC_IPC_CHANNEL_H_
8 #include <string>
10 #if defined(OS_POSIX)
11 #include <sys/types.h>
12 #endif
14 #include "base/compiler_specific.h"
15 #include "base/process/process.h"
16 #include "ipc/ipc_channel_handle.h"
17 #include "ipc/ipc_message.h"
18 #include "ipc/ipc_sender.h"
20 namespace IPC {
22 class Listener;
24 //------------------------------------------------------------------------------
25 // See
26 // http://www.chromium.org/developers/design-documents/inter-process-communication
27 // for overview of IPC in Chromium.
29 // Channels are implemented using named pipes on Windows, and
30 // socket pairs (or in some special cases unix domain sockets) on POSIX.
31 // On Windows we access pipes in various processes by name.
32 // On POSIX we pass file descriptors to child processes and assign names to them
33 // in a lookup table.
34 // In general on POSIX we do not use unix domain sockets due to security
35 // concerns and the fact that they can leave garbage around the file system
36 // (MacOS does not support abstract named unix domain sockets).
37 // You can use unix domain sockets if you like on POSIX by constructing the
38 // the channel with the mode set to one of the NAMED modes. NAMED modes are
39 // currently used by automation and service processes.
41 class IPC_EXPORT Channel : public Sender {
42 // Security tests need access to the pipe handle.
43 friend class ChannelTest;
45 public:
46 // Flags to test modes
47 enum ModeFlags {
48 MODE_NO_FLAG = 0x0,
49 MODE_SERVER_FLAG = 0x1,
50 MODE_CLIENT_FLAG = 0x2,
51 MODE_NAMED_FLAG = 0x4,
52 #if defined(OS_POSIX)
53 MODE_OPEN_ACCESS_FLAG = 0x8, // Don't restrict access based on client UID.
54 #endif
57 // Some Standard Modes
58 enum Mode {
59 MODE_NONE = MODE_NO_FLAG,
60 MODE_SERVER = MODE_SERVER_FLAG,
61 MODE_CLIENT = MODE_CLIENT_FLAG,
62 // Channels on Windows are named by default and accessible from other
63 // processes. On POSIX channels are anonymous by default and not accessible
64 // from other processes. Named channels work via named unix domain sockets.
65 // On Windows MODE_NAMED_SERVER is equivalent to MODE_SERVER and
66 // MODE_NAMED_CLIENT is equivalent to MODE_CLIENT.
67 MODE_NAMED_SERVER = MODE_SERVER_FLAG | MODE_NAMED_FLAG,
68 MODE_NAMED_CLIENT = MODE_CLIENT_FLAG | MODE_NAMED_FLAG,
69 #if defined(OS_POSIX)
70 // An "open" named server accepts connections from ANY client.
71 // The caller must then implement their own access-control based on the
72 // client process' user Id.
73 MODE_OPEN_NAMED_SERVER = MODE_OPEN_ACCESS_FLAG | MODE_SERVER_FLAG |
74 MODE_NAMED_FLAG
75 #endif
78 // Messages internal to the IPC implementation are defined here.
79 // Uses Maximum value of message type (uint16), to avoid conflicting
80 // with normal message types, which are enumeration constants starting from 0.
81 enum {
82 // The Hello message is sent by the peer when the channel is connected.
83 // The message contains just the process id (pid).
84 // The message has a special routing_id (MSG_ROUTING_NONE)
85 // and type (HELLO_MESSAGE_TYPE).
86 HELLO_MESSAGE_TYPE = kuint16max,
87 // The CLOSE_FD_MESSAGE_TYPE is used in the IPC class to
88 // work around a bug in sendmsg() on Mac. When an FD is sent
89 // over the socket, a CLOSE_FD_MESSAGE is sent with hops = 2.
90 // The client will return the message with hops = 1, *after* it
91 // has received the message that contains the FD. When we
92 // receive it again on the sender side, we close the FD.
93 CLOSE_FD_MESSAGE_TYPE = HELLO_MESSAGE_TYPE - 1
96 // The maximum message size in bytes. Attempting to receive a message of this
97 // size or bigger results in a channel error.
98 static const size_t kMaximumMessageSize = 128 * 1024 * 1024;
100 // Amount of data to read at once from the pipe.
101 static const size_t kReadBufferSize = 4 * 1024;
103 // Initialize a Channel.
105 // |channel_handle| identifies the communication Channel. For POSIX, if
106 // the file descriptor in the channel handle is != -1, the channel takes
107 // ownership of the file descriptor and will close it appropriately, otherwise
108 // it will create a new descriptor internally.
109 // |mode| specifies whether this Channel is to operate in server mode or
110 // client mode. In server mode, the Channel is responsible for setting up the
111 // IPC object, whereas in client mode, the Channel merely connects to the
112 // already established IPC object.
113 // |listener| receives a callback on the current thread for each newly
114 // received message.
116 Channel(const IPC::ChannelHandle &channel_handle, Mode mode,
117 Listener* listener);
119 virtual ~Channel();
121 // Connect the pipe. On the server side, this will initiate
122 // waiting for connections. On the client, it attempts to
123 // connect to a pre-existing pipe. Note, calling Connect()
124 // will not block the calling thread and may complete
125 // asynchronously.
126 bool Connect() WARN_UNUSED_RESULT;
128 // Close this Channel explicitly. May be called multiple times.
129 // On POSIX calling close on an IPC channel that listens for connections will
130 // cause it to close any accepted connections, and it will stop listening for
131 // new connections. If you just want to close the currently accepted
132 // connection and listen for new ones, use ResetToAcceptingConnectionState.
133 void Close();
135 // Get the process ID for the connected peer.
137 // Returns base::kNullProcessId if the peer is not connected yet. Watch out
138 // for race conditions. You can easily get a channel to another process, but
139 // if your process has not yet processed the "hello" message from the remote
140 // side, this will fail. You should either make sure calling this is either
141 // in response to a message from the remote side (which guarantees that it's
142 // been connected), or you wait for the "connected" notification on the
143 // listener.
144 base::ProcessId peer_pid() const;
146 // Send a message over the Channel to the listener on the other end.
148 // |message| must be allocated using operator new. This object will be
149 // deleted once the contents of the Message have been sent.
150 virtual bool Send(Message* message) OVERRIDE;
152 #if defined(OS_POSIX)
153 // On POSIX an IPC::Channel wraps a socketpair(), this method returns the
154 // FD # for the client end of the socket.
155 // This method may only be called on the server side of a channel.
156 // This method can be called on any thread.
157 int GetClientFileDescriptor() const;
159 // Same as GetClientFileDescriptor, but transfers the ownership of the
160 // file descriptor to the caller.
161 // This method can be called on any thread.
162 int TakeClientFileDescriptor();
164 // On POSIX an IPC::Channel can either wrap an established socket, or it
165 // can wrap a socket that is listening for connections. Currently an
166 // IPC::Channel that listens for connections can only accept one connection
167 // at a time.
169 // Returns true if the channel supports listening for connections.
170 bool AcceptsConnections() const;
172 // Returns true if the channel supports listening for connections and is
173 // currently connected.
174 bool HasAcceptedConnection() const;
176 // Returns true if the peer process' effective user id can be determined, in
177 // which case the supplied peer_euid is updated with it.
178 bool GetPeerEuid(uid_t* peer_euid) const;
180 // Closes any currently connected socket, and returns to a listening state
181 // for more connections.
182 void ResetToAcceptingConnectionState();
183 #endif // defined(OS_POSIX) && !defined(OS_NACL)
185 // Returns true if a named server channel is initialized on the given channel
186 // ID. Even if true, the server may have already accepted a connection.
187 static bool IsNamedServerInitialized(const std::string& channel_id);
189 #if !defined(OS_NACL)
190 // Generates a channel ID that's non-predictable and unique.
191 static std::string GenerateUniqueRandomChannelID();
193 // Generates a channel ID that, if passed to the client as a shared secret,
194 // will validate that the client's authenticity. On platforms that do not
195 // require additional this is simply calls GenerateUniqueRandomChannelID().
196 // For portability the prefix should not include the \ character.
197 static std::string GenerateVerifiedChannelID(const std::string& prefix);
198 #endif
200 #if defined(OS_LINUX)
201 // Sandboxed processes live in a PID namespace, so when sending the IPC hello
202 // message from client to server we need to send the PID from the global
203 // PID namespace.
204 static void SetGlobalPid(int pid);
205 #endif
207 protected:
208 // Used in Chrome by the TestSink to provide a dummy channel implementation
209 // for testing. TestSink overrides the "interesting" functions in Channel so
210 // no actual implementation is needed. This will cause un-overridden calls to
211 // segfault. Do not use outside of test code!
212 Channel() : channel_impl_(0) { }
214 private:
215 // PIMPL to which all channel calls are delegated.
216 class ChannelImpl;
217 ChannelImpl *channel_impl_;
220 } // namespace IPC
222 #endif // IPC_IPC_CHANNEL_H_